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Created page with "= Megabonk v1.0.64 Patch Notes = == Intro == Hey whatsup bonkers i decided to add a bunch of hats to Megabonk this update, as well as some other changes and features for version 1.0.64 :) == New Stuff == * '''Cosmetics:''' 21 Hats and Achievements. * '''Skin:''' New Megachad skin. == Lost Saves / Progress == Sometimes players lose save files due to Steam Cloud or Megabonk bugging out, or some other reason. There isn't much to do in these cases, but I've now added a ne..."
 
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= Megabonk v1.0.64 Patch Notes =
= Megabonk v1.0.64 Patch Notes =


== Intro ==
== Overview ==
Hey whatsup bonkers i decided to add a bunch of hats to Megabonk this update, as well as some other changes and features for version 1.0.64 :)
Megabonk v1.0.64 adds a large batch of new hats and achievements, a new Megachad skin, lost save recovery tools, UI improvements, balance changes, and bug fixes.


== New Stuff ==
This page also includes the follow-up v1.0.65 and v1.0.69 hotfix notes.
* '''Cosmetics:''' 21 Hats and Achievements.
* '''Skin:''' New Megachad skin.


== Lost Saves / Progress ==
== New Content ==
Sometimes players lose save files due to Steam Cloud or Megabonk bugging out, or some other reason. There isn't much to do in these cases, but I've now added a new button found under "Other" Settings inside Megabonk.
* '''Cosmetics:''' 21 new hats and related achievements.
* '''Skin:''' New [[Megachad]] skin.


This button will use your Steam Achievements to recover as much lost progress as it can. It's not perfect, and any in-game achievement that is not on Steam cannot be recovered, but it's better than nothing, and should help you get most of your stuff back.
== Lost Save Recovery ==
A new recovery button has been added under the '''Other''' section in Settings.


== UI ==
This feature uses Steam Achievements to recover as much lost progress as possible when save files are lost due to Steam Cloud issues, Megabonk errors, or other save problems.
* You can see what items you have banished in the pause menu and when opening a chest / shrine.
* Stats now show while holding tab and showing map.
* Added a little window in the Unlocks tab in the main menu showing what stats are upgradable and useful for different weapons. Suggested by NintenDoingIt on reddit. It also shows all stats unique to each character.


== Balancing ==
'''Limitations:'''
* Pots / Vases now give a little luck, which scales with the stage. Suggested by nate_codes. I think it's a fun suggestion, as it incentivizes collecting pots, which increases value of good movement and map routing, as well as Movement Speed stat and Pumpkin item. Let me know what you think.
* It cannot fully restore every save file.
* Slightly buffed Robinette's passive in late game. Damage per 1k gold after 1M gold increased (2.5% → 3.5%).
* In-game achievements that are not tracked by Steam cannot be recovered.
* Feathers now give about 10% more speed forward when jumping, as well as giving +1 jumps.
* It should still recover most Steam achievement-based unlock progress.
* Bone now has higher default knockback (1.25 → 1.5) and no longer has Knockback as an upgrade offer. It instead has Crit Chance and Crit Damage.
* Shotgun now has higher default knockback (2.5 → 3) and no longer has Knockback as an upgrade offer. It instead has Crit Damage.
* Vlad now has 5% Lifesteal (flat) added to character stats.
* Robinette now has 5% Gold Gain (flat) added to character stats.
* Spaceman now has 5% XP Gain (flat) added to character stats.
* You can now obtain a max amount of 25 Za Warudos per run.


== Other ==
== UI Changes ==
* Fixed some issues with certain characters' heads or hats clipping through Santa Hat.
* Banished items are now visible in the pause menu and when opening a chest or shrine.
* Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter.
* Stats now show while holding Tab and viewing the map.
* '''Proc Order:''' BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion.
* Added a new window in the Unlocks tab showing which stats are upgradable and useful for different weapons.
* XP shards now have a little size difference so you can tell the better XP shards apart from the normal ones.
* The Unlocks tab also shows all stats unique to each character.
* Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement.
* The weapon/stat helper window was suggested by NintenDoingIt on reddit.
* Can spin the character in Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers.
* Lowered the volume of Scythe a bit, as it was too loud.
* '''New setting in Effects tab:''' Enemy Attack Indicator Color - Allows you to change the color of the red spheres that indicate where an enemy attack will hit.
* '''New setting in Effects tab:''' XP & Gold increase text - Toggle the small text next to your player that shows how much XP and gold you gained.


== Bugs ==
== Balance Changes ==
* Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game.
* Pots and Vases now give a small amount of luck that scales with the stage.
* Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards.
** This was suggested by nate_codes.
* Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once.... yikes. Thanks to Noll Reed for the find.
** This increases the value of collecting pots, movement, map routing, Movement Speed, and the [[Pumpkin]] item.
* Fixed a bug where Chunkers was only affected by its own Projectile Speed stat on the weapon itself, and not by the Player Stat. Also Noll Reed.
* [[Robinette]]'s passive was slightly buffed in late game.
* Fixed a bug where Joe's Dagger Execute sometimes did no damage. Also found by Noll Reed...
** Damage per 1k gold after 1M gold increased (2.5% → 3.5%).
* Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage.
* Feathers now give about 10% more forward speed when jumping.
* Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled. Found by メープル.
* Feathers now give +1 jumps.
* Fixed a bug where minibosses would spawn under the map. Reported by virgules.
* Bone now has higher default knockback (1.25 → 1.5).
* Fixed a default game setting that caused some lower FPS and a translations error. Reported by Justicetom.
* Bone no longer has Knockback as an upgrade offer.
* Fixed a bug where poison could sometimes bring you below 0 HP and kill you. Found by Snek.
* Bone now offers Crit Chance and Crit Damage instead.
* Fixed a bug where some projectiles didn't properly change their opacity.
* Shotgun now has higher default knockback (2.5 → 3).
* Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.
* Shotgun no longer has Knockback as an upgrade offer.
* Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description.
* Shotgun now offers Crit Damage instead.
* Fixed a bug where hats would not be affected by the shield outline.
* [[Vlad]] now has 5% flat Lifesteal added to character stats.
* Fixed a bug where money would keep circling you and not be picked up... at least i think its fixed.
* [[Robinette]] now has 5% flat Gold Gain added to character stats.
* Fixed a bug where you could stand on the invisible floor below the final boss arena.
* [[Spaceman]] now has 5% flat XP Gain added to character stats.
* The maximum number of Za Warudos obtainable per run is now 25.
 
== Other Changes ==
* Fixed issues where some character heads or hats clipped through the [[Santa Hat]].
* Items no longer tick or proc in the order they were obtained.
* Item proc order is now based on item enum name.
* This makes item behavior more consistent and prevents pickup order from affecting item behavior.
* XP shards now have small size differences, making higher-value XP shards easier to distinguish.
* Level-up screens no longer inherit old forward/backward movement input and move the cursor selection.
* Characters can now be spun in Character Selection to view them from different angles.
** Use mouse input or controller shoulder buttons / triggers.
* Lowered the volume of Scythe.
* Added a new Effects setting: '''Enemy Attack Indicator Color'''.
** This changes the color of the red spheres that indicate where an enemy attack will hit.
* Added a new Effects setting: '''XP & Gold increase text'''.
** This toggles the small text next to the player showing XP and gold gained.
 
=== Item Proc Order ===
The new item proc order is:
 
BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion
 
== Bug Fixes ==
* Fixed Steam Rich Presence errors that could sometimes stop achievements from working properly in-game.
* Fixed an issue where having more than 350 items could sometimes fail score uploads to the leaderboards.
* Fixed a [[Dicehead]] bug where receiving multiple levels at once from a large XP gain only triggered the passive once.
** Found by Noll Reed.
* Fixed a bug where Chunkers was only affected by its own Projectile Speed stat, not the Player Stat.
** Found by Noll Reed.
* Fixed a bug where Joe's Dagger Execute sometimes did no damage.
** Found by Noll Reed.
* Fixed a bug where [[Roberto]]'s ghost chests could spawn inside walls on the Boss Stage.
* Fixed a bug where players could get 5 tomes or weapons with auto leveling enabled.
** Found by メープル.
* Fixed a bug where minibosses could spawn under the map.
** Reported by virgules.
* Fixed a default game setting that caused lower FPS and a translation error.
** Reported by Justicetom.
* Fixed a bug where poison could sometimes bring the player below 0 HP and kill them.
** Found by Snek.
* Fixed a bug where some projectiles did not properly change opacity.
* Fixed a bug where Spicy Meatball and Bush's passive Bullseye repeatedly multiplied damage with the Elite Damage Multiplier for every Elite Enemy.
* Fixed a bug where that amplified damage was also applied to normal enemies.
* Fixed a UI bug in the Unlocks window where the buy button overlapped with the achievement description.
* Fixed a bug where hats were not affected by the shield outline.
* Fixed a bug where money could keep circling the player and not be picked up.
* Fixed a bug where players could stand on the invisible floor below the final boss arena.
* Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy.
* Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy.
* Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage.
* Fixed a bug where Rollerblades did not work properly after teleporting to the next stage.
 
== Dev Note ==
''Alright that's it for now, hopefully I remembered to include everything here. let me know what you think :)''


== v1.0.65 Hotfix ==
== v1.0.65 Hotfix ==
''Edit 01/26/2026''
''Released January 26, 2026.''


* Crazy Damage bug - Seems to have been caused by Joe's Dagger, but should be fixed now. Thanks to everyone who helped test and figure out what caused this. Will probably reset leaderboards after update has rolled out since the current scores all are done with the damage bug.
* Fixed a Crazy Damage bug that appears to have been caused by Joe's Dagger.
* The developer noted that leaderboards would probably be reset after the update rolled out because current scores were affected by the damage bug.
* Fixed some missing translations.
* Fixed some missing translations.
* Fixed an issue where if you pressed tab while loading in on Desert, the game would just give a black screen.
* Fixed an issue where pressing Tab while loading into Desert could cause a black screen.
* Fixed an issue where Shotgun Crit Damage upgrade gave 0%. Found by Stelio.
* Fixed an issue where Shotgun Crit Damage upgrade gave 0%.
* Fixed an issue where the Top Hat could be unlocked on any stage. Found by dan42069.
** Found by Stelio.
* Fixed an issue where transparency setting would not work on rockets.
* Fixed an issue where the Top Hat could be unlocked on any stage.
* Fixed Kevin quest being the wrong rarity. Found by RBLXPumpkin.
** Found by dan42069.
* Fixed an issue where the transparency setting did not work on rockets.
* Fixed Kevin quest being the wrong rarity.
** Found by RBLXPumpkin.


== v1.0.69 "Hotfix" ==
== v1.0.69 Hotfix ==
''Edit 02/04/2026''
''Released February 4, 2026.''


* Fixed a bug where if you banished all weapons and maxed your weapons and tomes without filling up all your weapon slots, you would be boosted to level 9999.
* Fixed a bug where banishing all weapons, then maxing weapons and tomes without filling all weapon slots, could boost the player to level 9999.
* Fixed an issue where using Auto Leveling to pick a tome didn't give any stats for the very first level. Found by Justicetom.
* Fixed an issue where using Auto Leveling to pick a tome did not give stats for the first level.
** Found by Justicetom.
* Fixed some translation issues.
* Fixed some translation issues.
* Fixed an issue where Leeching Crystal didn't proc Megachad's Flex. Found by Tatara.
* Fixed an issue where [[Leeching Crystal]] did not proc [[Megachad]]'s Flex.
* Fixed an issue where HP Regen had a max cap of 1 per tick. If you now stack enough HP regen, the value you heal (or lose) will stack, just like Lifesteal and Kevin. Reported by Noll Reed.
** Found by Tatara.
* Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight. Reported by afettuccine.
* Fixed an issue where HP Regen had a max cap of 1 per tick.
* Cheesy Hat can now be unlocked on Forest as well, not just on Desert.
* HP Regen now stacks high enough healing or loss values like Lifesteal and Kevin.
** Reported by Noll Reed.
* Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight.
** Reported by afettuccine.
* Cheesy Hat can now be unlocked on Forest as well as Desert.
* Requirements for Shady hats have been lowered.
* Requirements for Shady hats have been lowered.


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{{#seo:
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|title=v1.0.64 Patch Notes - Megabonk Wiki
|title=v1.0.64 Patch Notes - Megabonk Wiki
|description=Megabonk v1.0.64 patch notes covering new hats, lost save recovery, UI updates, balance changes, bug fixes, and v1.0.65 / v1.0.69 hotfixes.
|description=Megabonk v1.0.64 patch notes covering new hats, achievements, lost save recovery, UI changes, balance updates, bug fixes, and the v1.0.65 and v1.0.69 hotfixes.
|keywords=Megabonk v1.0.64 patch notes,hats,Megachad skin,lost saves,hotfix,v1.0.65,v1.0.69
|keywords=Megabonk v1.0.64 patch notes,hats,achievements,Megachad skin,lost save recovery,v1.0.65 hotfix,v1.0.69 hotfix
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Latest revision as of 13:14, 22 May 2026

Megabonk v1.0.64 Patch Notes

Overview

Megabonk v1.0.64 adds a large batch of new hats and achievements, a new Megachad skin, lost save recovery tools, UI improvements, balance changes, and bug fixes.

This page also includes the follow-up v1.0.65 and v1.0.69 hotfix notes.

New Content

  • Cosmetics: 21 new hats and related achievements.
  • Skin: New Megachad skin.

Lost Save Recovery

A new recovery button has been added under the Other section in Settings.

This feature uses Steam Achievements to recover as much lost progress as possible when save files are lost due to Steam Cloud issues, Megabonk errors, or other save problems.

Limitations:

  • It cannot fully restore every save file.
  • In-game achievements that are not tracked by Steam cannot be recovered.
  • It should still recover most Steam achievement-based unlock progress.

UI Changes

  • Banished items are now visible in the pause menu and when opening a chest or shrine.
  • Stats now show while holding Tab and viewing the map.
  • Added a new window in the Unlocks tab showing which stats are upgradable and useful for different weapons.
  • The Unlocks tab also shows all stats unique to each character.
  • The weapon/stat helper window was suggested by NintenDoingIt on reddit.

Balance Changes

  • Pots and Vases now give a small amount of luck that scales with the stage.
    • This was suggested by nate_codes.
    • This increases the value of collecting pots, movement, map routing, Movement Speed, and the Pumpkin item.
  • Robinette's passive was slightly buffed in late game.
    • Damage per 1k gold after 1M gold increased (2.5% → 3.5%).
  • Feathers now give about 10% more forward speed when jumping.
  • Feathers now give +1 jumps.
  • Bone now has higher default knockback (1.25 → 1.5).
  • Bone no longer has Knockback as an upgrade offer.
  • Bone now offers Crit Chance and Crit Damage instead.
  • Shotgun now has higher default knockback (2.5 → 3).
  • Shotgun no longer has Knockback as an upgrade offer.
  • Shotgun now offers Crit Damage instead.
  • Vlad now has 5% flat Lifesteal added to character stats.
  • Robinette now has 5% flat Gold Gain added to character stats.
  • Spaceman now has 5% flat XP Gain added to character stats.
  • The maximum number of Za Warudos obtainable per run is now 25.

Other Changes

  • Fixed issues where some character heads or hats clipped through the Santa Hat.
  • Items no longer tick or proc in the order they were obtained.
  • Item proc order is now based on item enum name.
  • This makes item behavior more consistent and prevents pickup order from affecting item behavior.
  • XP shards now have small size differences, making higher-value XP shards easier to distinguish.
  • Level-up screens no longer inherit old forward/backward movement input and move the cursor selection.
  • Characters can now be spun in Character Selection to view them from different angles.
    • Use mouse input or controller shoulder buttons / triggers.
  • Lowered the volume of Scythe.
  • Added a new Effects setting: Enemy Attack Indicator Color.
    • This changes the color of the red spheres that indicate where an enemy attack will hit.
  • Added a new Effects setting: XP & Gold increase text.
    • This toggles the small text next to the player showing XP and gold gained.

Item Proc Order

The new item proc order is:

BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion

Bug Fixes

  • Fixed Steam Rich Presence errors that could sometimes stop achievements from working properly in-game.
  • Fixed an issue where having more than 350 items could sometimes fail score uploads to the leaderboards.
  • Fixed a Dicehead bug where receiving multiple levels at once from a large XP gain only triggered the passive once.
    • Found by Noll Reed.
  • Fixed a bug where Chunkers was only affected by its own Projectile Speed stat, not the Player Stat.
    • Found by Noll Reed.
  • Fixed a bug where Joe's Dagger Execute sometimes did no damage.
    • Found by Noll Reed.
  • Fixed a bug where Roberto's ghost chests could spawn inside walls on the Boss Stage.
  • Fixed a bug where players could get 5 tomes or weapons with auto leveling enabled.
    • Found by メープル.
  • Fixed a bug where minibosses could spawn under the map.
    • Reported by virgules.
  • Fixed a default game setting that caused lower FPS and a translation error.
    • Reported by Justicetom.
  • Fixed a bug where poison could sometimes bring the player below 0 HP and kill them.
    • Found by Snek.
  • Fixed a bug where some projectiles did not properly change opacity.
  • Fixed a bug where Spicy Meatball and Bush's passive Bullseye repeatedly multiplied damage with the Elite Damage Multiplier for every Elite Enemy.
  • Fixed a bug where that amplified damage was also applied to normal enemies.
  • Fixed a UI bug in the Unlocks window where the buy button overlapped with the achievement description.
  • Fixed a bug where hats were not affected by the shield outline.
  • Fixed a bug where money could keep circling the player and not be picked up.
  • Fixed a bug where players could stand on the invisible floor below the final boss arena.
  • Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy.
  • Fixed a bug where Rollerblades did not work properly after teleporting to the next stage.

v1.0.65 Hotfix

Released January 26, 2026.

  • Fixed a Crazy Damage bug that appears to have been caused by Joe's Dagger.
  • The developer noted that leaderboards would probably be reset after the update rolled out because current scores were affected by the damage bug.
  • Fixed some missing translations.
  • Fixed an issue where pressing Tab while loading into Desert could cause a black screen.
  • Fixed an issue where Shotgun Crit Damage upgrade gave 0%.
    • Found by Stelio.
  • Fixed an issue where the Top Hat could be unlocked on any stage.
    • Found by dan42069.
  • Fixed an issue where the transparency setting did not work on rockets.
  • Fixed Kevin quest being the wrong rarity.
    • Found by RBLXPumpkin.

v1.0.69 Hotfix

Released February 4, 2026.

  • Fixed a bug where banishing all weapons, then maxing weapons and tomes without filling all weapon slots, could boost the player to level 9999.
  • Fixed an issue where using Auto Leveling to pick a tome did not give stats for the first level.
    • Found by Justicetom.
  • Fixed some translation issues.
  • Fixed an issue where Leeching Crystal did not proc Megachad's Flex.
    • Found by Tatara.
  • Fixed an issue where HP Regen had a max cap of 1 per tick.
  • HP Regen now stacks high enough healing or loss values like Lifesteal and Kevin.
    • Reported by Noll Reed.
  • Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight.
    • Reported by afettuccine.
  • Cheesy Hat can now be unlocked on Forest as well as Desert.
  • Requirements for Shady hats have been lowered.

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