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<includeonly>
<includeonly>
{| class="infobox" style="width:280px; float:right; margin:0 0 12px 12px; background:rgba(255,255,255,.03); border:1px solid rgba(255,255,255,.08); border-radius:12px; overflow:hidden; box-shadow:0 4px 14px rgba(0,0,0,.14); font-size:90%; text-align:left; line-height:1.45;"
{| class="infobox" style="max-width:100%; width:280px; float:right; margin:0 0 12px 12px; background:rgba(255,255,255,.03); border:1px solid rgba(255,255,255,.08); border-radius:12px; overflow:hidden; box-shadow:0 4px 14px rgba(0,0,0,.14); font-size:90%; text-align:left; line-height:1.45;"
|-
|-
! colspan="2" style="text-align:center; font-size:1.3em; padding:.5em; color:#FFD47F; background:rgba(255,255,255,.03);" | {{{name|{{PAGENAME}}}}}
! colspan="2" style="text-align:center; font-size:1.15em; padding:.45em; color:#FFD47F; background:rgba(255,255,255,.03);" | {{{name|{{PAGENAME}}}}}
|-
|-
| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|280px|center|alt={{{name|}}} character|{{{name|}}}]]
| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|198px|center|alt={{{name|}}} character|{{{name|}}}]]
|-
|-
! colspan="2" style="text-align:center; font-size:1.1em; padding:.4em; color:#FFD47F; background:rgba(0,0,0,.1);" | General Information
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Unlock
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Unlock
| style="padding:.4em;" | {{{unlock|—}}}
| style="padding:.4em;" | {{{unlock|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Default Weapon
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Default Weapon
| style="padding:.4em;" | {{{weapon|—}}}
| style="padding:.4em;" | {{{weapon|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | RNG Blessing
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | RNG Blessing
| style="padding:.4em;" | {{{blessing|—}}}
| style="padding:.4em;" | {{{blessing|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Role
| style="padding:.4em;" | {{{role|—}}}
| style="padding:.4em;" | {{{role|—}}}
|-
|- style="display:{{#if: {{{max_hp|}}}{{{shield|}}}{{{armor|}}}{{{evasion|}}}{{{thorns|}}}{{{lifesteal|}}}{{{damage|}}}{{{crit_chance|}}}{{{crit_damage|}}}{{{attack_speed|}}}{{{move_speed|}}}{{{luck|}}}{{{jump_height|}}}{{{extra_jumps|}}}{{{pickup_range|}}} | table-row | none }};"
{{#if: {{{max_hp|}}}{{{shield|}}}{{{armor|}}}{{{evasion|}}}{{{thorns|}}}{{{lifesteal|}}}{{{damage|}}}{{{crit_chance|}}}{{{crit_damage|}}}{{{attack_speed|}}}{{{move_speed|}}}{{{luck|}}}{{{jump_height|}}}{{{extra_jumps|}}}{{{pickup_range|}}}
|
! colspan="2" style="text-align:center; font-size:1.1em; padding:.4em; color:#FFD47F; background:rgba(0,0,0,.1);" | Stats
! colspan="2" style="text-align:center; font-size:1.1em; padding:.4em; color:#FFD47F; background:rgba(0,0,0,.1);" | Stats
}}
|- style="display:{{#if:{{{max_hp|}}}{{{armor|}}}{{{shield|}}}{{{evasion|}}}{{{thorns|}}}|table-row|none}};"
{{#if: {{{max_hp|}}}
! colspan="2" style="text-align:center; padding:.2em; font-size:0.9em; background:rgba(255,255,255,.05);" | Defensive
|
|- style="display:{{#if:{{{max_hp|}}}|table-row|none}};"
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Max HP
! style="padding:.4em; background:rgba(255,212,127,.08);" | Max HP
| style="padding:.4em;" | {{{max_hp|}}}
| style="padding:.4em;" | {{{max_hp}}}
|- style="display:{{#if:{{{armor|}}}|table-row|none}};"
}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Armor
{{#if: {{{shield|}}}
| style="padding:.4em;" | {{{armor|}}}
|
|- style="display:{{#if:{{{shield|}}}|table-row|none}};"
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Shield
! style="padding:.4em; background:rgba(255,212,127,.08);" | Shield
| style="padding:.4em;" | {{{shield|}}}
| style="padding:.4em;" | {{{shield}}}
|- style="display:{{#if:{{{evasion|}}}|table-row|none}};"
}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Evasion
{{#if: {{{armor|}}}
| style="padding:.4em;" | {{{evasion|}}}
|
|- style="display:{{#if:{{{thorns|}}}|table-row|none}};"
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Thorns
! style="padding:.4em; background:rgba(255,212,127,.08);" | Armor
| style="padding:.4em;" | {{{thorns|}}}
| style="padding:.4em;" | {{{armor}}}
|- style="display:{{#if:{{{damage|}}}{{{crit_chance|}}}{{{crit_damage|}}}{{{attack_speed|}}}{{{lifesteal|}}}|table-row|none}};"
}}
! colspan="2" style="text-align:center; padding:.2em; font-size:0.9em; background:rgba(255,255,255,.05);" | Offensive
{{#if: {{{evasion|}}}
|- style="display:{{#if:{{{damage|}}}|table-row|none}};"
|
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Damage
|-
| style="padding:.4em;" | {{{damage|}}}
! style="padding:.4em; background:rgba(255,212,127,.08);" | Evasion
|- style="display:{{#if:{{{crit_chance|}}}|table-row|none}};"
| style="padding:.4em;" | {{{evasion}}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Crit Chance
}}
| style="padding:.4em;" | {{{crit_chance|}}}
{{#if: {{{thorns|}}}
|- style="display:{{#if:{{{attack_speed|}}}|table-row|none}};"
|
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Attack Speed
|-
| style="padding:.4em;" | {{{attack_speed|}}}
! style="padding:.4em; background:rgba(255,212,127,.08);" | Thorns
|- style="display:{{#if:{{{lifesteal|}}}|table-row|none}};"
| style="padding:.4em;" | {{{thorns}}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Lifesteal
}}
| style="padding:.4em;" | {{{lifesteal|}}}
{{#if: {{{lifesteal|}}}
|- style="display:{{#if:{{{move_speed|}}}{{{luck|}}}{{{pickup_range|}}}{{{jump_height|}}}{{{extra_jumps|}}}|table-row|none}};"
|
! colspan="2" style="text-align:center; padding:.2em; font-size:0.9em; background:rgba(255,255,255,.05);" | Utility
|-
|- style="display:{{#if:{{{move_speed|}}}|table-row|none}};"
! style="padding:.4em; background:rgba(255,212,127,.08);" | Lifesteal
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Move Speed
| style="padding:.4em;" | {{{lifesteal}}}
| style="padding:.4em;" | {{{move_speed|}}}
}}
|- style="display:{{#if:{{{luck|}}}|table-row|none}};"
{{#if: {{{damage|}}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Luck
|
| style="padding:.4em;" | {{{luck|}}}
|-
|- style="display:{{#if:{{{pickup_range|}}}|table-row|none}};"
! style="padding:.4em; background:rgba(255,212,127,.08);" | Damage
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Pickup Range
| style="padding:.4em;" | {{{damage}}}
| style="padding:.4em;" | {{{pickup_range|}}}
}}
|- style="display:{{#if:{{{jump_height|}}}|table-row|none}};"
{{#if: {{{crit_chance|}}}
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Jump Height
|
| style="padding:.4em;" | {{{jump_height|}}}
|-
|- style="display:{{#if:{{{extra_jumps|}}}|table-row|none}};"
! style="padding:.4em; background:rgba(255,212,127,.08);" | Crit Chance
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Extra Jumps
| style="padding:.4em;" | {{{crit_chance}}}
| style="padding:.4em;" | {{{extra_jumps|}}}
}}
{{#if: {{{crit_damage|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Crit Damage
| style="padding:.4em;" | {{{crit_damage}}}
}}
{{#if: {{{attack_speed|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Attack Speed
| style="padding:.4em;" | {{{attack_speed}}}
}}
{{#if: {{{move_speed|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Movement Speed
| style="padding:.4em;" | {{{move_speed}}}
}}
{{#if: {{{luck|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Luck
| style="padding:.4em;" | {{{luck}}}
}}
{{#if: {{{jump_height|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Jump Height
| style="padding:.4em;" | {{{jump_height}}}
}}
{{#if: {{{extra_jumps|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Extra Jumps
| style="padding:.4em;" | {{{extra_jumps}}}
}}
{{#if: {{{pickup_range|}}}
|
|-
! style="padding:.4em; background:rgba(255,212,127,.08);" | Pickup Range
| style="padding:.4em;" | {{{pickup_range}}}
}}
|}
|}
</includeonly><noinclude>
</includeonly><noinclude>
This template is used to create a standardized infobox on character pages.
This template creates a standardized infobox for character pages.


== Usage ==
== Usage ==
Copy the blank template below and paste it onto a character page, then fill in the relevant details. ''You only need to fill in the stats that are different from the standard values.'' Any stat parameter left blank will be automatically hidden from the infobox.
Below is a live preview of the template using an example. Underneath the preview, you can find the blank code to copy for use on a new page.


=== Blank Template ===
<pre>
{{Infobox character
{{Infobox character
| name           =  
| name         = Athena
| image         = | unlock         =  
| image       = Athena.png
| weapon         =  
| unlock       = Upgrade the Thorns Tome to Level 9.
| blessing       =  
| weapon       = Aegis
| role          = | max_hp         =  
| blessing     = Deal more damage on lower HP. Gain 1 Thorns per level.
| shield        =  
| difficulty  = Medium
| armor         =
| role         = Tank / Bruiser
| evasion       =  
| max_hp      = 125 (+25)
| thorns         =
| armor        = 17% (+17%)
| lifesteal      =  
| thorns       = 5 (+5)
| damage         =
| damage       = 1.1x
| crit_chance    =
| luck         = -5%
| crit_damage    =
| attack_speed  =
| move_speed    =  
| luck           =
| jump_height    =
| extra_jumps    =
| pickup_range  =  
}}
}}
</pre>


=== Example (Athena) ===
=== Blank Code for Copy-Pasting ===
<pre>
<pre>
{{Infobox character
{{Infobox character
| name           = Athena
| name         =  
| image         = Athena_Icon.png
| image       =  
| unlock         = Upgrade the Thorns Tome to Level 9.
| unlock       =  
| weapon         = Aegis
| weapon       =  
| blessing       = Deal more damage on lower HP. Gain 1 Thorns per level.
| blessing     =
| role           = Tank / Bruiser
| difficulty  =  
| max_hp         = 125 (+25)
| role         =  
| armor         = 17% (+17%)
| max_hp       =
| thorns        = 5 (+5)
| shield      =  
| armor       =
| evasion      =  
| thorns       =
| damage      =
| crit_chance  =
| crit_damage  =
| attack_speed =
| lifesteal    =
| move_speed  =
| luck         =  
| pickup_range =
| jump_height  =
| extra_jumps  =
}}
}}
</pre>
</pre>
</noinclude>
</noinclude>

Latest revision as of 20:31, 2 October 2025

This template creates a standardized infobox for character pages.

Usage

Below is a live preview of the template using an example. Underneath the preview, you can find the blank code to copy for use on a new page.


Athena
Athena character
Athena
Unlock Upgrade the Thorns Tome to Level 9.
Default Weapon Aegis
RNG Blessing Deal more damage on lower HP. Gain 1 Thorns per level.
Role Tank / Bruiser
Stats
Defensive
Max HP 125 (+25)
Armor 17% (+17%)
Shield
Evasion
Thorns 5 (+5)
Offensive
Damage 1.1x
Crit Chance
Attack Speed
Lifesteal
Utility
Move Speed
Luck -5%
Pickup Range
Jump Height
Extra Jumps


Blank Code for Copy-Pasting

{{Infobox character
| name         = 
| image        = 
| unlock       = 
| weapon       = 
| blessing     = 
| difficulty   = 
| role         = 
| max_hp       = 
| shield       = 
| armor        = 
| evasion      = 
| thorns       = 
| damage       = 
| crit_chance  = 
| crit_damage  = 
| attack_speed = 
| lifesteal    = 
| move_speed   = 
| luck         = 
| pickup_range = 
| jump_height  = 
| extra_jumps  = 
}}