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| colspan="2" style="padding:.4em;" |
| colspan="2" style="padding:.4em;" |
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{{#if:{{{max_hp|}}}| |-
{{#if:{{{max_hp|}}}|{{!}}-{{!}} style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" {{!}} Max HP {{!}}{{!}} style="padding:.25em;" {{!}} {{{max_hp}}} }}
| style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" | Max HP
{{#if:{{{hp_regen|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} HP Regen {{!}}{{!}} style="padding:.25em;" {{!}} {{{hp_regen}}} }}
| style="padding:.25em;" | {{{max_hp}}} }}
{{#if:{{{overheal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Overheal {{!}}{{!}} style="padding:.25em;" {{!}} {{{overheal}}} }}
{{#if:{{{hp_regen|}}}| |-
{{#if:{{{shield|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Shield {{!}}{{!}} style="padding:.25em;" {{!}} {{{shield}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | HP Regen
{{#if:{{{armor|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Armor {{!}}{{!}} style="padding:.25em;" {{!}} {{{armor}}} }}
| style="padding:.25em;" | {{{hp_regen}}} }}
{{#if:{{{evasion|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Evasion {{!}}{{!}} style="padding:.25em;" {{!}} {{{evasion}}} }}
{{#if:{{{overheal|}}}| |-
{{#if:{{{lifesteal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Lifesteal {{!}}{{!}} style="padding:.25em;" {{!}} {{{lifesteal}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Overheal
{{#if:{{{thorns|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Thorns {{!}}{{!}} style="padding:.25em;" {{!}} {{{thorns}}} }}
| style="padding:.25em;" | {{{overheal}}} }}
{{#if:{{{damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{damage}}} }}
{{#if:{{{shield|}}}| |-
{{#if:{{{crit_chance|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_chance}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Shield
{{#if:{{{crit_damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_damage}}} }}
| style="padding:.25em;" | {{{shield}}} }}
{{#if:{{{attack_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Attack Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{attack_speed}}} }}
{{#if:{{{armor|}}}| |-
{{#if:{{{proj_count|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Count {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_count}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Armor
{{#if:{{{proj_bounces|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Bounces {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_bounces}}} }}
| style="padding:.25em;" | {{{armor}}} }}
{{#if:{{{size|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Size {{!}}{{!}} style="padding:.25em;" {{!}} {{{size}}} }}
{{#if:{{{evasion|}}}| |-
{{#if:{{{proj_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_speed}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Evasion
{{#if:{{{duration|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Duration {{!}}{{!}} style="padding:.25em;" {{!}} {{{duration}}} }}
| style="padding:.25em;" | {{{evasion}}} }}
{{#if:{{{dmg_elites|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage to Elites {{!}}{{!}} style="padding:.25em;" {{!}} {{{dmg_elites}}} }}
{{#if:{{{lifesteal|}}}| |-
{{#if:{{{knockback|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Knockback {{!}}{{!}} style="padding:.25em;" {{!}} {{{knockback}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Lifesteal
{{#if:{{{movement|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Movement Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{movement}}} }}
| style="padding:.25em;" | {{{lifesteal}}} }}
{{#if:{{{extra_jumps|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Extra Jumps {{!}}{{!}} style="padding:.25em;" {{!}} {{{extra_jumps}}} }}
{{#if:{{{thorns|}}}| |-
{{#if:{{{jump_height|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Jump Height {{!}}{{!}} style="padding:.25em;" {{!}} {{{jump_height}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Thorns
{{#if:{{{luck|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Luck {{!}}{{!}} style="padding:.25em;" {{!}} {{{luck}}} }}
| style="padding:.25em;" | {{{thorns}}} }}
{{#if:{{{difficulty_stat|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Difficulty {{!}}{{!}} style="padding:.25em;" {{!}} {{{difficulty_stat}}} }}
{{#if:{{{damage|}}}| |-
{{#if:{{{pickup_range|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Pickup Range {{!}}{{!}} style="padding:.25em;" {{!}} {{{pickup_range}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage
{{#if:{{{xp_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} XP Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{xp_gain}}} }}
| style="padding:.25em;" | {{{damage}}} }}
{{#if:{{{gold_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Gold Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{gold_gain}}} }}
{{#if:{{{crit_chance|}}}| |-
{{#if:{{{silver_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Silver Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{silver_gain}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Chance
{{#if:{{{elite_spawn|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Elite Spawn Increase {{!}}{{!}} style="padding:.25em;" {{!}} {{{elite_spawn}}} }}
| style="padding:.25em;" | {{{crit_chance}}} }}
{{#if:{{{powerup_mult|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Multiplier {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_mult}}} }}
{{#if:{{{crit_damage|}}}| |-
{{#if:{{{powerup_drop|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Drop Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_drop}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Damage
| style="padding:.25em;" | {{{crit_damage}}} }}
{{#if:{{{attack_speed|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Attack Speed
| style="padding:.25em;" | {{{attack_speed}}} }}
{{#if:{{{proj_count|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Count
| style="padding:.25em;" | {{{proj_count}}} }}
{{#if:{{{proj_bounces|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Bounces
| style="padding:.25em;" | {{{proj_bounces}}} }}
{{#if:{{{size|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Size
| style="padding:.25em;" | {{{size}}} }}
{{#if:{{{proj_speed|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Speed
| style="padding:.25em;" | {{{proj_speed}}} }}
{{#if:{{{duration|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Duration
| style="padding:.25em;" | {{{duration}}} }}
{{#if:{{{dmg_elites|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage to Elites
| style="padding:.25em;" | {{{dmg_elites}}} }}
{{#if:{{{knockback|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Knockback
| style="padding:.25em;" | {{{knockback}}} }}
{{#if:{{{movement|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Movement Speed
| style="padding:.25em;" | {{{movement}}} }}
{{#if:{{{extra_jumps|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Extra Jumps
| style="padding:.25em;" | {{{extra_jumps}}} }}
{{#if:{{{jump_height|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Jump Height
| style="padding:.25em;" | {{{jump_height}}} }}
{{#if:{{{luck|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Luck
| style="padding:.25em;" | {{{luck}}} }}
{{#if:{{{difficulty_stat|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Difficulty
| style="padding:.25em;" | {{{difficulty_stat}}} }}
{{#if:{{{pickup_range|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Pickup Range
| style="padding:.25em;" | {{{pickup_range}}} }}
{{#if:{{{xp_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | XP Gain
| style="padding:.25em;" | {{{xp_gain}}} }}
{{#if:{{{gold_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Gold Gain
| style="padding:.25em;" | {{{gold_gain}}} }}
{{#if:{{{silver_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Silver Gain
| style="padding:.25em;" | {{{silver_gain}}} }}
{{#if:{{{elite_spawn|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Elite Spawn Increase
| style="padding:.25em;" | {{{elite_spawn}}} }}
{{#if:{{{powerup_mult|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Multiplier
| style="padding:.25em;" | {{{powerup_mult}}} }}
{{#if:{{{powerup_drop|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Drop Chance
| style="padding:.25em;" | {{{powerup_drop}}} }}
|}
|}
|}
|}
</includeonly>
</includeonly>
<noinclude>
<noinclude>
<!-- Requires ParserFunctions: wfLoadExtension('ParserFunctions'); -->
<!-- Requirements:
1) ParserFunctions: add wfLoadExtension('ParserFunctions'); to LocalSettings.php
2) Template:! (content is a single pipe character | )
-->


== Usage ==
== Usage ==
Copy and paste into a character page. Any empty stat will be hidden automatically.
Copy and paste into a character page. Any empty stat is hidden automatically.


<pre>
<pre>

Revision as of 18:39, 2 October 2025


Usage

Copy and paste into a character page. Any empty stat is hidden automatically.

{{Infobox character
| name        = Fox
| image       = Fox.png
| unlock      = Starting character
| weapon      = Firestaff
| blessing    = Gain 1% Luck per level
| difficulty  = Easy
| role        = Ranged

| max_hp      = 100
| hp_regen    = 10
| armor       = 0%
| evasion     = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain     = 1x
| gold_gain   = 1x
| silver_gain = 1x
}}

Preview (Fox Example)

Fox
Fox character
Fox
Unlock Starting character
Default Weapon Firestaff
RNG Blessing Gain 1% Luck per level
Difficulty Easy
Role Ranged
Stats