Template:Infobox character: Difference between revisions
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| colspan="2" style="padding:.4em;" | | | colspan="2" style="padding:.4em;" | | ||
{| style="width:100%; border-collapse:collapse; font-size:90%;" | {| style="width:100%; border-collapse:collapse; font-size:90%;" | ||
{{#if:{{{max_hp|}}}| | {{#if:{{{max_hp|}}}| | ||
{{#if:{{{hp_regen|}}}| | |- | ||
{{#if:{{{overheal|}}}| | | style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" | Max HP | ||
{{#if:{{{shield|}}}| | | style="padding:.25em;" | {{{max_hp}}} }} | ||
{{#if:{{{armor|}}}| | {{#if:{{{hp_regen|}}}| | ||
{{#if:{{{evasion|}}}| | |- | ||
{{#if:{{{lifesteal|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | HP Regen | ||
{{#if:{{{thorns|}}}| | | style="padding:.25em;" | {{{hp_regen}}} }} | ||
{{#if:{{{damage|}}}| | {{#if:{{{overheal|}}}| | ||
{{#if:{{{crit_chance|}}}| | |- | ||
{{#if:{{{crit_damage|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Overheal | ||
{{#if:{{{attack_speed|}}}| | | style="padding:.25em;" | {{{overheal}}} }} | ||
{{#if:{{{proj_count|}}}| | {{#if:{{{shield|}}}| | ||
{{#if:{{{proj_bounces|}}}| | |- | ||
{{#if:{{{size|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Shield | ||
{{#if:{{{proj_speed|}}}| | | style="padding:.25em;" | {{{shield}}} }} | ||
{{#if:{{{duration|}}}| | {{#if:{{{armor|}}}| | ||
{{#if:{{{dmg_elites|}}}| | |- | ||
{{#if:{{{knockback|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Armor | ||
{{#if:{{{movement|}}}| | | style="padding:.25em;" | {{{armor}}} }} | ||
{{#if:{{{extra_jumps|}}}| | {{#if:{{{evasion|}}}| | ||
{{#if:{{{jump_height|}}}| | |- | ||
{{#if:{{{luck|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Evasion | ||
{{#if:{{{difficulty_stat|}}}| | | style="padding:.25em;" | {{{evasion}}} }} | ||
{{#if:{{{pickup_range|}}}| | {{#if:{{{lifesteal|}}}| | ||
{{#if:{{{xp_gain|}}}| | |- | ||
{{#if:{{{gold_gain|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Lifesteal | ||
{{#if:{{{silver_gain|}}}| | | style="padding:.25em;" | {{{lifesteal}}} }} | ||
{{#if:{{{elite_spawn|}}}| | {{#if:{{{thorns|}}}| | ||
{{#if:{{{powerup_mult|}}}| | |- | ||
{{#if:{{{powerup_drop|}}}| | | style="padding:.25em; background:rgba(255,255,255,.02);" | Thorns | ||
| style="padding:.25em;" | {{{thorns}}} }} | |||
{{#if:{{{damage|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage | |||
| style="padding:.25em;" | {{{damage}}} }} | |||
{{#if:{{{crit_chance|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Chance | |||
| style="padding:.25em;" | {{{crit_chance}}} }} | |||
{{#if:{{{crit_damage|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Damage | |||
| style="padding:.25em;" | {{{crit_damage}}} }} | |||
{{#if:{{{attack_speed|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Attack Speed | |||
| style="padding:.25em;" | {{{attack_speed}}} }} | |||
{{#if:{{{proj_count|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Count | |||
| style="padding:.25em;" | {{{proj_count}}} }} | |||
{{#if:{{{proj_bounces|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Bounces | |||
| style="padding:.25em;" | {{{proj_bounces}}} }} | |||
{{#if:{{{size|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Size | |||
| style="padding:.25em;" | {{{size}}} }} | |||
{{#if:{{{proj_speed|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Speed | |||
| style="padding:.25em;" | {{{proj_speed}}} }} | |||
{{#if:{{{duration|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Duration | |||
| style="padding:.25em;" | {{{duration}}} }} | |||
{{#if:{{{dmg_elites|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage to Elites | |||
| style="padding:.25em;" | {{{dmg_elites}}} }} | |||
{{#if:{{{knockback|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Knockback | |||
| style="padding:.25em;" | {{{knockback}}} }} | |||
{{#if:{{{movement|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Movement Speed | |||
| style="padding:.25em;" | {{{movement}}} }} | |||
{{#if:{{{extra_jumps|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Extra Jumps | |||
| style="padding:.25em;" | {{{extra_jumps}}} }} | |||
{{#if:{{{jump_height|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Jump Height | |||
| style="padding:.25em;" | {{{jump_height}}} }} | |||
{{#if:{{{luck|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Luck | |||
| style="padding:.25em;" | {{{luck}}} }} | |||
{{#if:{{{difficulty_stat|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Difficulty | |||
| style="padding:.25em;" | {{{difficulty_stat}}} }} | |||
{{#if:{{{pickup_range|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Pickup Range | |||
| style="padding:.25em;" | {{{pickup_range}}} }} | |||
{{#if:{{{xp_gain|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | XP Gain | |||
| style="padding:.25em;" | {{{xp_gain}}} }} | |||
{{#if:{{{gold_gain|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Gold Gain | |||
| style="padding:.25em;" | {{{gold_gain}}} }} | |||
{{#if:{{{silver_gain|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Silver Gain | |||
| style="padding:.25em;" | {{{silver_gain}}} }} | |||
{{#if:{{{elite_spawn|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Elite Spawn Increase | |||
| style="padding:.25em;" | {{{elite_spawn}}} }} | |||
{{#if:{{{powerup_mult|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Multiplier | |||
| style="padding:.25em;" | {{{powerup_mult}}} }} | |||
{{#if:{{{powerup_drop|}}}| | |||
|- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Drop Chance | |||
| style="padding:.25em;" | {{{powerup_drop}}} }} | |||
|} | |} | ||
|} | |} | ||
</includeonly> | </includeonly><noinclude> | ||
<noinclude> | |||
== Usage == | == Usage == | ||
Copy and paste into a character page. Any | Copy the code below and paste it into a character's page. Any stat parameters left blank will not be displayed. | ||
<pre> | <pre> | ||
{{Infobox character | {{Infobox character | ||
| name = | | name = | ||
| image = | | image = | ||
| unlock = | | unlock = | ||
| weapon = | | weapon = | ||
| blessing = | | blessing = | ||
| difficulty = | | difficulty = | ||
| role = | | role = | ||
| max_hp = | | max_hp = | ||
| hp_regen = | | hp_regen = | ||
| armor = | | overheal = | ||
| evasion = | | shield = | ||
| damage = | | armor = | ||
| crit_chance = | | evasion = | ||
| crit_damage = | | lifesteal = | ||
| attack_speed= | | thorns = | ||
| movement = | | damage = | ||
| jump_height = | | crit_chance = | ||
| luck = | | crit_damage = | ||
| pickup_range= | | attack_speed= | ||
| xp_gain = | | proj_count = | ||
| gold_gain = | | proj_bounces= | ||
| silver_gain = | | size = | ||
| proj_speed = | |||
| duration = | |||
| dmg_elites = | |||
| knockback = | |||
| movement = | |||
| extra_jumps = | |||
| jump_height = | |||
| luck = | |||
| difficulty_stat = | |||
| pickup_range= | |||
| xp_gain = | |||
| gold_gain = | |||
| silver_gain = | |||
| elite_spawn = | |||
| powerup_mult= | |||
| powerup_drop= | |||
}} | }} | ||
</pre> | </pre> | ||
== Preview (Fox Example) == | == Preview (Fox Example) == | ||
This is a live preview of the template as seen on this page using example data for the character "Fox". | |||
{{Infobox character | {{Infobox character | ||
| name = Fox | | name = Fox |
Revision as of 18:47, 2 October 2025
Usage
Copy the code below and paste it into a character's page. Any stat parameters left blank will not be displayed.
{{Infobox character | name = | image = | unlock = | weapon = | blessing = | difficulty = | role = | max_hp = | hp_regen = | overheal = | shield = | armor = | evasion = | lifesteal = | thorns = | damage = | crit_chance = | crit_damage = | attack_speed= | proj_count = | proj_bounces= | size = | proj_speed = | duration = | dmg_elites = | knockback = | movement = | extra_jumps = | jump_height = | luck = | difficulty_stat = | pickup_range= | xp_gain = | gold_gain = | silver_gain = | elite_spawn = | powerup_mult= | powerup_drop= }}
Preview (Fox Example)
This is a live preview of the template as seen on this page using example data for the character "Fox".