Cactus: Difference between revisions
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Created page with "{{Infobox item | name = Cactus | image = Item_Cactus.png | rarity = Common | type = Item | effect = Shoots out spikes upon taking damage. Damage scales with Thorns. }} '''Cactus''' is a Common Item in '''Megabonk'''. It is a defensive item that '''shoots out spikes upon taking damage''', with the damage scaling with the Thorns stat. == How to Unlock == To unlock the Cactus item, the player must '''kill 100 cactus enemies with Thorns damage'''...." |
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| rarity = Common | | rarity = Common | ||
| type = Item | | type = Item | ||
| effect = Shoots | | effect = Shoots spikes when taking damage, scaling with Thorns. | ||
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'''Cactus''' is a Common [[Items|Item]] in '''Megabonk'''. It | '''Cactus''' is a Common [[Items|Item]] in '''Megabonk'''. | ||
It releases spikes whenever the player takes damage, dealing return damage that scales with Thorns. | |||
== How to Unlock == | == How to Unlock == | ||
Kill 100 cactus enemies with Thorns damage. | |||
== Strategy & Synergies == | == Strategy & Synergies == | ||
* Pairs naturally with [[Spiky Shield]] and [[Aegis]]. | |||
* | * Great for close-range defensive builds where enemies frequently collide. | ||
* | * Helps punish swarm contact damage and stabilize in melee-heavy stages. | ||
* | * A symbolic defensive item — rewards risky play with retaliation. | ||
[[Category:Items]] | [[Category:Items]] | ||
{{#seo: | {{#seo: | ||
|description= | |description=Cactus shoots spikes on taking damage, scaling with Thorns. Unlock by killing 100 cactus enemies with Thorns. | ||
|image=Item_Cactus.png | |image=Item_Cactus.png | ||
|image_alt=Cactus item icon in Megabonk. | |image_alt=Cactus item icon in Megabonk. | ||
}} | }} | ||
Latest revision as of 15:14, 8 October 2025
Cactus is a Common Item in Megabonk. It releases spikes whenever the player takes damage, dealing return damage that scales with Thorns.
How to Unlock
Kill 100 cactus enemies with Thorns damage.
Strategy & Synergies
- Pairs naturally with Spiky Shield and Aegis.
- Great for close-range defensive builds where enemies frequently collide.
- Helps punish swarm contact damage and stabilize in melee-heavy stages.
- A symbolic defensive item — rewards risky play with retaliation.
