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== Strategy & Synergies ==
== Strategy & Synergies ==
* Essential for shrine-focused routes that rely on frequent activations.
* The size of the healing ring created upon completing a Charge Shrine while having this item scales off of your Size stat.
* Synergizes with [[Wrench]] and [[Golden Shield]] for sustainable shrine loops.   
* Essential for strategies focusing on gaining many stat bonuses from Charge Shrines.
* Healing zones are invaluable during [[Final Swarm]] or boss fights
* Synergizes with [[Wrench]] for more total gains from Charge Shrines, and [[Golden Shield]] for more sustainable gold generation.   
* Great utility item that scales with stage progression rather than raw stats.
* Healing zones are useful during [[Final Swarm]] or boss fights before the 3rd stage in a Tier 3 run.  


[[Category:Items]]
[[Category:Items]]

Revision as of 22:51, 28 October 2025

Beacon
Beacon
Beacon
Rarity Rare
Type Item
Effect Charging a Charge Shrine creates a healing zone and spawns +2 extra Shrines in future stages.

Beacon is a Rare Item in Megabonk. It enhances shrine gameplay by adding a healing zone when charging and increases shrine spawn rates.

How to Unlock

Unlocked by default.

Strategy & Synergies

  • The size of the healing ring created upon completing a Charge Shrine while having this item scales off of your Size stat.
  • Essential for strategies focusing on gaining many stat bonuses from Charge Shrines.
  • Synergizes with Wrench for more total gains from Charge Shrines, and Golden Shield for more sustainable gold generation.
  • Healing zones are useful during Final Swarm or boss fights before the 3rd stage in a Tier 3 run.