Template:Infobox character: Difference between revisions
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| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]] | | colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]] | ||
|- | |- | ||
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08) | ! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Unlock | ||
| style="padding:.4em;" | {{{unlock|—}}} | | style="padding:.4em;" | {{{unlock|—}}} | ||
|- | |- | ||
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08) | ! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Default Weapon | ||
| style="padding:.4em;" | {{{weapon|—}}} | | style="padding:.4em;" | {{{weapon|—}}} | ||
|- | |- | ||
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08) | ! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | RNG Blessing | ||
| style="padding:.4em;" | {{{blessing|—}}} | | style="padding:.4em;" | {{{blessing|—}}} | ||
|- | |- | ||
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08) | ! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Difficulty | ||
| style="padding:.4em;" | {{{difficulty|—}}} | | style="padding:.4em;" | {{{difficulty|—}}} | ||
|- | |- | ||
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08) | ! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role | ||
| style="padding:.4em;" | {{{role|—}}} | | style="padding:.4em;" | {{{role|—}}} | ||
|- | |||
! colspan="2" style="text-align:center; font-size:1.05em; padding:.4em; color:#FFD47F; background:rgba(255,212,127,.08);" | Stats | |||
|- | |||
| colspan="2" style="padding:.4em;" | | |||
{| style="width:100%; border-collapse:collapse; font-size:90%;" | |||
{{#if:{{{max_hp|}}}| |- | |||
| style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" | Max HP | |||
| style="padding:.25em;" | {{{max_hp}}} }} | |||
{{#if:{{{hp_regen|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | HP Regen | |||
| style="padding:.25em;" | {{{hp_regen}}} }} | |||
{{#if:{{{overheal|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Overheal | |||
| style="padding:.25em;" | {{{overheal}}} }} | |||
{{#if:{{{shield|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Shield | |||
| style="padding:.25em;" | {{{shield}}} }} | |||
{{#if:{{{armor|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Armor | |||
| style="padding:.25em;" | {{{armor}}} }} | |||
{{#if:{{{evasion|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Evasion | |||
| style="padding:.25em;" | {{{evasion}}} }} | |||
{{#if:{{{lifesteal|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Lifesteal | |||
| style="padding:.25em;" | {{{lifesteal}}} }} | |||
{{#if:{{{thorns|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Thorns | |||
| style="padding:.25em;" | {{{thorns}}} }} | |||
{{#if:{{{damage|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage | |||
| style="padding:.25em;" | {{{damage}}} }} | |||
{{#if:{{{crit_chance|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Chance | |||
| style="padding:.25em;" | {{{crit_chance}}} }} | |||
{{#if:{{{crit_damage|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Damage | |||
| style="padding:.25em;" | {{{crit_damage}}} }} | |||
{{#if:{{{attack_speed|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Attack Speed | |||
| style="padding:.25em;" | {{{attack_speed}}} }} | |||
{{#if:{{{proj_count|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Count | |||
| style="padding:.25em;" | {{{proj_count}}} }} | |||
{{#if:{{{proj_bounces|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Bounces | |||
| style="padding:.25em;" | {{{proj_bounces}}} }} | |||
{{#if:{{{size|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Size | |||
| style="padding:.25em;" | {{{size}}} }} | |||
{{#if:{{{proj_speed|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Speed | |||
| style="padding:.25em;" | {{{proj_speed}}} }} | |||
{{#if:{{{duration|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Duration | |||
| style="padding:.25em;" | {{{duration}}} }} | |||
{{#if:{{{dmg_elites|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage to Elites | |||
| style="padding:.25em;" | {{{dmg_elites}}} }} | |||
{{#if:{{{knockback|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Knockback | |||
| style="padding:.25em;" | {{{knockback}}} }} | |||
{{#if:{{{movement|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Movement Speed | |||
| style="padding:.25em;" | {{{movement}}} }} | |||
{{#if:{{{extra_jumps|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Extra Jumps | |||
| style="padding:.25em;" | {{{extra_jumps}}} }} | |||
{{#if:{{{jump_height|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Jump Height | |||
| style="padding:.25em;" | {{{jump_height}}} }} | |||
{{#if:{{{luck|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Luck | |||
| style="padding:.25em;" | {{{luck}}} }} | |||
{{#if:{{{difficulty_stat|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Difficulty | |||
| style="padding:.25em;" | {{{difficulty_stat}}} }} | |||
{{#if:{{{pickup_range|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Pickup Range | |||
| style="padding:.25em;" | {{{pickup_range}}} }} | |||
{{#if:{{{xp_gain|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | XP Gain | |||
| style="padding:.25em;" | {{{xp_gain}}} }} | |||
{{#if:{{{gold_gain|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Gold Gain | |||
| style="padding:.25em;" | {{{gold_gain}}} }} | |||
{{#if:{{{silver_gain|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Silver Gain | |||
| style="padding:.25em;" | {{{silver_gain}}} }} | |||
{{#if:{{{elite_spawn|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Elite Spawn Increase | |||
| style="padding:.25em;" | {{{elite_spawn}}} }} | |||
{{#if:{{{powerup_mult|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Multiplier | |||
| style="padding:.25em;" | {{{powerup_mult}}} }} | |||
{{#if:{{{powerup_drop|}}}| |- | |||
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Drop Chance | |||
| style="padding:.25em;" | {{{powerup_drop}}} }} | |||
|} | |||
|} | |} | ||
</includeonly><noinclude> | </includeonly> | ||
<noinclude> | |||
<!-- Requires ParserFunctions: wfLoadExtension('ParserFunctions'); --> | |||
== Usage == | == Usage == | ||
Copy and paste into a character page. Any empty stat will be hidden automatically. | |||
<pre> | |||
{{Infobox character | {{Infobox character | ||
| name | | name = Fox | ||
| image | | image = Fox.png | ||
| unlock | | unlock = Starting character | ||
| weapon | | weapon = Firestaff | ||
| blessing | | blessing = Gain 1% Luck per level | ||
| difficulty = Easy | | difficulty = Easy | ||
| role = | | role = Ranged | ||
| max_hp = 100 | |||
| hp_regen = 10 | |||
| armor = 0% | |||
| evasion = 6% | |||
| damage = 1x | |||
| crit_chance = 1% | |||
| crit_damage = 2x | |||
| attack_speed= 100% | |||
| movement = 1x | |||
| jump_height = 8 | |||
| luck = 15% | |||
| pickup_range= 9 | |||
| xp_gain = 1x | |||
| gold_gain = 1x | |||
| silver_gain = 1x | |||
}} | }} | ||
</pre> | |||
== | == Preview (Fox Example) == | ||
{{Infobox character | {{Infobox character | ||
| name | | name = Fox | ||
| image | | image = Fox.png | ||
| unlock | | unlock = Starting character | ||
| weapon | | weapon = Firestaff | ||
| blessing | | blessing = Gain 1% Luck per level | ||
| difficulty = Easy | | difficulty = Easy | ||
| role = | | role = Ranged | ||
| max_hp = 100 | |||
| hp_regen = 10 | |||
| armor = 0% | |||
| evasion = 6% | |||
| damage = 1x | |||
| crit_chance = 1% | |||
| crit_damage = 2x | |||
| attack_speed= 100% | |||
| movement = 1x | |||
| jump_height = 8 | |||
| luck = 15% | |||
| pickup_range= 9 | |||
| xp_gain = 1x | |||
| gold_gain = 1x | |||
| silver_gain = 1x | |||
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 18:35, 2 October 2025
Usage
Copy and paste into a character page. Any empty stat will be hidden automatically.
{{Infobox character | name = Fox | image = Fox.png | unlock = Starting character | weapon = Firestaff | blessing = Gain 1% Luck per level | difficulty = Easy | role = Ranged | max_hp = 100 | hp_regen = 10 | armor = 0% | evasion = 6% | damage = 1x | crit_chance = 1% | crit_damage = 2x | attack_speed= 100% | movement = 1x | jump_height = 8 | luck = 15% | pickup_range= 9 | xp_gain = 1x | gold_gain = 1x | silver_gain = 1x }}
Preview (Fox Example)