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| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]]
| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]]
|-
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Unlock
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Unlock
| style="padding:.4em;" | {{{unlock|—}}}
| style="padding:.4em;" | {{{unlock|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Default weapon
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Default Weapon
| style="padding:.4em;" | {{{weapon|—}}}
| style="padding:.4em;" | {{{weapon|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | RNG Blessing
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | RNG Blessing
| style="padding:.4em;" | {{{blessing|—}}}
| style="padding:.4em;" | {{{blessing|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Difficulty
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Difficulty
| style="padding:.4em;" | {{{difficulty|—}}}
| style="padding:.4em;" | {{{difficulty|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Role
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role
| style="padding:.4em;" | {{{role|—}}}
| style="padding:.4em;" | {{{role|—}}}
|-
! colspan="2" style="text-align:center; font-size:1.05em; padding:.4em; color:#FFD47F; background:rgba(255,212,127,.08);" | Stats
|-
| colspan="2" style="padding:.4em;" |
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{{#if:{{{max_hp|}}}| |-
| style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" | Max HP
| style="padding:.25em;" | {{{max_hp}}} }}
{{#if:{{{hp_regen|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | HP Regen
| style="padding:.25em;" | {{{hp_regen}}} }}
{{#if:{{{overheal|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Overheal
| style="padding:.25em;" | {{{overheal}}} }}
{{#if:{{{shield|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Shield
| style="padding:.25em;" | {{{shield}}} }}
{{#if:{{{armor|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Armor
| style="padding:.25em;" | {{{armor}}} }}
{{#if:{{{evasion|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Evasion
| style="padding:.25em;" | {{{evasion}}} }}
{{#if:{{{lifesteal|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Lifesteal
| style="padding:.25em;" | {{{lifesteal}}} }}
{{#if:{{{thorns|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Thorns
| style="padding:.25em;" | {{{thorns}}} }}
{{#if:{{{damage|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage
| style="padding:.25em;" | {{{damage}}} }}
{{#if:{{{crit_chance|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Chance
| style="padding:.25em;" | {{{crit_chance}}} }}
{{#if:{{{crit_damage|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Damage
| style="padding:.25em;" | {{{crit_damage}}} }}
{{#if:{{{attack_speed|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Attack Speed
| style="padding:.25em;" | {{{attack_speed}}} }}
{{#if:{{{proj_count|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Count
| style="padding:.25em;" | {{{proj_count}}} }}
{{#if:{{{proj_bounces|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Bounces
| style="padding:.25em;" | {{{proj_bounces}}} }}
{{#if:{{{size|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Size
| style="padding:.25em;" | {{{size}}} }}
{{#if:{{{proj_speed|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Speed
| style="padding:.25em;" | {{{proj_speed}}} }}
{{#if:{{{duration|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Duration
| style="padding:.25em;" | {{{duration}}} }}
{{#if:{{{dmg_elites|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage to Elites
| style="padding:.25em;" | {{{dmg_elites}}} }}
{{#if:{{{knockback|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Knockback
| style="padding:.25em;" | {{{knockback}}} }}
{{#if:{{{movement|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Movement Speed
| style="padding:.25em;" | {{{movement}}} }}
{{#if:{{{extra_jumps|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Extra Jumps
| style="padding:.25em;" | {{{extra_jumps}}} }}
{{#if:{{{jump_height|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Jump Height
| style="padding:.25em;" | {{{jump_height}}} }}
{{#if:{{{luck|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Luck
| style="padding:.25em;" | {{{luck}}} }}
{{#if:{{{difficulty_stat|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Difficulty
| style="padding:.25em;" | {{{difficulty_stat}}} }}
{{#if:{{{pickup_range|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Pickup Range
| style="padding:.25em;" | {{{pickup_range}}} }}
{{#if:{{{xp_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | XP Gain
| style="padding:.25em;" | {{{xp_gain}}} }}
{{#if:{{{gold_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Gold Gain
| style="padding:.25em;" | {{{gold_gain}}} }}
{{#if:{{{silver_gain|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Silver Gain
| style="padding:.25em;" | {{{silver_gain}}} }}
{{#if:{{{elite_spawn|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Elite Spawn Increase
| style="padding:.25em;" | {{{elite_spawn}}} }}
{{#if:{{{powerup_mult|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Multiplier
| style="padding:.25em;" | {{{powerup_mult}}} }}
{{#if:{{{powerup_drop|}}}| |-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Drop Chance
| style="padding:.25em;" | {{{powerup_drop}}} }}
|}
|}
|}
</includeonly><noinclude>
</includeonly>
<noinclude>
<!-- Requires ParserFunctions: wfLoadExtension('ParserFunctions'); -->
 
== Usage ==
== Usage ==
Copy and paste into a character page. Any empty stat will be hidden automatically.
<pre>
{{Infobox character
{{Infobox character
| name       = Fox
| name       = Fox
| image     = Fox.png
| image       = Fox.png
| unlock     = Default
| unlock     = Starting character
| weapon     = Firestaff
| weapon     = Firestaff
| blessing   = +1% Luck per level
| blessing   = Gain 1% Luck per level
| difficulty = Easy
| difficulty = Easy
| role      = Ranged
| role       = Ranged
 
| max_hp      = 100
| hp_regen    = 10
| armor       = 0%
| evasion    = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain    = 1x
| gold_gain  = 1x
| silver_gain = 1x
}}
}}
</pre>


=== Example (copy-paste code) ===
== Preview (Fox Example) ==
<pre>
{{Infobox character
{{Infobox character
| name       = Fox
| name       = Fox
| image     = Fox.png
| image       = Fox.png
| unlock     = Default
| unlock     = Starting character
| weapon     = Firestaff
| weapon     = Firestaff
| blessing   = +1% Luck per level
| blessing   = Gain 1% Luck per level
| difficulty = Easy
| difficulty = Easy
| role      = Ranged
| role       = Ranged
 
| max_hp      = 100
| hp_regen    = 10
| armor       = 0%
| evasion    = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain    = 1x
| gold_gain  = 1x
| silver_gain = 1x
}}
}}
</pre>
</noinclude>
</noinclude>

Revision as of 18:35, 2 October 2025


Usage

Copy and paste into a character page. Any empty stat will be hidden automatically.

{{Infobox character
| name        = Fox
| image       = Fox.png
| unlock      = Starting character
| weapon      = Firestaff
| blessing    = Gain 1% Luck per level
| difficulty  = Easy
| role        = Ranged

| max_hp      = 100
| hp_regen    = 10
| armor       = 0%
| evasion     = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain     = 1x
| gold_gain   = 1x
| silver_gain = 1x
}}

Preview (Fox Example)

Fox
Fox character
Fox
Unlock Starting character
Default Weapon Firestaff
RNG Blessing Gain 1% Luck per level
Difficulty Easy
Role Ranged
Stats
- - - - - - - - - - - - - - - -