Template:Infobox character: Difference between revisions
Appearance
No edit summary Tag: Reverted |
No edit summary Tag: Reverted |
||
Line 25: | Line 25: | ||
| colspan="2" style="padding:.4em;" | | | colspan="2" style="padding:.4em;" | | ||
{| style="width:100%; border-collapse:collapse; font-size:90%;" | {| style="width:100%; border-collapse:collapse; font-size:90%;" | ||
{{#if:{{{max_hp|}}}| | {{#if:{{{max_hp|}}}|{{!}}-{{!}} style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" {{!}} Max HP {{!}}{{!}} style="padding:.25em;" {{!}} {{{max_hp}}} }} | ||
{{#if:{{{hp_regen|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} HP Regen {{!}}{{!}} style="padding:.25em;" {{!}} {{{hp_regen}}} }} | |||
{{#if:{{{overheal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Overheal {{!}}{{!}} style="padding:.25em;" {{!}} {{{overheal}}} }} | |||
{{#if:{{{hp_regen|}}}| | {{#if:{{{shield|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Shield {{!}}{{!}} style="padding:.25em;" {{!}} {{{shield}}} }} | ||
{{#if:{{{armor|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Armor {{!}}{{!}} style="padding:.25em;" {{!}} {{{armor}}} }} | |||
{{#if:{{{evasion|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Evasion {{!}}{{!}} style="padding:.25em;" {{!}} {{{evasion}}} }} | |||
{{#if:{{{overheal|}}}| | {{#if:{{{lifesteal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Lifesteal {{!}}{{!}} style="padding:.25em;" {{!}} {{{lifesteal}}} }} | ||
{{#if:{{{thorns|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Thorns {{!}}{{!}} style="padding:.25em;" {{!}} {{{thorns}}} }} | |||
{{#if:{{{damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{damage}}} }} | |||
{{#if:{{{shield|}}}| | {{#if:{{{crit_chance|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_chance}}} }} | ||
{{#if:{{{crit_damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_damage}}} }} | |||
{{#if:{{{attack_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Attack Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{attack_speed}}} }} | |||
{{#if:{{{armor|}}}| | {{#if:{{{proj_count|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Count {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_count}}} }} | ||
{{#if:{{{proj_bounces|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Bounces {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_bounces}}} }} | |||
{{#if:{{{size|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Size {{!}}{{!}} style="padding:.25em;" {{!}} {{{size}}} }} | |||
{{#if:{{{evasion|}}}| | {{#if:{{{proj_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_speed}}} }} | ||
{{#if:{{{duration|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Duration {{!}}{{!}} style="padding:.25em;" {{!}} {{{duration}}} }} | |||
{{#if:{{{dmg_elites|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage to Elites {{!}}{{!}} style="padding:.25em;" {{!}} {{{dmg_elites}}} }} | |||
{{#if:{{{lifesteal|}}}| | {{#if:{{{knockback|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Knockback {{!}}{{!}} style="padding:.25em;" {{!}} {{{knockback}}} }} | ||
{{#if:{{{movement|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Movement Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{movement}}} }} | |||
{{#if:{{{extra_jumps|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Extra Jumps {{!}}{{!}} style="padding:.25em;" {{!}} {{{extra_jumps}}} }} | |||
{{#if:{{{thorns|}}}| | {{#if:{{{jump_height|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Jump Height {{!}}{{!}} style="padding:.25em;" {{!}} {{{jump_height}}} }} | ||
{{#if:{{{luck|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Luck {{!}}{{!}} style="padding:.25em;" {{!}} {{{luck}}} }} | |||
{{#if:{{{difficulty_stat|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Difficulty {{!}}{{!}} style="padding:.25em;" {{!}} {{{difficulty_stat}}} }} | |||
{{#if:{{{damage|}}}| | {{#if:{{{pickup_range|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Pickup Range {{!}}{{!}} style="padding:.25em;" {{!}} {{{pickup_range}}} }} | ||
{{#if:{{{xp_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} XP Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{xp_gain}}} }} | |||
{{#if:{{{gold_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Gold Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{gold_gain}}} }} | |||
{{#if:{{{crit_chance|}}}| | {{#if:{{{silver_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Silver Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{silver_gain}}} }} | ||
{{#if:{{{elite_spawn|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Elite Spawn Increase {{!}}{{!}} style="padding:.25em;" {{!}} {{{elite_spawn}}} }} | |||
{{#if:{{{powerup_mult|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Multiplier {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_mult}}} }} | |||
{{#if:{{{crit_damage|}}}| | {{#if:{{{powerup_drop|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Drop Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_drop}}} }} | ||
{{#if:{{{attack_speed|}}}| | |||
{{#if:{{{proj_count|}}}| | |||
{{#if:{{{proj_bounces|}}}| | |||
{{#if:{{{size|}}}| | |||
{{#if:{{{proj_speed|}}}| | |||
{{#if:{{{duration|}}}| | |||
{{#if:{{{dmg_elites|}}}| | |||
{{#if:{{{knockback|}}}| | |||
{{#if:{{{movement|}}}| | |||
{{#if:{{{extra_jumps|}}}| | |||
{{#if:{{{jump_height|}}}| | |||
{{#if:{{{luck|}}}| | |||
{{#if:{{{difficulty_stat|}}}| | |||
{{#if:{{{pickup_range|}}}| | |||
{{#if:{{{xp_gain|}}}| | |||
{{#if:{{{gold_gain|}}}| | |||
{{#if:{{{silver_gain|}}}| | |||
{{#if:{{{elite_spawn|}}}| | |||
{{#if:{{{powerup_mult|}}}| | |||
{{#if:{{{powerup_drop|}}}| | |||
|} | |} | ||
|} | |} | ||
</includeonly> | </includeonly> | ||
<noinclude> | <noinclude> | ||
<!-- | <!-- Requirements: | ||
1) ParserFunctions: add wfLoadExtension('ParserFunctions'); to LocalSettings.php | |||
2) Template:! (content is a single pipe character | ) | |||
--> | |||
== Usage == | == Usage == | ||
Copy and paste into a character page. Any empty stat | Copy and paste into a character page. Any empty stat is hidden automatically. | ||
<pre> | <pre> |
Revision as of 18:39, 2 October 2025
Usage
Copy and paste into a character page. Any empty stat is hidden automatically.
{{Infobox character | name = Fox | image = Fox.png | unlock = Starting character | weapon = Firestaff | blessing = Gain 1% Luck per level | difficulty = Easy | role = Ranged | max_hp = 100 | hp_regen = 10 | armor = 0% | evasion = 6% | damage = 1x | crit_chance = 1% | crit_damage = 2x | attack_speed= 100% | movement = 1x | jump_height = 8 | luck = 15% | pickup_range= 9 | xp_gain = 1x | gold_gain = 1x | silver_gain = 1x }}
Preview (Fox Example)