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Tag: Reverted
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| colspan="2" style="padding:.4em;" |
| colspan="2" style="padding:.4em;" |
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{{#if:{{{max_hp|}}}|{{!}}-{{!}} style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" {{!}} Max HP {{!}}{{!}} style="padding:.25em;" {{!}} {{{max_hp}}} }}
{{#if:{{{max_hp|}}}|
{{#if:{{{hp_regen|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} HP Regen {{!}}{{!}} style="padding:.25em;" {{!}} {{{hp_regen}}} }}
|-
{{#if:{{{overheal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Overheal {{!}}{{!}} style="padding:.25em;" {{!}} {{{overheal}}} }}
| style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" | Max HP
{{#if:{{{shield|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Shield {{!}}{{!}} style="padding:.25em;" {{!}} {{{shield}}} }}
| style="padding:.25em;" | {{{max_hp}}} }}
{{#if:{{{armor|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Armor {{!}}{{!}} style="padding:.25em;" {{!}} {{{armor}}} }}
{{#if:{{{hp_regen|}}}|
{{#if:{{{evasion|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Evasion {{!}}{{!}} style="padding:.25em;" {{!}} {{{evasion}}} }}
|-
{{#if:{{{lifesteal|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Lifesteal {{!}}{{!}} style="padding:.25em;" {{!}} {{{lifesteal}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | HP Regen
{{#if:{{{thorns|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Thorns {{!}}{{!}} style="padding:.25em;" {{!}} {{{thorns}}} }}
| style="padding:.25em;" | {{{hp_regen}}} }}
{{#if:{{{damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{damage}}} }}
{{#if:{{{overheal|}}}|
{{#if:{{{crit_chance|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_chance}}} }}
|-
{{#if:{{{crit_damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_damage}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Overheal
{{#if:{{{attack_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Attack Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{attack_speed}}} }}
| style="padding:.25em;" | {{{overheal}}} }}
{{#if:{{{proj_count|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Count {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_count}}} }}
{{#if:{{{shield|}}}|
{{#if:{{{proj_bounces|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Bounces {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_bounces}}} }}
|-
{{#if:{{{size|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Size {{!}}{{!}} style="padding:.25em;" {{!}} {{{size}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Shield
{{#if:{{{proj_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Projectile Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{proj_speed}}} }}
| style="padding:.25em;" | {{{shield}}} }}
{{#if:{{{duration|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Duration {{!}}{{!}} style="padding:.25em;" {{!}} {{{duration}}} }}
{{#if:{{{armor|}}}|
{{#if:{{{dmg_elites|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage to Elites {{!}}{{!}} style="padding:.25em;" {{!}} {{{dmg_elites}}} }}
|-
{{#if:{{{knockback|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Knockback {{!}}{{!}} style="padding:.25em;" {{!}} {{{knockback}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Armor
{{#if:{{{movement|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Movement Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{movement}}} }}
| style="padding:.25em;" | {{{armor}}} }}
{{#if:{{{extra_jumps|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Extra Jumps {{!}}{{!}} style="padding:.25em;" {{!}} {{{extra_jumps}}} }}
{{#if:{{{evasion|}}}|
{{#if:{{{jump_height|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Jump Height {{!}}{{!}} style="padding:.25em;" {{!}} {{{jump_height}}} }}
|-
{{#if:{{{luck|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Luck {{!}}{{!}} style="padding:.25em;" {{!}} {{{luck}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Evasion
{{#if:{{{difficulty_stat|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Difficulty {{!}}{{!}} style="padding:.25em;" {{!}} {{{difficulty_stat}}} }}
| style="padding:.25em;" | {{{evasion}}} }}
{{#if:{{{pickup_range|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Pickup Range {{!}}{{!}} style="padding:.25em;" {{!}} {{{pickup_range}}} }}
{{#if:{{{lifesteal|}}}|
{{#if:{{{xp_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} XP Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{xp_gain}}} }}
|-
{{#if:{{{gold_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Gold Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{gold_gain}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Lifesteal
{{#if:{{{silver_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Silver Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{silver_gain}}} }}
| style="padding:.25em;" | {{{lifesteal}}} }}
{{#if:{{{elite_spawn|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Elite Spawn Increase {{!}}{{!}} style="padding:.25em;" {{!}} {{{elite_spawn}}} }}
{{#if:{{{thorns|}}}|
{{#if:{{{powerup_mult|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Multiplier {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_mult}}} }}
|-
{{#if:{{{powerup_drop|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Powerup Drop Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{powerup_drop}}} }}
| style="padding:.25em; background:rgba(255,255,255,.02);" | Thorns
| style="padding:.25em;" | {{{thorns}}} }}
{{#if:{{{damage|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage
| style="padding:.25em;" | {{{damage}}} }}
{{#if:{{{crit_chance|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Chance
| style="padding:.25em;" | {{{crit_chance}}} }}
{{#if:{{{crit_damage|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Crit Damage
| style="padding:.25em;" | {{{crit_damage}}} }}
{{#if:{{{attack_speed|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Attack Speed
| style="padding:.25em;" | {{{attack_speed}}} }}
{{#if:{{{proj_count|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Count
| style="padding:.25em;" | {{{proj_count}}} }}
{{#if:{{{proj_bounces|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Bounces
| style="padding:.25em;" | {{{proj_bounces}}} }}
{{#if:{{{size|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Size
| style="padding:.25em;" | {{{size}}} }}
{{#if:{{{proj_speed|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Projectile Speed
| style="padding:.25em;" | {{{proj_speed}}} }}
{{#if:{{{duration|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Duration
| style="padding:.25em;" | {{{duration}}} }}
{{#if:{{{dmg_elites|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Damage to Elites
| style="padding:.25em;" | {{{dmg_elites}}} }}
{{#if:{{{knockback|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Knockback
| style="padding:.25em;" | {{{knockback}}} }}
{{#if:{{{movement|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Movement Speed
| style="padding:.25em;" | {{{movement}}} }}
{{#if:{{{extra_jumps|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Extra Jumps
| style="padding:.25em;" | {{{extra_jumps}}} }}
{{#if:{{{jump_height|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Jump Height
| style="padding:.25em;" | {{{jump_height}}} }}
{{#if:{{{luck|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Luck
| style="padding:.25em;" | {{{luck}}} }}
{{#if:{{{difficulty_stat|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Difficulty
| style="padding:.25em;" | {{{difficulty_stat}}} }}
{{#if:{{{pickup_range|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Pickup Range
| style="padding:.25em;" | {{{pickup_range}}} }}
{{#if:{{{xp_gain|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | XP Gain
| style="padding:.25em;" | {{{xp_gain}}} }}
{{#if:{{{gold_gain|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Gold Gain
| style="padding:.25em;" | {{{gold_gain}}} }}
{{#if:{{{silver_gain|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Silver Gain
| style="padding:.25em;" | {{{silver_gain}}} }}
{{#if:{{{elite_spawn|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Elite Spawn Increase
| style="padding:.25em;" | {{{elite_spawn}}} }}
{{#if:{{{powerup_mult|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Multiplier
| style="padding:.25em;" | {{{powerup_mult}}} }}
{{#if:{{{powerup_drop|}}}|
|-
| style="padding:.25em; background:rgba(255,255,255,.02);" | Powerup Drop Chance
| style="padding:.25em;" | {{{powerup_drop}}} }}
|}
|}
|}
|}
</includeonly>
</includeonly><noinclude>
<noinclude>
<!-- Requirements:
1) ParserFunctions: add wfLoadExtension('ParserFunctions'); to LocalSettings.php
2) Template:! (content is a single pipe character | )
-->
 
== Usage ==
== Usage ==
Copy and paste into a character page. Any empty stat is hidden automatically.
Copy the code below and paste it into a character's page. Any stat parameters left blank will not be displayed.


<pre>
<pre>
{{Infobox character
{{Infobox character
| name        = Fox
| name        =  
| image      = Fox.png
| image      =  
| unlock      = Starting character
| unlock      =  
| weapon      = Firestaff
| weapon      =  
| blessing    = Gain 1% Luck per level
| blessing    =  
| difficulty  = Easy
| difficulty  =  
| role        = Ranged
| role        =  


| max_hp      = 100
| max_hp      =  
| hp_regen    = 10
| hp_regen    =  
| armor      = 0%
| overheal    =
| evasion    = 6%
| shield      =
| damage      = 1x
| armor      =  
| crit_chance = 1%
| evasion    =  
| crit_damage = 2x
| lifesteal  =
| attack_speed= 100%
| thorns      =
| movement    = 1x
| damage      =  
| jump_height = 8
| crit_chance =  
| luck        = 15%
| crit_damage =  
| pickup_range= 9
| attack_speed=  
| xp_gain    = 1x
| proj_count  =
| gold_gain  = 1x
| proj_bounces=
| silver_gain = 1x
| size        =
| proj_speed  =
| duration    =
| dmg_elites  =
| knockback  =
| movement    =  
| extra_jumps =
| jump_height =  
| luck        =  
| difficulty_stat =
| pickup_range=  
| xp_gain    =  
| gold_gain  =  
| silver_gain =  
| elite_spawn =
| powerup_mult=
| powerup_drop=
}}
}}
</pre>
</pre>


== Preview (Fox Example) ==
== Preview (Fox Example) ==
This is a live preview of the template as seen on this page using example data for the character "Fox".
{{Infobox character
{{Infobox character
| name        = Fox
| name        = Fox

Revision as of 18:47, 2 October 2025

Usage

Copy the code below and paste it into a character's page. Any stat parameters left blank will not be displayed.

{{Infobox character
| name        = 
| image       = 
| unlock      = 
| weapon      = 
| blessing    = 
| difficulty  = 
| role        = 

| max_hp      = 
| hp_regen    = 
| overheal    = 
| shield      = 
| armor       = 
| evasion     = 
| lifesteal   = 
| thorns      = 
| damage      = 
| crit_chance = 
| crit_damage = 
| attack_speed= 
| proj_count  = 
| proj_bounces= 
| size        = 
| proj_speed  = 
| duration    = 
| dmg_elites  = 
| knockback   = 
| movement    = 
| extra_jumps = 
| jump_height = 
| luck        = 
| difficulty_stat = 
| pickup_range= 
| xp_gain     = 
| gold_gain   = 
| silver_gain = 
| elite_spawn = 
| powerup_mult= 
| powerup_drop= 
}}

Preview (Fox Example)

This is a live preview of the template as seen on this page using example data for the character "Fox".


Fox
Fox character
Fox
Unlock Starting character
Default Weapon Firestaff
RNG Blessing Gain 1% Luck per level
Difficulty Easy
Role Ranged
Stats
- - - - - - - - - - - - - - - -