Template:Infobox character: Difference between revisions
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! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role | ! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role | ||
| style="padding:.4em;" | {{{role|—}}} | | style="padding:.4em;" | {{{role|—}}} | ||
|- | |||
! colspan="2" style="text-align:center; font-size:1.05em; padding:.4em; color:#FFD47F; background:rgba(255,212,127,.08);" | Stats | ! colspan="2" style="text-align:center; font-size:1.05em; padding:.4em; color:#FFD47F; background:rgba(255,212,127,.08);" | Stats | ||
|- | |- | ||
| colspan="2" style="padding:.4em;" | | | colspan="2" style="padding:.4em;" | | ||
{| style="width:100%; border-collapse:collapse; font-size:90%;" | {| style="width:100%; border-collapse:collapse; font-size:90%;" | ||
{{#if:{{{max_hp|}}}| | {{#if:{{{max_hp|}}}|{{!}}-{{!}} style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" {{!}} Max HP {{!}}{{!}} style="padding:.25em;" {{!}} {{{max_hp}}} }} | ||
{{#if:{{{hp_regen|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} HP Regen {{!}}{{!}} style="padding:.25em;" {{!}} {{{hp_regen}}} }} | |||
{{#if:{{{armor|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Armor {{!}}{{!}} style="padding:.25em;" {{!}} {{{armor}}} }} | |||
{{#if:{{{evasion|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Evasion {{!}}{{!}} style="padding:.25em;" {{!}} {{{evasion}}} }} | |||
}} | {{#if:{{{damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{damage}}} }} | ||
{{#if:{{{hp_regen|}}}| | {{#if:{{{crit_chance|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_chance}}} }} | ||
{{#if:{{{crit_damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_damage}}} }} | |||
{{#if:{{{attack_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Attack Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{attack_speed}}} }} | |||
{{#if:{{{movement|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Movement Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{movement}}} }} | |||
}} | {{#if:{{{jump_height|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Jump Height {{!}}{{!}} style="padding:.25em;" {{!}} {{{jump_height}}} }} | ||
{{#if:{{{ | {{#if:{{{luck|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Luck {{!}}{{!}} style="padding:.25em;" {{!}} {{{luck}}} }} | ||
{{#if:{{{pickup_range|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Pickup Range {{!}}{{!}} style="padding:.25em;" {{!}} {{{pickup_range}}} }} | |||
{{#if:{{{xp_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} XP Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{xp_gain}}} }} | |||
{{#if:{{{gold_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Gold Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{gold_gain}}} }} | |||
}} | {{#if:{{{silver_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Silver Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{silver_gain}}} }} | ||
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|} | |} | ||
</includeonly> | |||
<noinclude> | |||
</includeonly><noinclude> | <!-- Requirements: | ||
1) ParserFunctions: wfLoadExtension('ParserFunctions'); | |||
2) Template:! with content "|" | |||
--> | |||
== Usage == | == Usage == | ||
Use | Use this on a character page. Empty stats will be hidden automatically. | ||
<pre> | <pre> | ||
{{Infobox character | {{Infobox character | ||
| name = | | name = Fox | ||
| image = | | image = Fox.png | ||
| unlock = | | unlock = Starting character | ||
| weapon = | | weapon = Firestaff | ||
| blessing = | | blessing = Gain 1% Luck per level | ||
| difficulty = | | difficulty = Easy | ||
| role = | | role = Ranged | ||
| max_hp = | | max_hp = 100 | ||
| hp_regen = | | hp_regen = 10 | ||
| }} | | armor = 0% | ||
| evasion = 6% | |||
| damage = 1x | |||
| crit_chance = 1% | |||
| crit_damage = 2x | |||
| attack_speed= 100% | |||
| movement = 1x | |||
| jump_height = 8 | |||
| luck = 15% | |||
| pickup_range= 9 | |||
| xp_gain = 1x | |||
| gold_gain = 1x | |||
| silver_gain = 1x | |||
}} | |||
</pre> | </pre> | ||
== Preview (Fox Example) == | == Preview (Fox Example) == | ||
{{Infobox character | {{Infobox character | ||
| name = Fox | | name = Fox | ||
| image = Fox.png | | image = Fox.png | ||
| unlock = Starting character | | unlock = Starting character | ||
| weapon = Firestaff | | weapon = Firestaff | ||
| blessing = Gain 1% Luck per level | | blessing = Gain 1% Luck per level | ||
| difficulty = Easy | | difficulty = Easy | ||
| role = Ranged | | role = Ranged | ||
| max_hp = 100 | | max_hp = 100 | ||
| hp_regen = 10 | | hp_regen = 10 | ||
| armor = 0% | | armor = 0% | ||
| evasion = 6% | | evasion = 6% | ||
| damage = 1x | | damage = 1x | ||
| crit_chance = 1% | | crit_chance = 1% | ||
| crit_damage = 2x | | crit_damage = 2x | ||
| attack_speed = 100% | | attack_speed= 100% | ||
| movement = 1x | | movement = 1x | ||
| jump_height = 8 | | jump_height = 8 | ||
| luck = 15% | | luck = 15% | ||
| pickup_range = 9 | | pickup_range= 9 | ||
| xp_gain = 1x | | xp_gain = 1x | ||
| gold_gain = 1x | | gold_gain = 1x | ||
| silver_gain = 1x | | silver_gain = 1x | ||
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 19:14, 2 October 2025
Usage
Use this on a character page. Empty stats will be hidden automatically.
{{Infobox character | name = Fox | image = Fox.png | unlock = Starting character | weapon = Firestaff | blessing = Gain 1% Luck per level | difficulty = Easy | role = Ranged | max_hp = 100 | hp_regen = 10 | armor = 0% | evasion = 6% | damage = 1x | crit_chance = 1% | crit_damage = 2x | attack_speed= 100% | movement = 1x | jump_height = 8 | luck = 15% | pickup_range= 9 | xp_gain = 1x | gold_gain = 1x | silver_gain = 1x }}
Preview (Fox Example)