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Template:Infobox character: Difference between revisions

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| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]]
| colspan="2" style="text-align:center; padding:.3em;" | [[File:{{{image|Placeholder.png}}}|240px|center|alt={{{name|}}} character|{{{name|}}}]]
|-
|-
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Unlock
! style="width:40%; white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Unlock
| style="padding:.4em;" | {{{unlock|—}}}
| style="padding:.4em;" | {{{unlock|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Default Weapon
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Default weapon
| style="padding:.4em;" | {{{weapon|—}}}
| style="padding:.4em;" | {{{weapon|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | RNG Blessing
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | RNG Blessing
| style="padding:.4em;" | {{{blessing|—}}}
| style="padding:.4em;" | {{{blessing|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Difficulty
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Difficulty
| style="padding:.4em;" | {{{difficulty|—}}}
| style="padding:.4em;" | {{{difficulty|—}}}
|-
|-
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08);" | Role
! style="white-space:nowrap; padding:.4em; background:rgba(255,212,127,.08); border-radius:6px;" | Role
| style="padding:.4em;" | {{{role|—}}}
| style="padding:.4em;" | {{{role|—}}}
|-
! colspan="2" style="text-align:center; font-size:1.05em; padding:.4em; color:#FFD47F; background:rgba(255,212,127,.08);" | Stats
|-
| colspan="2" style="padding:.4em;" |
{| style="width:100%; border-collapse:collapse; font-size:90%;"
{{#if:{{{max_hp|}}}|{{!}}-{{!}} style="width:50%; padding:.25em; background:rgba(255,255,255,.02);" {{!}} Max HP {{!}}{{!}} style="padding:.25em;" {{!}} {{{max_hp}}} }}
{{#if:{{{hp_regen|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} HP Regen {{!}}{{!}} style="padding:.25em;" {{!}} {{{hp_regen}}} }}
{{#if:{{{armor|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Armor {{!}}{{!}} style="padding:.25em;" {{!}} {{{armor}}} }}
{{#if:{{{evasion|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Evasion {{!}}{{!}} style="padding:.25em;" {{!}} {{{evasion}}} }}
{{#if:{{{damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{damage}}} }}
{{#if:{{{crit_chance|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Chance {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_chance}}} }}
{{#if:{{{crit_damage|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Crit Damage {{!}}{{!}} style="padding:.25em;" {{!}} {{{crit_damage}}} }}
{{#if:{{{attack_speed|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Attack Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{attack_speed}}} }}
{{#if:{{{movement|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Movement Speed {{!}}{{!}} style="padding:.25em;" {{!}} {{{movement}}} }}
{{#if:{{{jump_height|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Jump Height {{!}}{{!}} style="padding:.25em;" {{!}} {{{jump_height}}} }}
{{#if:{{{luck|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Luck {{!}}{{!}} style="padding:.25em;" {{!}} {{{luck}}} }}
{{#if:{{{pickup_range|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Pickup Range {{!}}{{!}} style="padding:.25em;" {{!}} {{{pickup_range}}} }}
{{#if:{{{xp_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} XP Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{xp_gain}}} }}
{{#if:{{{gold_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Gold Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{gold_gain}}} }}
{{#if:{{{silver_gain|}}}|{{!}}-{{!}} style="padding:.25em; background:rgba(255,255,255,.02);" {{!}} Silver Gain {{!}}{{!}} style="padding:.25em;" {{!}} {{{silver_gain}}} }}
|}
|}
|}
</includeonly>
</includeonly><noinclude>
<noinclude>
<!-- Requirements:
1) ParserFunctions: wfLoadExtension('ParserFunctions');
2) Template:! with content "|"
-->
 
== Usage ==
== Usage ==
Use this on a character page. Empty stats will be hidden automatically.
{{Infobox character
| name      = Fox
| image      = Fox.png
| unlock    = Default
| weapon    = Firestaff
| blessing  = +1% Luck per level
| difficulty = Easy
| role      = Ranged
}}


=== Example (copy-paste code) ===
<pre>
<pre>
{{Infobox character
{{Infobox character
| name       = Fox
| name       = Fox
| image       = Fox.png
| image     = Fox.png
| unlock     = Starting character
| unlock     = Default
| weapon     = Firestaff
| weapon     = Firestaff
| blessing   = Gain 1% Luck per level
| blessing   = +1% Luck per level
| difficulty = Easy
| difficulty = Easy
| role       = Ranged
| role       = Ranged
 
| max_hp      = 100
| hp_regen    = 10
| armor      = 0%
| evasion    = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain    = 1x
| gold_gain  = 1x
| silver_gain = 1x
}}
}}
</pre>
</pre>
== Preview (Fox Example) ==
{{Infobox character
| name        = Fox
| image      = Fox.png
| unlock      = Starting character
| weapon      = Firestaff
| blessing    = Gain 1% Luck per level
| difficulty  = Easy
| role        = Ranged
| max_hp      = 100
| hp_regen    = 10
| armor      = 0%
| evasion    = 6%
| damage      = 1x
| crit_chance = 1%
| crit_damage = 2x
| attack_speed= 100%
| movement    = 1x
| jump_height = 8
| luck        = 15%
| pickup_range= 9
| xp_gain    = 1x
| gold_gain  = 1x
| silver_gain = 1x
}}
</noinclude>
</noinclude>

Revision as of 19:47, 2 October 2025

Usage

Fox
Fox character
Fox
Unlock Default
Default weapon Firestaff
RNG Blessing +1% Luck per level
Difficulty Easy
Role Ranged


Example (copy-paste code)

{{Infobox character
| name       = Fox
| image      = Fox.png
| unlock     = Default
| weapon     = Firestaff
| blessing   = +1% Luck per level
| difficulty = Easy
| role       = Ranged
}}