World
Appearance
In the world of Megabonk, there are currently two playable maps. Which can be selected before playing.
General Context & Map Structure
- Megabonk uses a map / tier / stage structure: maps are themed areas (Forest, Desert), each has multiple tiers, and each tier has one or more stages.
- To unlock the Desert map, you must reach the second stage of Forest Tier 2 with a specific character (CL4NK).
- Each stage has a boss you must defeat (before a time limit or else a “Final Swarm” of enemies escalates) to access the teleporter to the next stage within a tier.
- The maps have thematic and aesthetic variation to reflect their biome (e.g. environment, enemy types, background visuals) so each feels distinct.
Forest
"A green place full of trees, birds and great vibes. Also everything will try to kill you."
Description
The Forest has a more “lush,” green setting: the typical jungle/woodland feel. Trees, foliage, and natural terrain dominate. Full of natural obstacles such as trees, rocks and various medieval structures which act as collision points for the player and the enemies. Thanks to it's design, the enemies may blend more into the environment, making visibility and movement more meaningful. The background and “walls” or map edges might be tree lines, forest ridges, or dense vegetal growth to reinforce the forest aesthetic.
Gameplay Feel & Challenges
- Because it’s the first and only playble map at the start, the difficulty in the Forest is relatively low in an early game. In the first waves of hostile NPCs which you always encounter are trolls which can be killed in one hit with all of the starting weapons.
- The forest is the “gateway” biome. Meaning you will learn the movement, mechanics, explore, and unlock upgrades before unlocking more demanding environments and challenges
Desert
"A hot, dry and dusty place."