Conditions
Positive Conditions (Power Ups)
Speed Up
Dramatically improves movement speed for a base of ten seconds.
Rage
Dramatically increases attack speed for a base of ten seconds.
Shield
Prevents all damage and knockback. Does not prevent negative conditions from applying.
Stonks
All enemies provide one gold, directly deposited to the player.
Negative Conditions
Poison
All instances of poison deal one damage each second for a base of five seconds. Multiple instances will add one to the amount of damage done per second and refresh its duration. If allowed to expire, all poison instances expire at the same time.
Frost (freeze without Ice Cube)
Slows down enemies, duration varies by source.
Freeze
A brief, dramatic slow. Despite the name, does not actually completely stop enemies (or the player when hit by a blue orb in Bark Vader's fight).
Unnamed red condition
Prevents all regeneration and healing for five seconds. Applied by red orbs in the Bark Vader fight.