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Soul Damage and Scaling
 
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* Combines well with [[Aura]], [[Firestaff]] and [[Revolver]] builds.   
* Combines well with [[Aura]], [[Firestaff]] and [[Revolver]] builds.   
* Extremely powerful in high-density stages.
* Extremely powerful in high-density stages.
== Individual Soul Damage ==
* Soul Base Damage = 5
* Soul Damage Increases by 1.75 per player level
* Soul Damage is Directly affected by Player Damage Stat


[[Category:Items]]
[[Category:Items]]

Latest revision as of 20:35, 24 October 2025

Soul Harvester
Soul Harvester
Soul Harvester
Rarity Legendary
Type Item
Effect Killing an enemy summons two homing souls that attack other enemies.

Soul Harvester is a Legendary Item in Megabonk. It spawns homing souls on enemy kills that attack nearby targets.

How to Unlock

Survive the Final Swarm for 6 minutes.

Strategy & Synergies

  • Excellent chain-reaction item that can clear full screens.
  • Each kill produces two souls that seek out new enemies, multiplying damage.
  • Combines well with Aura, Firestaff and Revolver builds.
  • Extremely powerful in high-density stages.

Individual Soul Damage

  • Soul Base Damage = 5
  • Soul Damage Increases by 1.75 per player level
  • Soul Damage is Directly affected by Player Damage Stat