Soul Harvester: Difference between revisions
Appearance
No edit summary |
Soul Damage and Scaling |
||
| Line 17: | Line 17: | ||
* Combines well with [[Aura]], [[Firestaff]] and [[Revolver]] builds. | * Combines well with [[Aura]], [[Firestaff]] and [[Revolver]] builds. | ||
* Extremely powerful in high-density stages. | * Extremely powerful in high-density stages. | ||
== Individual Soul Damage == | |||
* Soul Base Damage = 5 | |||
* Soul Damage Increases by 1.75 per player level | |||
* Soul Damage is Directly affected by Player Damage Stat | |||
[[Category:Items]] | [[Category:Items]] | ||
Latest revision as of 20:35, 24 October 2025
Soul Harvester is a Legendary Item in Megabonk. It spawns homing souls on enemy kills that attack nearby targets.
How to Unlock
Survive the Final Swarm for 6 minutes.
Strategy & Synergies
- Excellent chain-reaction item that can clear full screens.
- Each kill produces two souls that seek out new enemies, multiplying damage.
- Combines well with Aura, Firestaff and Revolver builds.
- Extremely powerful in high-density stages.
Individual Soul Damage
- Soul Base Damage = 5
- Soul Damage Increases by 1.75 per player level
- Soul Damage is Directly affected by Player Damage Stat
