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==== Final Boss Fight ==== | ==== Final Boss Fight ==== | ||
* For every phase, the boss gives back one of your weapons. You only need to do the first phase with your starter weapon now. | * For every phase, the boss gives back one of your [[weapons]]. You only need to do the first phase with your starter weapon now. | ||
* Pylon zones are bigger, and heal the boss less. | * Pylon zones are bigger, and heal the boss less. | ||
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==== Balancing ==== | ==== Balancing ==== | ||
* Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots). | * [[Weapons|Weapon]] and [[Tomes|Tome]] slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots). | ||
* All characters are about 10% faster, and the slower characters are much faster. | * All characters are about 10% faster, and the slower characters are much faster. | ||
* Athena now gains +2 Thorns per level. Also increases her attack speed by 150% when no shields are active. | * [[Athena]] now gains +2 Thorns per level. Also increases her attack speed by 150% when no shields are active. | ||
* Ogre - More jump height and also axe spawns with 2 projectiles. | * [[Ogre]] - More jump height and also axe spawns with 2 projectiles. | ||
* Dicehead - Passive has been nerfed for late game. | * [[Dicehead]] - Passive has been nerfed for late game. | ||
* Calcium - Passive deals more damage with speed now. | * [[Calcium]] - Passive deals more damage with speed now. | ||
* Bush - spawns more marks and also gains crit damage per level. | * [[Bush]] - spawns more marks and also gains crit damage per level. | ||
* Chunkers - Increased base damage and damage upgrades. | * [[Chunkers]] - Increased base damage and damage upgrades. | ||
* Dice - Fixed a bug where the dice was increasing crit chance for all your weapons, instead of just the dice itself. | * [[Dice]] - Fixed a bug where the dice was increasing crit chance for all your weapons, instead of just the [[dice]] itself. | ||
* Cactus projectiles can no longer pierce Aegis, and can be evaded as well. Also they shoot less cactus projectiles. | * Cactus projectiles can no longer pierce [[Aegis]], and can be evaded as well. Also they shoot less cactus projectiles. | ||
* Clover has been slightly buffed. | * Clover has been slightly buffed. | ||
* Shotgun range has been increased. | * [[Shotgun]] range has been increased. | ||
* Lowered the cost of Microwave usage. | * Lowered the cost of Microwave usage. | ||
* Exploding spiders deal less damage and have less HP. | * Exploding spiders deal less damage and have less HP. |
Revision as of 04:59, 1 October 2025
1.0.4
Changelog
Pink Textures
- Some people had issues with pink textures, that should be fixed now.
Final Boss Fight
- For every phase, the boss gives back one of your weapons. You only need to do the first phase with your starter weapon now.
- Pylon zones are bigger, and heal the boss less.
- Orbs deal less damage, and blue orbs freeze you for only 1s, instead of the previous 3s.
- Orbs have slightly longer cooldown, so he doesn't spawn as many.
- Weapon range has been increased during the fight.
Balancing
- Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots).
- All characters are about 10% faster, and the slower characters are much faster.
- Athena now gains +2 Thorns per level. Also increases her attack speed by 150% when no shields are active.
- Ogre - More jump height and also axe spawns with 2 projectiles.
- Dicehead - Passive has been nerfed for late game.
- Calcium - Passive deals more damage with speed now.
- Bush - spawns more marks and also gains crit damage per level.
- Chunkers - Increased base damage and damage upgrades.
- Dice - Fixed a bug where the dice was increasing crit chance for all your weapons, instead of just the dice itself.
- Cactus projectiles can no longer pierce Aegis, and can be evaded as well. Also they shoot less cactus projectiles.
- Clover has been slightly buffed.
- Shotgun range has been increased.
- Lowered the cost of Microwave usage.
- Exploding spiders deal less damage and have less HP.
- Refresh, Skip & Banish are cheaper early game.
Bugs
- Fixed a bug where you could die while teleporting and become invincible.
- Music doesn't spam theme songs anymore, only 25% chance to play. But if you really want to hear the theme song you can select it with the boombox.
- Music doesn't randomly stop anymore.
- Enemies don't spawn on top of trees or castles anymore.
- Leaderboards are temporarily broken because of cheaters. It kinda works right now, but a proper fix will be out soon.
- Fixed some UI bugs and issues.
- Camera shouldn't clip into walls anymore.
- Tornadoes shouldn't abduct you anymore.
Game
- Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode. First projectile will always use targeting mode.
- You can see the chest of prices in the HUD now (next to the level at the top right).
- Added silver pots, that give you silver.
- Setting to lock the minimap instead of having them rotate.
- Sandstorms are shorter and less obstructive.
- You can't knock bosses out of the map anymore.
Leaderboards
- Leaderboards are cooked because of the cheaters, will be fixed soon.
- All time leaderboard and a weekly leaderboard will be added.
Other
- Claiming quests is faster now.
- Crit damage Mult displays properly now.
- Fixed some typos.
- Fixed an issue where falling out of bounds didnt teleport you back up to map.
- Adding a setting under "Video Settings" to allow you to zoom out more by default.
- Can disable numbered keys selection in upgrade screen.
- Shop in Menu now unlocks earlier.
- New Item: Quin's Mask.