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; About the Game
; About the Game
Megabonk is a run-based survival roguelike with randomly generated maps and bosses. Defeat enemies, collect XP, and choose upgrades as you level—each roll has rarity, so every run plays differently.
Megabonk is a run-based survival roguelike with randomly generated maps and bosses. Defeat enemies, collect XP, and choose upgrades as you level—each roll has rarity, so every run plays differently.
* [[Upgrades|Upgrades & Rarity]] — Common → Legendary; use Refresh / Skip / '''Banish''' to shape your build.
* '''Upgrades & Rarity''': Common → Legendary; use Refresh / Skip / '''Banish''' to shape your build.
* [[Toggler|Toggler]] lets you enable/disable unlocked content to plan specific runs.
* '''Toggler''' lets you enable/disable unlocked content to plan specific runs.
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<div style="padding:12px;border:1px solid rgba(255,255,255,.08);border-radius:10px;">
; Getting Started
; Getting Started
# Read [[Basics]] and learn the [[Controls]] (slide = <kbd>Ctrl</kbd>, quick restart = hold <kbd>R</kbd>).
# Read '''Basics''' and learn the '''Controls''' (slide = <kbd>Ctrl</kbd>, quick restart = hold <kbd>R</kbd>).
# Clear early [[Quests]] to unlock power quickly.
# Clear early [[Quests]] to unlock power quickly.
# Find the '''Teleporter''' fast and beat the boss before 0:00 to avoid the Final Swarm.
# Find the '''Teleporter''' fast and beat the boss before 0:00 to avoid the Final Swarm.
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; Progress &amp; Tiers
; Progress &amp; Tiers
You can only teleport onward if your tier is unlocked. Miss the Teleporter and the '''Final Swarm''' begins (endless; survive for silver).
You can only teleport onward if your tier is unlocked. Miss the Teleporter and the '''Final Swarm''' begins (endless; survive for silver).
* [[Tiers|Tier rules &amp; Tips]]
* '''Tier rules &amp; Tips'''
* [[Bosses|Bosses &amp; Minibosses]]
* [[Bosses|Bosses &amp; Minibosses]]
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Revision as of 06:10, 6 November 2025


Welcome to the

Megabonk

Wiki

Megabonk Wiki is a community guide for the roguelike survival game Megabonk, developed by Ved. Face endless waves of enemies, collect loot, level up, and test how long you can survive.

Find detailed information about Weapons, Tomes, Items, Quests, and Challenges. Each run feels unique, and every build offers new strategies.

Characters Stats Weapons Tomes Items Shop Builds World Quests Challenges Patch Notes

Wiki Statistics

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Join a growing community of 179 registered Bonkers!
Together, we have built 244 articles with a total of 2,334 edits. Every contribution makes our knowledge base stronger.

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About the Game

Megabonk is a run-based survival roguelike with randomly generated maps and bosses. Defeat enemies, collect XP, and choose upgrades as you level—each roll has rarity, so every run plays differently.

  • Upgrades & Rarity: Common → Legendary; use Refresh / Skip / Banish to shape your build.
  • Toggler lets you enable/disable unlocked content to plan specific runs.
Getting Started
  1. Read Basics and learn the Controls (slide = Ctrl, quick restart = hold R).
  2. Clear early Quests to unlock power quickly.
  3. Find the Teleporter fast and beat the boss before 0:00 to avoid the Final Swarm.
Progress & Tiers

You can only teleport onward if your tier is unlocked. Miss the Teleporter and the Final Swarm begins (endless; survive for silver).

Unlock Index

A central checklist linking to every unlock:

Useful Controls
  • Slide: Ctrl — great for slow chars, useful especially when sliding down a slope; watch the increased knockback.
  • Quick Restart: Hold R, must be enabled in settings.
  • Bunny Hop: Can help some characters, press jump repeatedly while using mouse to strafe left and right; not consistent for all characters. Can greatly increase movement speed in case of many successfully performed bunny hops in a row - very similar to bunny hopping in Counter-Strike game. Recommended to bind jump to scroll wheel on PC for consistent bunny hops.
Rarity Colors

Common (Green) • Uncommon (Blue) • Rare (Blue/Purple) • Epic (Purple/Red) • Legendary (Yellow) Note: Some global % stats (e.g., Armor/Evasion) have diminishing returns.