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Desert

From Megabonk Wiki

Desert map icon in Megabonk

"A hot, dry and dusty place."

Description

The Desert map contrasts the forest. more open space, sandy ground, fewer plants, heat haze, dunes or rock outcroppings. You might see cactus-like vegetation, cracked earth, dust clouds, tumbleweeds, or ruins that break the monotony of sand. The background might feature horizons with mesas, dunes, or distant rock formations to give a sense of vastness.

Gameplay Feel & Challenges

  • The Desert map is more challenging. Once unlocked, you’ll face tougher enemies, more aggressive spawns, and more open space which can make you exposed.
  • Visibility might be better in many cases (fewer obstructions), but that also means enemies can approach from more angles.
  • Terrain in desert may provide fewer hiding places or cover, making positioning and mobility more important.
  • Occuring Sandstorm is a special environmental/event condition that happens during runs. It's main purpose is to descrease players vision to minimum for a brief moment. Hiding enemies unless they are very close and makes exploration and navigation in the terrain much harder - if you manage to fully charge a Charge Shrine while a sandstorm is active, it counts toward the quest for the Tornado. The game ensures at least one sandstorm per run on the Desert

Progression & Bosses

  • Same as forest, each desert stage ends in a boss fight. You defeat the boss, use the teleporter (if conditions met) to progress to another Stage
  • Desert tiers follow the same unlocking logic: beat Stage 1 in Desert Tier 1 to unlock Tier 2; beat Stage 2 in Tier 2 to unlock Tier 3.
Mini bosses
Bosses