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Created page with "= Version 1.0.12 Patch Notes = '''Release Date:''' October 8, 2025 '''Title:''' Leaderboard Fix & Final Swarm Update == Overview == This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes. It also introduces performance optimizations, balance adjustments, and new visual/audio additions. == TL;DR == * Leaderboards fixed and secured. * Final Swarm reworked to prevent extremely long runs. * Fixed an issue where crashes..."
 
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= Version 1.0.12 Patch Notes =
= Version 1.0.12 Patch Notes =
'''Release Date:''' October 8, 2025 
'''Title:''' Leaderboard Fix & Final Swarm Update 


'''Release Date:''' October 8, 2025 
== Buffed & Nerfed Summary ==
'''Title:''' Leaderboard Fix & Final Swarm Update
;'''Buffed'''
* [[Chaos Tome]] – Reward bonus increased by 50%.
* [[Black Hole]] – Default size increased by 20%.
* [[Bush]] – Marksman passive cooldown now scales faster (–0.4s every 10 levels, capped at 1s at level 100).
* [[Dexecutioner]], [[Axe]], and [[Sword]] – Projectile behavior improved at high duration values.
* General projectile weapons – Improved reliability and reduced projectile loss.
 
;'''Nerfed'''
* [[XP Tome]] – XP gain reduced from 9% → 7%.
* [[Black Hole]] – Proc coefficient reduced (0.9 → 0.7) to match similar weapons ([[Sword]], [[Axe]], [[Aura]]).
* [[Joes Dagger|Joe’s Dagger]] – Damage growth capped at 200 per minute × number of daggers.
* Rolly Bones enemies – Slower movement speed to reduce late-game farming efficiency.
 
----


== Overview ==
== Overview ==
This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes.   
This update focuses on improving leaderboard stability, reworking the Final Swarm mechanics to shorten excessively long runs, and refining overall balance and performance.   
It also introduces performance optimizations, balance adjustments, and new visual/audio additions.
Several weapons, tomes, and passives have been adjusted for fairer gameplay and smoother scaling.


== TL;DR ==
== TL;DR ==
* Leaderboards fixed and secured.
* Leaderboards fixed and secured.
* Final Swarm reworked to prevent extremely long runs.
* Final Swarm redesigned to prevent multi-hour runs.
* Fixed an issue where crashes or Alt+F4 could corrupt save files.
* Crash and Alt+F4 save corruption issue resolved.
* Weapon duration logic improved for more consistent projectile behavior.
* Weapon duration logic improved.
* Major balancing changes to multiple items and abilities.
* Multiple balance adjustments (buffs and nerfs).
 
----


== Changelog ==
== Changelog ==


=== Final Swarm ===
=== Final Swarm ===
* Reworked to make endgame runs shorter and more dynamic.   
The Final Swarm phase has been redesigned to reduce the extreme length of late-game runs.   
* New ghost enemies now appear during the Final Swarm phase. 
New ghost enemies now appear, and control-heavy abilities such as [[Black Hole]] or executions are less dominant
* Survival difficulty increased; crowd control effects like Executions or [[Black Hole]]s are less dominant.
The goal is to make the final phase faster, more dynamic, and challenging.


=== Game Updates ===
=== Game Updates ===
* Added '''[[Megachad]]’s Theme''' soundtrack.   
* Added '''[[Megachad]]’s Theme''' as a new soundtrack.   
* Improved FPS performance when using '''[[Dexecutioner]]''' and '''[[Black Hole]]''' abilities.
* Optimized FPS performance when using '''[[Dexecutioner]]''' and '''[[Black Hole]]'''.
 
=== Stability & Other Fixes ===
* Fixed a rare issue causing save file corruption after crashes or forced exits. 
* General optimization and performance improvements.


=== Bug Fixes ===
=== Stability & Fixes ===
* '''[[Spaceman]]’s passive''' now correctly increases XP per level.   
* Resolved a rare issue causing corrupted save files after crashes or forced exits. 
* Fixed '''[[Black Hole]]''' hitboxes being significantly larger than intended.   
* Improved general stability and performance. 
* Fixed '''Spiky Shield''' stacking issues.   
* Fixed exploits that caused leaderboard instability or manipulation. 
* Adjusted projectile duration logic weapons like [[Dexecutioner]], [[Axe]], and [[Sword]] now behave consistently at high duration values. 
* Fixed incorrect hitbox scaling for '''[[Black Hole]]''' projectiles.   
  * This change improves projectile reliability and boosts most weapon types.
* '''[[Spaceman]]’s passive''' now correctly provides XP per level.   
* Fixed stacking issues with Spiky Shield.   
* Improved projectile duration logic to prevent weapons from prematurely stopping fire.


=== Balancing ===
=== Balancing ===
* '''[[Chaos Tome]]:''' Reward bonus increased by 50%.   
* '''[[Chaos Tome]]:''' Reward bonus increased by 50%.   
* '''Rolly Bones''' enemies (Desert) now move slower. 
* '''[[Black Hole]]:''' Default size increased by 20%; proc coefficient reduced (0.9 → 0.7).   
* '''[[Black Hole]]:'''
* '''[[Bush]] – Marksman Passive:''' Cooldown reduced by 0.4s per 10 levels (caps at 1s at level 100).   
  * Base size increased by 20%
* '''[[Joes Dagger|Joe’s Dagger]]:''' Max damage growth capped at 200 per minute × number of daggers to prevent extreme late-game scaling.   
  * Proc coefficient reduced from 0.9 → 0.7 to match similar weapons ([[Sword]], [[Axe]], [[Aura]], etc.).   
  * (Proc Coefficient = multiplier for effects like [[Moldy Cheese]] or [[Spicy Meatball]].)
* '''[[Bush]]’s Passive – Marksman:''' Cooldown reduced by 0.4s per 10 levels (from 5s base → 1s at level 100).   
* '''[[Joes Dagger|Joe’s Dagger]]:''' Max damage scaling capped at 200 per minute (per dagger). Prevents excessive late-game scaling.   
* '''[[XP Tome]]:''' XP gain reduced from 9% → 7%.   
* '''[[XP Tome]]:''' XP gain reduced from 9% → 7%.   
  * Change based on community feedback; subject to future adjustment.
* '''Rolly Bones:''' Movement speed reduced for better combat pacing. 
* Weapons such as [[Dexecutioner]], [[Axe]], and [[Sword]] now function correctly under high duration values, ensuring smoother projectile behavior.


=== Leaderboards ===
=== Leaderboards ===
* Fixed exploits that allowed players to disrupt leaderboards.   
* Backend secured and exploits removed.   
* Temporarily removed the '''All Leaderboards''' button (planned to return with character-specific boards).   
* Temporarily removed “All Leaderboards” until character-specific boards are implemented.   
* Added global anti-cheat list – flagged players will no longer appear on leaderboards.
* Added a permanent global ban list for cheaters — banned users no longer appear on leaderboards.


=== Future Updates ===
=== Future Updates ===
Planned features currently in development include:
Planned and upcoming improvements include:
* Adjustable opacity for particles and projectiles.   
* Adjustable opacity for particles and projectiles.   
* Full-size map with fog of war.   
* Full-sized map with fog of war.   
* Expanded tooltip details (e.g., weapon and stat information).   
* Expanded hover tooltips for weapons and stats.   
* In-game quest tracking and pinning options.   
* In-game quest tracking and pinning options.   


Longer-term goals:
Long-term goals:
* Multiplayer support.   
* Multiplayer support.   
* Additional maps, items, characters, and weapons.
* New maps, weapons, characters, and items.


----
----


''Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.''
''Version 1.0.12 strengthens leaderboard integrity, balances weapon progression, and lays the groundwork for upcoming major content updates.''
 
=== Navigation ===
* [[Patch Notes|← Back to Version History]] 
* [[Main Page|Megabonk Wiki Home]]
{{#seo:
|title=V1.0.12 Patch Notes - Megabonk Wiki
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Latest revision as of 15:42, 8 October 2025

Version 1.0.12 Patch Notes

Release Date: October 8, 2025 Title: Leaderboard Fix & Final Swarm Update

Buffed & Nerfed Summary

Buffed
  • Chaos Tome – Reward bonus increased by 50%.
  • Black Hole – Default size increased by 20%.
  • Bush – Marksman passive cooldown now scales faster (–0.4s every 10 levels, capped at 1s at level 100).
  • Dexecutioner, Axe, and Sword – Projectile behavior improved at high duration values.
  • General projectile weapons – Improved reliability and reduced projectile loss.
Nerfed
  • XP Tome – XP gain reduced from 9% → 7%.
  • Black Hole – Proc coefficient reduced (0.9 → 0.7) to match similar weapons (Sword, Axe, Aura).
  • Joe’s Dagger – Damage growth capped at 200 per minute × number of daggers.
  • Rolly Bones enemies – Slower movement speed to reduce late-game farming efficiency.

Overview

This update focuses on improving leaderboard stability, reworking the Final Swarm mechanics to shorten excessively long runs, and refining overall balance and performance. Several weapons, tomes, and passives have been adjusted for fairer gameplay and smoother scaling.

TL;DR

  • Leaderboards fixed and secured.
  • Final Swarm redesigned to prevent multi-hour runs.
  • Crash and Alt+F4 save corruption issue resolved.
  • Weapon duration logic improved.
  • Multiple balance adjustments (buffs and nerfs).

Changelog

Final Swarm

The Final Swarm phase has been redesigned to reduce the extreme length of late-game runs. New ghost enemies now appear, and control-heavy abilities such as Black Hole or executions are less dominant. The goal is to make the final phase faster, more dynamic, and challenging.

Game Updates

Stability & Fixes

  • Resolved a rare issue causing corrupted save files after crashes or forced exits.
  • Improved general stability and performance.
  • Fixed exploits that caused leaderboard instability or manipulation.
  • Fixed incorrect hitbox scaling for Black Hole projectiles.
  • Spaceman’s passive now correctly provides XP per level.
  • Fixed stacking issues with Spiky Shield.
  • Improved projectile duration logic to prevent weapons from prematurely stopping fire.

Balancing

  • Chaos Tome: Reward bonus increased by 50%.
  • Black Hole: Default size increased by 20%; proc coefficient reduced (0.9 → 0.7).
  • Bush – Marksman Passive: Cooldown reduced by 0.4s per 10 levels (caps at 1s at level 100).
  • Joe’s Dagger: Max damage growth capped at 200 per minute × number of daggers to prevent extreme late-game scaling.
  • XP Tome: XP gain reduced from 9% → 7%.
  • Rolly Bones: Movement speed reduced for better combat pacing.
  • Weapons such as Dexecutioner, Axe, and Sword now function correctly under high duration values, ensuring smoother projectile behavior.

Leaderboards

  • Backend secured and exploits removed.
  • Temporarily removed “All Leaderboards” until character-specific boards are implemented.
  • Added a permanent global ban list for cheaters — banned users no longer appear on leaderboards.

Future Updates

Planned and upcoming improvements include:

  • Adjustable opacity for particles and projectiles.
  • Full-sized map with fog of war.
  • Expanded hover tooltips for weapons and stats.
  • In-game quest tracking and pinning options.

Long-term goals:

  • Multiplayer support.
  • New maps, weapons, characters, and items.

Version 1.0.12 strengthens leaderboard integrity, balances weapon progression, and lays the groundwork for upcoming major content updates.

Navigation