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V1.0.12

From Megabonk Wiki

Version 1.0.12 Patch Notes

Release Date: October 8, 2025 Title: Leaderboard Fix & Final Swarm Update

Buffed & Nerfed Summary

Buffed
  • Chaos Tome – Reward bonus increased by 50%.
  • Black Hole – Default size increased by 20%.
  • Bush – Marksman passive cooldown now scales faster (–0.4s every 10 levels, capped at 1s at level 100).
  • Dexecutioner, Axe, and Sword – Projectile behavior improved at high duration values.
  • General projectile weapons – Improved reliability and reduced projectile loss.
Nerfed
  • XP Tome – XP gain reduced from 9% → 7%.
  • Black Hole – Proc coefficient reduced (0.9 → 0.7) to match similar weapons (Sword, Axe, Aura).
  • Joe’s Dagger – Damage growth capped at 200 per minute × number of daggers.
  • Rolly Bones enemies – Slower movement speed to reduce late-game farming efficiency.

Overview

This update focuses on improving leaderboard stability, reworking the Final Swarm mechanics to shorten excessively long runs, and refining overall balance and performance. Several weapons, tomes, and passives have been adjusted for fairer gameplay and smoother scaling.

TL;DR

  • Leaderboards fixed and secured.
  • Final Swarm redesigned to prevent multi-hour runs.
  • Crash and Alt+F4 save corruption issue resolved.
  • Weapon duration logic improved.
  • Multiple balance adjustments (buffs and nerfs).

Changelog

Final Swarm

The Final Swarm phase has been redesigned to reduce the extreme length of late-game runs. New ghost enemies now appear, and control-heavy abilities such as Black Hole or executions are less dominant. The goal is to make the final phase faster, more dynamic, and challenging.

Game Updates

Stability & Fixes

  • Resolved a rare issue causing corrupted save files after crashes or forced exits.
  • Improved general stability and performance.
  • Fixed exploits that caused leaderboard instability or manipulation.
  • Fixed incorrect hitbox scaling for Black Hole projectiles.
  • Spaceman’s passive now correctly provides XP per level.
  • Fixed stacking issues with Spiky Shield.
  • Improved projectile duration logic to prevent weapons from prematurely stopping fire.

Balancing

  • Chaos Tome: Reward bonus increased by 50%.
  • Black Hole: Default size increased by 20%; proc coefficient reduced (0.9 → 0.7).
  • Bush – Marksman Passive: Cooldown reduced by 0.4s per 10 levels (caps at 1s at level 100).
  • Joe’s Dagger: Max damage growth capped at 200 per minute × number of daggers to prevent extreme late-game scaling.
  • XP Tome: XP gain reduced from 9% → 7%.
  • Rolly Bones: Movement speed reduced for better combat pacing.
  • Weapons such as Dexecutioner, Axe, and Sword now function correctly under high duration values, ensuring smoother projectile behavior.

Leaderboards

  • Backend secured and exploits removed.
  • Temporarily removed “All Leaderboards” until character-specific boards are implemented.
  • Added a permanent global ban list for cheaters — banned users no longer appear on leaderboards.

Future Updates

Planned and upcoming improvements include:

  • Adjustable opacity for particles and projectiles.
  • Full-sized map with fog of war.
  • Expanded hover tooltips for weapons and stats.
  • In-game quest tracking and pinning options.

Long-term goals:

  • Multiplayer support.
  • New maps, weapons, characters, and items.

Version 1.0.12 strengthens leaderboard integrity, balances weapon progression, and lays the groundwork for upcoming major content updates.

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