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Sir Oofie: Difference between revisions

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Created page with "{{Infobox character | name = Sir Oofie | image = Sir_Oofie.png | alt = Sir Oofie Megabonk character | unlock = Starting character | weapon = Sword | blessing = +1% Armor per level | role = Melee / Tank | difficulty= Easy | notes = Scales with armor; pairs well with Thorns Tome and defensive builds. }} '''Sir Oofie''' is one of the two starting characters in ''Megabonk''. It is available immediately and requires no unlock conditions..."
 
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{{Infobox character
{{Infobox character
| name     = Sir Oofie
| name         = Sir Oofie
| image     = Sir_Oofie.png
| image       = Sir_Oofie.png
| alt       = Sir Oofie Megabonk character
| unlock       = Starting Character
| unlock    = Starting character
| weapon       = Sword
| weapon   = [[Sword]]
| blessing     = Gain 1% Armor per level.
| blessing = +1% Armor per level
| role         = Tank
| role     = Melee / Tank
| max_hp      = 150 (+50)
| difficulty= Easy
| armor        = 17% (+17%)
| notes    = Scales with armor; pairs well with [[Thorns Tome]] and defensive builds.
}}
}}



Revision as of 20:32, 2 October 2025

Sir Oofie
Sir Oofie character
Sir Oofie
Unlock Starting Character
Default Weapon Sword
RNG Blessing Gain 1% Armor per level.
Role Tank
Stats
Defensive
Max HP 150 (+50)
Armor 17% (+17%)
Shield
Evasion
Thorns
Offensive
Damage
Crit Chance
Attack Speed
Lifesteal
Utility
Move Speed
Luck
Pickup Range
Jump Height
Extra Jumps


Sir Oofie is one of the two starting characters in Megabonk. It is available immediately and requires no unlock conditions. Sir Oofie favors frontline, defensive play with the Sword and gains Armor each level through its RNG blessing.

How to Unlock

  • Available by default when starting the game—no quests or challenges required.

Traits

  • Default weapon: Sword
  • RNG Blessing: +1% Armor per level
  • Role: Melee / Tank

Strategy Tips

  • Prioritize defensive scaling (Armor, HP, and on-hit effects).
  • Strong synergy with Thorns Tome and items that reward sustained contact.
  • Pair with crowd-control or AoE sources to compensate for short melee range.