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Ogre: Difference between revisions

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| name        = Ogre
| name        = Ogre
| image        = Ogre.png
| image        = Ogre.png
| unlock      = Kill 15,000 Goblins and get the Axe (unlocks after killing 2,000 enemies with the Sword).
| unlock      = Kill 15,000 Goblins and get the Axe.
| weapon      = [[Axe]]
| weapon      = [[Axe]]
| blessing    = Gain 1% damage per level.
| blessing    = Gain 1% damage per level.
| role        = Bruiser / Glass Cannon
| role        = Bruiser
| max_hp      = 140 (+40)
| max_hp      = 140 (+40)
| armor        = 6% (+6%)
| armor        = 6% (+6%)
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* Default weapon: [[Axe]]   
* Default weapon: [[Axe]]   
* RNG Blessing: +1% Damage per level   
* RNG Blessing: +1% Damage per level   
* Role: Melee / Bruiser   
* Role: Bruiser   


== Strategy Tips ==
== Strategy Tips ==

Revision as of 21:32, 2 October 2025

Ogre
Ogre character
Ogre
Unlock Kill 15,000 Goblins and get the Axe.
Default Weapon Axe
RNG Blessing Gain 1% damage per level.
Role Bruiser
Stats
Defensive
Max HP 140 (+40)
Armor 6% (+6%)
Shield
Evasion
Thorns
Offensive
Damage
Crit Chance
Attack Speed
Lifesteal
Utility
Move Speed 0.9x (-0.1x)
Luck -1% (-1%)
Pickup Range
Jump Height
Extra Jumps


Ogre is an unlockable character in Megabonk. It requires defeating **15,000 Goblins**. Ogre starts with the Axe and focuses on pure damage scaling.

How to Unlock

  • Defeat 15,000 Goblins across your runs.
  • Once achieved, purchase Ogre from the Unlocks tab in the Main Menu.

Traits

  • Default weapon: Axe
  • RNG Blessing: +1% Damage per level
  • Role: Bruiser

Strategy Tips

  • Ogre thrives in builds that maximize damage output and cleave potential.
  • Works well with Area of Effect upgrades and melee synergies.
  • Benefits from defensive boosts since high damage often draws enemy focus.