V1.0.12: Difference between revisions
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Created page with "= Version 1.0.12 Patch Notes = '''Release Date:''' October 8, 2025 '''Title:''' Leaderboard Fix & Final Swarm Update == Overview == This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes. It also introduces performance optimizations, balance adjustments, and new visual/audio additions. == TL;DR == * Leaderboards fixed and secured. * Final Swarm reworked to prevent extremely long runs. * Fixed an issue where crashes..." |
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''Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.'' | ''Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.'' | ||
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Revision as of 15:34, 8 October 2025
Version 1.0.12 Patch Notes
Release Date: October 8, 2025 Title: Leaderboard Fix & Final Swarm Update
Overview
This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes. It also introduces performance optimizations, balance adjustments, and new visual/audio additions.
TL;DR
- Leaderboards fixed and secured.
- Final Swarm reworked to prevent extremely long runs.
- Fixed an issue where crashes or Alt+F4 could corrupt save files.
- Weapon duration logic improved for more consistent projectile behavior.
- Major balancing changes to multiple items and abilities.
Changelog
Final Swarm
- Reworked to make endgame runs shorter and more dynamic.
- New ghost enemies now appear during the Final Swarm phase.
- Survival difficulty increased; crowd control effects like Executions or Black Holes are less dominant.
Game Updates
- Added Megachad’s Theme soundtrack.
- Improved FPS performance when using Dexecutioner and Black Hole abilities.
Stability & Other Fixes
- Fixed a rare issue causing save file corruption after crashes or forced exits.
- General optimization and performance improvements.
Bug Fixes
- Spaceman’s passive now correctly increases XP per level.
- Fixed Black Hole hitboxes being significantly larger than intended.
- Fixed Spiky Shield stacking issues.
- Adjusted projectile duration logic — weapons like Dexecutioner, Axe, and Sword now behave consistently at high duration values.
* This change improves projectile reliability and boosts most weapon types.
Balancing
- Chaos Tome: Reward bonus increased by 50%.
- Rolly Bones enemies (Desert) now move slower.
- Black Hole:
* Base size increased by 20%. * Proc coefficient reduced from 0.9 → 0.7 to match similar weapons (Sword, Axe, Aura, etc.). * (Proc Coefficient = multiplier for effects like Moldy Cheese or Spicy Meatball.)
- Bush’s Passive – Marksman: Cooldown reduced by 0.4s per 10 levels (from 5s base → 1s at level 100).
- Joe’s Dagger: Max damage scaling capped at 200 per minute (per dagger). Prevents excessive late-game scaling.
- XP Tome: XP gain reduced from 9% → 7%.
* Change based on community feedback; subject to future adjustment.
Leaderboards
- Fixed exploits that allowed players to disrupt leaderboards.
- Temporarily removed the All Leaderboards button (planned to return with character-specific boards).
- Added global anti-cheat list – flagged players will no longer appear on leaderboards.
Future Updates
Planned features currently in development include:
- Adjustable opacity for particles and projectiles.
- Full-size map with fog of war.
- Expanded tooltip details (e.g., weapon and stat information).
- In-game quest tracking and pinning options.
Longer-term goals:
- Multiplayer support.
- Additional maps, items, characters, and weapons.
Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.