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Created page with "= Version 1.0.12 Patch Notes = '''Release Date:''' October 8, 2025 '''Title:''' Leaderboard Fix & Final Swarm Update == Overview == This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes. It also introduces performance optimizations, balance adjustments, and new visual/audio additions. == TL;DR == * Leaderboards fixed and secured. * Final Swarm reworked to prevent extremely long runs. * Fixed an issue where crashes..."
 
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''Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.''
''Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.''
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Revision as of 15:34, 8 October 2025

Version 1.0.12 Patch Notes

Release Date: October 8, 2025 Title: Leaderboard Fix & Final Swarm Update

Overview

This update focuses on leaderboard stability, improved late-game pacing, and several important bug fixes. It also introduces performance optimizations, balance adjustments, and new visual/audio additions.

TL;DR

  • Leaderboards fixed and secured.
  • Final Swarm reworked to prevent extremely long runs.
  • Fixed an issue where crashes or Alt+F4 could corrupt save files.
  • Weapon duration logic improved for more consistent projectile behavior.
  • Major balancing changes to multiple items and abilities.

Changelog

Final Swarm

  • Reworked to make endgame runs shorter and more dynamic.
  • New ghost enemies now appear during the Final Swarm phase.
  • Survival difficulty increased; crowd control effects like Executions or Black Holes are less dominant.

Game Updates

Stability & Other Fixes

  • Fixed a rare issue causing save file corruption after crashes or forced exits.
  • General optimization and performance improvements.

Bug Fixes

  • Spaceman’s passive now correctly increases XP per level.
  • Fixed Black Hole hitboxes being significantly larger than intended.
  • Fixed Spiky Shield stacking issues.
  • Adjusted projectile duration logic — weapons like Dexecutioner, Axe, and Sword now behave consistently at high duration values.
 * This change improves projectile reliability and boosts most weapon types.

Balancing

  • Chaos Tome: Reward bonus increased by 50%.
  • Rolly Bones enemies (Desert) now move slower.
  • Black Hole:
 * Base size increased by 20%.  
 * Proc coefficient reduced from 0.9 → 0.7 to match similar weapons (Sword, Axe, Aura, etc.).  
 * (Proc Coefficient = multiplier for effects like Moldy Cheese or Spicy Meatball.)
  • Bush’s Passive – Marksman: Cooldown reduced by 0.4s per 10 levels (from 5s base → 1s at level 100).
  • Joe’s Dagger: Max damage scaling capped at 200 per minute (per dagger). Prevents excessive late-game scaling.
  • XP Tome: XP gain reduced from 9% → 7%.
 * Change based on community feedback; subject to future adjustment.

Leaderboards

  • Fixed exploits that allowed players to disrupt leaderboards.
  • Temporarily removed the All Leaderboards button (planned to return with character-specific boards).
  • Added global anti-cheat list – flagged players will no longer appear on leaderboards.

Future Updates

Planned features currently in development include:

  • Adjustable opacity for particles and projectiles.
  • Full-size map with fog of war.
  • Expanded tooltip details (e.g., weapon and stat information).
  • In-game quest tracking and pinning options.

Longer-term goals:

  • Multiplayer support.
  • Additional maps, items, characters, and weapons.

Version 1.0.12 focuses on fixing leaderboard issues, improving late-game pacing, and preparing the foundation for future content updates.