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= Version 1.0.12 Patch Notes =
= Version 1.0.12 Patch Notes =
'''Release Date:''' October 8, 2025
'''Release Date:''' October 8, 2025
'''Title:''' Leaderboard Fix & Final Swarm Update
'''Title:''' Leaderboard Fix & Final Swarm Update


== Overview ==
== Buffed & Nerfed Summary ==
This update focuses on '''leaderboard security''', '''late-game balance''', and '''performance improvements'''.
;'''Buffed'''
The patch introduces new Final Swarm mechanics, bug fixes related to crashes, and various weapon and tome balance adjustments.
* [[Chaos Tome]] – Reward bonus increased by 50%.
* [[Black Hole]] – Default size increased by 20%.
* [[Bush]] – Marksman passive cooldown now scales faster (–0.4s every 10 levels, capped at 1s at level 100).
* [[Dexecutioner]], [[Axe]], and [[Sword]] – Projectile behavior improved at high duration values.
* General projectile weapons – Improved reliability and reduced projectile loss.


== TL;DR ==
;'''Nerfed'''
* Leaderboards fixed and secured
* [[XP Tome]] – XP gain reduced from 9% → 7%.
* Final Swarm redesigned to prevent extremely long runs
* [[Black Hole]] – Proc coefficient reduced (0.9 → 0.7) to match similar weapons ([[Sword]], [[Axe]], [[Aura]]).
* Fixed an issue where crashes or Alt+F4 could corrupt save files
* [[Joes Dagger|Joe’s Dagger]] – Damage growth capped at 200 per minute × number of daggers.
* Weapon duration logic improved for consistent projectile behavior
* Rolly Bones enemies – Slower movement speed to reduce late-game farming efficiency.
* Several buffs and nerfs applied


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----


== Buffed ==
== Overview ==
* '''[[Chaos Tome]]''' reward bonus increased by '''50%'''
This update focuses on improving leaderboard stability, reworking the Final Swarm mechanics to shorten excessively long runs, and refining overall balance and performance.
* '''[[Black Hole]]''' default size increased by '''20%'''
Several weapons, tomes, and passives have been adjusted for fairer gameplay and smoother scaling.
* '''[[Bush]] – Marksman Passive''' cooldown scales better (−0.4 s every 10 levels, caps at 1 s at level 100)
* '''[[Dexecutioner]]''', '''[[Axe]]''', '''[[Sword]]''' projectile behavior improved under high duration
* '''Projectile weapons (general)''' more reliable firing and fewer dead projectiles


== Nerfed ==
== TL;DR ==
* '''[[XP Tome]]''' XP gain reduced '''9% → 7%'''
* Leaderboards fixed and secured.
* '''[[Black Hole]]''' proc coefficient reduced '''0.9 → 0.7''' to match [[Sword]], [[Axe]], [[Aura]]
* Final Swarm redesigned to prevent multi-hour runs.
* '''[[Joes Dagger|Joe’s Dagger]]''' max damage scaling capped at '''200 per minute × number of daggers'''
* Crash and Alt+F4 save corruption issue resolved.
* '''Rolly Bones''' enemies made slower to reduce Desert exploit potential
* Weapon duration logic improved.
 
* Multiple balance adjustments (buffs and nerfs).
== Fixed ==
* Leaderboards exploits and instability
* Crash or Alt+F4 save corruption
* '''[[Spaceman]]''' passive XP scaling now functions correctly
* '''[[Black Hole]]''' hitbox size corrected
* Spiky Shield stacking behavior corrected
* FPS optimizations, especially with '''[[Dexecutioner]]''' and '''[[Black Hole]]'''


----
----


== Changelog Details ==
== Changelog ==


=== Final Swarm Rework ===
=== Final Swarm ===
* Endgame pacing adjusted to avoid multi-hour survival runs
The Final Swarm phase has been redesigned to reduce the extreme length of late-game runs
* New ghost enemies added to the Final Swarm phase
New ghost enemies now appear, and control-heavy abilities such as [[Black Hole]] or executions are less dominant
* Executes and crowd-control effects like [[Black Hole]] are less dominant
The goal is to make the final phase faster, more dynamic, and challenging.


=== Game Updates ===
=== Game Updates ===
* Added '''[[Megachad]]’s Theme''' soundtrack
* Added '''[[Megachad]]’s Theme''' as a new soundtrack
* General FPS improvements in effect-heavy scenarios
* Optimized FPS performance when using '''[[Dexecutioner]]''' and '''[[Black Hole]]'''.
 
=== Stability ===
* Improved save-file protection and crash recovery
* Other minor optimizations


----
=== Stability & Fixes ===
* Resolved a rare issue causing corrupted save files after crashes or forced exits. 
* Improved general stability and performance. 
* Fixed exploits that caused leaderboard instability or manipulation. 
* Fixed incorrect hitbox scaling for '''[[Black Hole]]''' projectiles. 
* '''[[Spaceman]]’s passive''' now correctly provides XP per level. 
* Fixed stacking issues with Spiky Shield. 
* Improved projectile duration logic to prevent weapons from prematurely stopping fire.


== Leaderboards ==
=== Balancing ===
* Backend security hardened to prevent manipulation
* '''[[Chaos Tome]]:''' Reward bonus increased by 50%. 
* Temporarily removed All Leaderboards button pending character-specific boards
* '''[[Black Hole]]:''' Default size increased by 20%; proc coefficient reduced (0.9 → 0.7). 
* Global anti-cheat list added, flagged players hidden from leaderboards
* '''[[Bush]] – Marksman Passive:''' Cooldown reduced by 0.4s per 10 levels (caps at 1s at level 100). 
* '''[[Joes Dagger|Joe’s Dagger]]:''' Max damage growth capped at 200 per minute × number of daggers to prevent extreme late-game scaling. 
* '''[[XP Tome]]:''' XP gain reduced from 9% → 7%. 
* '''Rolly Bones:''' Movement speed reduced for better combat pacing. 
* Weapons such as [[Dexecutioner]], [[Axe]], and [[Sword]] now function correctly under high duration values, ensuring smoother projectile behavior.


----
=== Leaderboards ===
* Backend secured and exploits removed. 
* Temporarily removed “All Leaderboards” until character-specific boards are implemented. 
* Added a permanent global ban list for cheaters — banned users no longer appear on leaderboards.


== Future Updates ==
=== Future Updates ===
Planned and in progress:
Planned and upcoming improvements include:
* Particle and projectile opacity setting
* Adjustable opacity for particles and projectiles. 
* Full-sized map with fog of war
* Full-sized map with fog of war
* Expanded hover tooltips for weapons and stats
* Expanded hover tooltips for weapons and stats
* In-game quest tracking and pinning
* In-game quest tracking and pinning options. 


Longer-term goals:
Long-term goals:
* Multiplayer
* Multiplayer support. 
* Additional maps, items, weapons, and characters
* New maps, weapons, characters, and items.


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''Version 1.0.12 improves stability, fixes leaderboards, and sets the stage for larger content updates.''
''Version 1.0.12 strengthens leaderboard integrity, balances weapon progression, and lays the groundwork for upcoming major content updates.''


=== Navigation ===
=== Navigation ===
* [[Patch Notes|← Back to Version History]]
* [[Patch Notes|← Back to Version History]]
* [[Main Page|Megabonk Wiki Home]]
* [[Main Page|Megabonk Wiki Home]]
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Latest revision as of 15:42, 8 October 2025

Version 1.0.12 Patch Notes

Release Date: October 8, 2025 Title: Leaderboard Fix & Final Swarm Update

Buffed & Nerfed Summary

Buffed
  • Chaos Tome – Reward bonus increased by 50%.
  • Black Hole – Default size increased by 20%.
  • Bush – Marksman passive cooldown now scales faster (–0.4s every 10 levels, capped at 1s at level 100).
  • Dexecutioner, Axe, and Sword – Projectile behavior improved at high duration values.
  • General projectile weapons – Improved reliability and reduced projectile loss.
Nerfed
  • XP Tome – XP gain reduced from 9% → 7%.
  • Black Hole – Proc coefficient reduced (0.9 → 0.7) to match similar weapons (Sword, Axe, Aura).
  • Joe’s Dagger – Damage growth capped at 200 per minute × number of daggers.
  • Rolly Bones enemies – Slower movement speed to reduce late-game farming efficiency.

Overview

This update focuses on improving leaderboard stability, reworking the Final Swarm mechanics to shorten excessively long runs, and refining overall balance and performance. Several weapons, tomes, and passives have been adjusted for fairer gameplay and smoother scaling.

TL;DR

  • Leaderboards fixed and secured.
  • Final Swarm redesigned to prevent multi-hour runs.
  • Crash and Alt+F4 save corruption issue resolved.
  • Weapon duration logic improved.
  • Multiple balance adjustments (buffs and nerfs).

Changelog

Final Swarm

The Final Swarm phase has been redesigned to reduce the extreme length of late-game runs. New ghost enemies now appear, and control-heavy abilities such as Black Hole or executions are less dominant. The goal is to make the final phase faster, more dynamic, and challenging.

Game Updates

Stability & Fixes

  • Resolved a rare issue causing corrupted save files after crashes or forced exits.
  • Improved general stability and performance.
  • Fixed exploits that caused leaderboard instability or manipulation.
  • Fixed incorrect hitbox scaling for Black Hole projectiles.
  • Spaceman’s passive now correctly provides XP per level.
  • Fixed stacking issues with Spiky Shield.
  • Improved projectile duration logic to prevent weapons from prematurely stopping fire.

Balancing

  • Chaos Tome: Reward bonus increased by 50%.
  • Black Hole: Default size increased by 20%; proc coefficient reduced (0.9 → 0.7).
  • Bush – Marksman Passive: Cooldown reduced by 0.4s per 10 levels (caps at 1s at level 100).
  • Joe’s Dagger: Max damage growth capped at 200 per minute × number of daggers to prevent extreme late-game scaling.
  • XP Tome: XP gain reduced from 9% → 7%.
  • Rolly Bones: Movement speed reduced for better combat pacing.
  • Weapons such as Dexecutioner, Axe, and Sword now function correctly under high duration values, ensuring smoother projectile behavior.

Leaderboards

  • Backend secured and exploits removed.
  • Temporarily removed “All Leaderboards” until character-specific boards are implemented.
  • Added a permanent global ban list for cheaters — banned users no longer appear on leaderboards.

Future Updates

Planned and upcoming improvements include:

  • Adjustable opacity for particles and projectiles.
  • Full-sized map with fog of war.
  • Expanded hover tooltips for weapons and stats.
  • In-game quest tracking and pinning options.

Long-term goals:

  • Multiplayer support.
  • New maps, weapons, characters, and items.

Version 1.0.12 strengthens leaderboard integrity, balances weapon progression, and lays the groundwork for upcoming major content updates.

Navigation