Ogre: Difference between revisions
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MegaMonke213 (talk | contribs) m Changed the Trait to the correct name |
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| unlock = Kill 15,000 Goblins and get the Axe. | | unlock = Kill 15,000 Goblins and get the Axe. | ||
| weapon = [[Axe]] | | weapon = [[Axe]] | ||
| blessing = Gain 1% damage per level. | | blessing = Gain 1.5% damage per level. | ||
| role = Bruiser | | role = Bruiser | ||
| max_hp = 140 (+40) | | max_hp = 140 (+40) | ||
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== Traits == | == Traits == | ||
* Default weapon: [[Axe]] | * Default weapon: [[Axe]] | ||
* Warrior: +1% Damage per level | * Warrior: +1.5% Damage per level | ||
* Role: Bruiser | * Role: Bruiser | ||
Revision as of 20:38, 19 October 2025
Ogre is an unlockable character in Megabonk. It requires defeating 15,000 Goblins. Ogre starts with the Axe and focuses on pure damage scaling.
How to Unlock
- Defeat 15,000 Goblins across your runs.
- Once achieved, purchase Ogre from the Unlocks tab in the Main Menu.
Traits
- Default weapon: Axe
- Warrior: +1.5% Damage per level
- Role: Bruiser
Strategy Tips
- Ogre thrives in builds that maximize damage output and cleave potential.
- Works well with Area of Effect upgrades and melee synergies.
- Benefits from defensive boosts since high damage often draws enemy focus.
| Playable Characters in Megabonk |
|---|
