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World

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In the world of Megabonk, there are currently two playable maps. Which can be selected before playing.

General Context & Map Structure

  • Megabonk uses a map / tier structure: maps are themed areas (Forest, Desert), each has 3 tiers
  • To unlock the Desert map, you must reach the second stage of Forest Tier 2 with a specific character (CL4NK).
  • Each stage has a boss you must defeat (before a time limit or else a “Final Swarm” of enemies escalates) to access the teleporter to the next stage within a tier.
  • The maps have thematic and aesthetic variation to reflect their biome (e.g. environment, enemy types, background visuals) so each feels distinct.

Forest

"A green place full of trees, birds and great vibes. Also everything will try to kill you."

Description

The Forest has a more “lush,” green setting: the typical jungle/woodland feel. Trees, foliage, and natural terrain dominate. Full of natural obstacles such as trees, rocks and various medieval structures which act as collision points for the player and the enemies. Thanks to it's design, the enemies may blend more into the environment, making visibility and movement more meaningful. The background and “walls” or map edges might be tree lines, forest ridges, or dense vegetal growth to reinforce the forest aesthetic.

Gameplay Feel & Challenges

  • Because it’s the first and only playble map at the start, the difficulty in the Forest is relatively low in an early game. In the first waves of hostile NPCs which you always encounter are simple goblins which can be killed in one hit with all of the starting weapons.
  • The forest is the “gateway” biome. Meaning you will learn the movement, mechanics, explore, and unlock upgrades before unlocking more demanding environments and challenges

Progression & Bosses

  • Each forest stage ends with a boss fight. Once defeated, a teleporter or portal appears (if your tier allows moving forward) which lets you advance to the next stage.
  • To reach the Desert map, reach the second stage of the Forest Tier 2 using CL4NK that unlocks access to the Desert map which can now be selectable in the main menu before a new run.
Mini bosses
Bosses


Desert

"A hot, dry and dusty place."

Description

The Desert map contrasts the forest. more open space, sandy ground, fewer plants, heat haze, dunes or rock outcroppings. You might see cactus-like vegetation, cracked earth, dust clouds, or ruins to break the monotony of sand. The background might feature horizons with mesas, dunes, or distant rock formations to give a sense of vastness.

Gameplay Feel & Challenges

  • The Desert map is more challenging. Once unlocked, you’ll face tougher enemies, more aggressive spawns, and more open space which can make you exposed.
  • Visibility might be better in many cases (fewer obstructions), but that also means enemies can approach from more angles.
  • Terrain in desert may provide fewer hiding places or cover, making positioning and mobility more important.
  • Occuring Sandstorm is a special environmental/event condition that happens during runs. It's main purpose is to descrease players vision to minimum for a brief moment. Hiding enemies unless they are very close and makes exploration and navigation in the terrain much harder - if you manage to fully charge a Charge Shrine while a sandstorm is active, it counts toward the quest for the Tornado weapon. The game ensures at least one sandstorm per run on the Desert

Progression & Bosses

  • Same as forest, each desert stage ends in a boss fight. You defeat the boss, use the teleporter (if conditions met) to progress to another Stage
  • Desert tiers follow the same unlocking logic: beat Stage 1 in Desert Tier 1 to unlock Tier 2; beat Stage 2 in Tier 2 to unlock Tier 3.
Mini bosses
Bosses