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| name        = Monke
| name        = Monke
| image        = Monke.png
| image        = Monke.png
| unlock      = Find and release Monke from his cage in the Forest; also find the Bananarang in the Forest.
| unlock      = Find and release Monke from his cage in the Forest; also find the Bananarang in the Forest
| weapon      = Bananarang
| weapon      = [[Bananarang]]
| blessing    = Climb up walls. Also gain +2 Max HP per level.
| blessing    = Climb up walls. Also gain +2 Max HP per level
| role        = Brawler / High HP
| role        = Brawler / High HP
| max_hp      = 135 (+35)
| max_hp      = 135 (+35)
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== Traits ==
== Traits ==
* Default weapon: [[Bananarang]]   
* Default weapon: [[Bananarang]]   
* RNG Blessing: Can climb walls, +2 Max HP per level
* RNG Blessing: Can climb walls, +2 Max HP per level
* Role: Mobility / Tank 


== Strategy Tips ==
== Strategy Tips ==

Latest revision as of 21:37, 2 October 2025

Monke
Monke character
Monke
Unlock Find and release Monke from his cage in the Forest; also find the Bananarang in the Forest
Default Weapon Bananarang
RNG Blessing Climb up walls. Also gain +2 Max HP per level
Role Brawler / High HP
Stats
Defensive
Max HP 135 (+35)
Armor
Shield
Evasion
Thorns
Offensive
Damage 1.2x (+0.2x)
Crit Chance
Attack Speed
Lifesteal
Utility
Move Speed
Luck
Pickup Range
Jump Height 9 (+2)
Extra Jumps


Monke is an unlockable character in Megabonk. He is freed by exploring the Forest, finding the Gold Key, and unlocking his cage. Monke starts with the Bananarang and has both mobility and tank traits.

How to Unlock

  • Explore the Forest and locate the Bananarang.
  • Find the Gold Key and use it to unlock Monke’s cage.
  • Afterward, unlock Monke from the Main Menu → Unlocks tab.

Traits

  • Default weapon: Bananarang
  • RNG Blessing: Can climb walls, +2 Max HP per level

Strategy Tips

  • Wall climbing provides strong positioning advantages in crowded fights.
  • Bonus HP per level makes Monke scale defensively into long runs.
  • Synergizes with builds that emphasize survivability and map control.