User contributions for AziSlays
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28 October 2025
- 05:4505:45, 28 October 2025 diff hist +17 Armor Tome →Effects current
- 05:4205:42, 28 October 2025 diff hist +603 Armor Tome →Effects
- 05:3805:38, 28 October 2025 diff hist +93 Armor Tome →Synergies: I agree & see where ya'll were coming from with these but I don't think the phrasing was very good so I made it a bit clearer
- 05:2905:29, 28 October 2025 diff hist −168 Size Tome →Notes: my dumb ass misclicked and didn't actually remove the info I was criticizing the first time lmao. Oh and "Considered one of the most universally useful Tomes." just sounds like the writer's opinion. You can do just fine without Size upgrades, but they are nice. I don't think this tome really needs any notes, the other sections got it covered.
- 05:1905:19, 28 October 2025 diff hist −46 Size Tome →Strategy Tips: bruh this is an auto shooter. wtf aiming are you talking about beginners doing when the only 2 weps you can aim are Sniper & Shotgun? Neither of those are unlocked by default.
- 05:0405:04, 28 October 2025 diff hist +19 Size Tome →Synergies
- 05:0205:02, 28 October 2025 diff hist +544 Size Tome →Effects
- 04:5904:59, 28 October 2025 diff hist +131 Bloody Tome →Effects current
- 04:5804:58, 28 October 2025 diff hist +23 Bloody Tome →Notes
- 04:5604:56, 28 October 2025 diff hist −1 Bloody Tome →Strategy Tips
- 04:5504:55, 28 October 2025 diff hist +30 Bloody Tome →Synergies
- 04:5404:54, 28 October 2025 diff hist −68 Bloody Tome →Synergies: Higher damage = less hits to kill. Damage tome (and Precision tome which ya'll other writers are sleeping on it seems) is not a real synergy and if anything may be considered an anti-synergy.
- 04:5004:50, 28 October 2025 diff hist +528 Bloody Tome →Effects
- 04:4704:47, 28 October 2025 diff hist +44 Regen Tome →Synergies current
- 04:4504:45, 28 October 2025 diff hist −107 Regen Tome →Synergies: Lifesteal has no real synergy with HP Regen, if anything they are stepping on each others toes by wasting potential on redundancy that just isn't as valuable as having more damage to prevent taking damage as often or ways to mitigate damage to make that healing more impactful. Shield seems like an odd synergy as if you can go long enough without taking hits for shield to regenerate, you should be able to just heal the health you have missing.
- 04:3804:38, 28 October 2025 diff hist +685 Regen Tome →Effects
- 04:3404:34, 28 October 2025 diff hist +23 Silver Tome →Effects current
- 04:3304:33, 28 October 2025 diff hist +518 Silver Tome →Effects
- 04:3204:32, 28 October 2025 diff hist +132 Shield Tome →Effects current
- 04:3004:30, 28 October 2025 diff hist +187 Shield Tome →Strategy Tips
- 04:2604:26, 28 October 2025 diff hist +547 Shield Tome →Effects
- 04:2304:23, 28 October 2025 diff hist −66 Cooldown Tome →Synergies current
- 04:2004:20, 28 October 2025 diff hist +603 Projectile Speed Tome →Effects current
- 04:1604:16, 28 October 2025 diff hist −76 Projectile Speed Tome →Strategy Tips
- 04:1404:14, 28 October 2025 diff hist +8 Precision Tome →Strategy Tips
- 04:1404:14, 28 October 2025 diff hist +147 Precision Tome →Strategy Tips
- 04:0904:09, 28 October 2025 diff hist +690 Precision Tome →Effects: clarified the wording and added the table
- 03:5903:59, 28 October 2025 diff hist +627 Luck Tome →Effects current
- 03:5203:52, 28 October 2025 diff hist +136 Luck Tome →Synergies: Made some synergy clearer & added info on an alternative to Golden Tome.
- 02:5202:52, 28 October 2025 diff hist −90 Precision Tome →Synergies: Luck Tome's inclusion here is useless. It's not a synergy if it's true with every single tome in the game.
- 02:4502:45, 28 October 2025 diff hist +19 Knockback Tome →Synergies current
- 02:4102:41, 28 October 2025 diff hist −65 Knockback Tome →Strategy Tips
- 02:4002:40, 28 October 2025 diff hist +534 Knockback Tome →Effects
- 02:3902:39, 28 October 2025 diff hist +49 Health Tome →Strategy Tips current
- 02:3702:37, 28 October 2025 diff hist −62 Health Tome →Synergies
- 02:3602:36, 28 October 2025 diff hist +419 Health Tome →Effects
- 02:3502:35, 28 October 2025 diff hist +33 Health Tome →Synergies
- 02:2802:28, 28 October 2025 diff hist +582 Golden Tome →Effects
- 02:2702:27, 28 October 2025 diff hist +575 Evasion Tome →Effects current
- 02:1702:17, 28 October 2025 diff hist +362 Damage Tome →Strategy Tips: previously mentioned strategy did not factor a lot of variables. Calling it a must-have is quite an exaggeration. Sorry to whoever wrote this bit before but the numbers don't lie.
- 02:0702:07, 28 October 2025 diff hist +479 Damage Tome →Effects
- 02:0602:06, 28 October 2025 diff hist +555 Cooldown Tome →Effects
- 02:0402:04, 28 October 2025 diff hist +467 Agility Tome →Effects current
27 October 2025
- 23:2523:25, 27 October 2025 diff hist +4 Wrench No edit summary
- 23:2423:24, 27 October 2025 diff hist +41 Charge Shrine No edit summary
- 23:2223:22, 27 October 2025 diff hist +8,031 N Charge Shrine Created page with "thumb|right|A Charge Shrine seen in its natural habitat Charge Shrines are objects that can be found around each stage that will provide stat bonuses if you stand nearby them for several seconds. When close enough to begin charging a Charge Shrine a colored bubble will appear around it to show the area you must remain to continue charging the shrine. Charging progress is reset quickly upon leaving the designated area and your current progress..." Tag: Visual edit: Switched
- 23:0623:06, 27 October 2025 diff hist +37 N File:Charge Shrine.png Stand here to suck less current
- 20:2020:20, 27 October 2025 diff hist −28 Stats →Overheal: HP Regen does not allow you to Overheal (at least without other items) and should not be listed as a method of gaining overheal on it's own.
- 20:0020:00, 27 October 2025 diff hist −18 XP Tome →Synergies
- 05:2605:26, 27 October 2025 diff hist −19 Aura →Upgrades: attack speed is not an upgrade stat Aura (nor any other weapon currently in the game) can recieve and should not have been listed. Tag: Visual edit