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fixed the infobox and unified code to match other weapon pages. Added upgrade table. Removed the 2nd synergy bit about high damage AoE weapons because I genuinely cannot fathom how anyone things pairing a weapon that holds enemies in place and a weapon with projectiles that spawn on you and never move (Mines) could ever be a good combo, and like I've said on many other pages we don't need to tell people the same info twice. Added bit about Bloodmark synergy.
 
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{{Infobox weapon
{{Infobox weapon
| name = Black Hole
| image = BlackHole.png
| type = Projectile, Crowd Control
| type = Projectile, Crowd Control
| description = Fires a singularity that pulls nearby enemies into its center.
| description = Shoots a black hole that pulls enemies in.
| unlock = Get the [[Knockback Tome]] to Level 10.
| unlock = Get the [[Knockback Tome]] to Level 10.
| upgrades = Damage, Duration, Projectile Count
| upgrades = Damage, Projectile Count, Duration, Size
| silver = 2
| silver = 2
| special = Groups enemies together, making them vulnerable to AoE attacks.
| special = Enemies hit are pulled towards the projectile.
}}
}}
The '''Black Hole''' is an advanced unlockable [[Weapons|weapon]] in ''Megabonk'' and is considered one of the most powerful crowd control tools in the game. Rather than dealing high direct damage, its primary purpose is to manipulate the battlefield by pulling large groups of enemies into a single, vulnerable cluster.
The '''Black Hole''' is an advanced unlockable [[Weapons|weapon]] in ''Megabonk'' and is considered one of the most powerful crowd control tools in the game. Rather than dealing high direct damage, its primary purpose is to manipulate the battlefield by pulling large groups of enemies into a single, vulnerable cluster.


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== Strategy and Synergies ==
== Strategy and Synergies ==
The Black Hole is the ultimate "setup" weapon. Its strategy revolves around creating dense enemy clusters and then obliterating them with a secondary Area of Effect (AoE) weapon. This makes it a key component in many of the most powerful builds in the game.
The Black Hole is the ultimate "setup" weapon. Its strategy revolves around creating dense enemy clusters and then obliterating them with a secondary Area of Effect (AoE) weapon. This makes it a useful component in many of the most powerful builds in the game.


* '''The Ultimate Combo Enabler:''' The core tactic is to fire a Black Hole into a horde of enemies and immediately follow up with a high-damage AoE attack. The grouped enemies will all be hit simultaneously, resulting in massive damage.
* '''Combo Enabler:''' The core tactic is to fire a Black Hole into a horde of enemies while having a high damage AoE weapon. The grouped enemies will all be hit simultaneously, resulting in massive damage.
* '''Key Synergies:'''
* '''Duration bonuses & Projectile Count:''' These are the most critical upgrades for the Black Hole. More Projectile Count means you can control multiple areas at once, while more Duration keeps enemies locked down for longer.
** '''High-Damage AoE Weapons:''' Works best with weapons like the [[Axe]], [[Mines]], and [[Poison Flask]]. The grouped enemies ensure full AoE efficiency.
* '''[[Unstable Transfusion]] / [[Bloody Cleaver]]:''' Black Holes may not deal much damage on their own but they can hit many times very quickly making them excellent for priming high HP enemies with Bloodmark to kill them faster.
** '''[[Duration Tome]] & [[Projectile Count]]:''' These are the most critical upgrades for the Black Hole. More Projectile Count means you can control multiple areas at once, while more Duration keeps enemies locked down for longer.
* '''[[Dexecutioner]]:''' Enemies held in place and grouped together by Black Holes are easy targets to roll for executes on.
** '''[[Spaceman]] (Character):''' The Black Hole is required to unlock the [[Spaceman]] and is considered his signature weapon.
** '''[[Dexecutioner]]:''' After the optimization fix, this combination no longer causes performance drops.


== Upgrades ==
== Upgrades ==
The Black Hole's upgrades focus on its control capabilities rather than raw power.
The Black Hole can receive the following upgrades upon leveling up:
* '''Damage'''
 
* '''Duration'''
<div style="margin:0 auto;overflow:auto;width:auto;max-width:100%">
* '''Projectile Count'''
{| class="wikitable"
|-
! Stat
! style="background-color: #20854b;" | Common
! style="background-color: #0c5582;" | Uncommon
! style="width: 60px; background-color: #7e0079;" | Rare
! style="width: 60px; background-color: #7e1011;" | Epic
! style="background-color: #897900;" | Legendary
|-
| Damage
| style="background-color: #0c321c;" | 1.3
| style="background-color: #021420;" | 1.5
| style="background-color: #200020;" | 1.8
| style="background-color: #200607;" | 2
| style="background-color: #322e02;" | 2.5
|-
| Projectile Count
| style="background-color: #0c321c;" | 1
| style="background-color: #021420;" | 1.2
| style="background-color: #200020;" | 1.4
| style="background-color: #200607;" | 1.6
| style="background-color: #322e02;" | 2
|-
| Duration
| style="background-color: #0c321c;" | 0.12s
| style="background-color: #021420;" | 0.14%
| style="background-color: #200020;" | 0.17s
| style="background-color: #200607;" | 0.19s
| style="background-color: #322e02;" | 0.24s
|-
| Size
| style="background-color: #0c321c;" | 13%
| style="background-color: #021420;" | 16%
| style="background-color: #200020;" | 18%
| style="background-color: #200607;" | 21%
| style="background-color: #322e02;" | 26%
|-
|}</div>


{{WeaponNav}}
{{WeaponNav}}

Latest revision as of 09:50, 29 October 2025

Black Hole
Type Projectile, Crowd Control
Description Shoots a black hole that pulls enemies in.
Unlock Get the Knockback Tome to Level 10.
Upgrades With Damage, Projectile Count, Duration, Size
Silver Reward 2
Special Effect Enemies hit are pulled towards the projectile.


The Black Hole is an advanced unlockable weapon in Megabonk and is considered one of the most powerful crowd control tools in the game. Rather than dealing high direct damage, its primary purpose is to manipulate the battlefield by pulling large groups of enemies into a single, vulnerable cluster.

As of Version 1.0.12, the Black Hole was adjusted with a mix of buffs, balance tweaks, and bug fixes to make it perform more consistently and efficiently.

Patch 1.0.12 Adjustments

  • Base size increased by +20%.
  • Proc coefficient reduced from 0.9 → 0.7 (now matches Sword, Axe, and Aura).
  • Hitbox and duration bugs fixed – projectiles no longer stop prematurely.
  • Duration Tome interaction corrected – duration scaling now works properly.
  • Performance optimized – significantly less FPS drop when combined with Dexecutioner.

How to Unlock

To unlock the Black Hole, players must take the Knockback Tome during a run and upgrade it to Level 10.

The Knockback Tome is a starter tome available from the beginning of the game. The easiest way to complete this is to start a run, select the Knockback Tome, and prioritize all of its level-ups. After the condition is met, the Black Hole must be purchased from the Unlocks tab for 2 Silver.

Strategy and Synergies

The Black Hole is the ultimate "setup" weapon. Its strategy revolves around creating dense enemy clusters and then obliterating them with a secondary Area of Effect (AoE) weapon. This makes it a useful component in many of the most powerful builds in the game.

  • Combo Enabler: The core tactic is to fire a Black Hole into a horde of enemies while having a high damage AoE weapon. The grouped enemies will all be hit simultaneously, resulting in massive damage.
  • Duration bonuses & Projectile Count: These are the most critical upgrades for the Black Hole. More Projectile Count means you can control multiple areas at once, while more Duration keeps enemies locked down for longer.
  • Unstable Transfusion / Bloody Cleaver: Black Holes may not deal much damage on their own but they can hit many times very quickly making them excellent for priming high HP enemies with Bloodmark to kill them faster.
  • Dexecutioner: Enemies held in place and grouped together by Black Holes are easy targets to roll for executes on.

Upgrades

The Black Hole can receive the following upgrades upon leveling up:

Stat Common Uncommon Rare Epic Legendary
Damage 1.3 1.5 1.8 2 2.5
Projectile Count 1 1.2 1.4 1.6 2
Duration 0.12s 0.14% 0.17s 0.19s 0.24s
Size 13% 16% 18% 21% 26%