Dice: Difference between revisions
getting the Luck tome to Lv12 is "difficult"? lmao what? maybe if you're only doing attempts in tier 1 runs. oh ye I fixed the infobox and unified code you know the drill I just had to poke fun at the skill issueism. (for real though don't take this too seriously I'm just messing around) |
added upgrade table. added tons of info to the synergy section. removed Luck Tome synergy bit because wikis should never pass off unconfirmed tin foil theories as a synergy. It was wrong btw I tested it myself https://youtu.be/w3--gyGAQ7k?si=SGU8hzY0ZnPggLP8 |
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== Strategy and Synergies == | == Strategy and Synergies == | ||
The Dice is a "snowball" weapon; it starts off weak and inconsistent but can grow to incredible power | The Dice is a "snowball" weapon; it starts off weak and inconsistent but can grow to incredible power over time if you play into its gimmick. The entire strategy revolves around its special effect. | ||
* '''Permanent Crit Scaling:''' Every time the Dice "rolls" a 6 for damage, its own | * '''Permanent Crit Scaling:''' Every time the Dice "rolls" a 6 for damage, its own Crit Chance is increased by 0.5% for the rest of the run. This effect has no limit. | ||
* ''' | * '''Projectile Count & Attack Speed bonuses:''' These two stats both play into Dice's gimmick by allowing you to roll for 6's more often. The more rolls you do, the faster you will scale up Crit Chance. | ||
* '''Crit Damage bonuses:''' Since the Dice's Crit Chance will scale up naturally over time, every point of Crit Damage becomes exponentially more valuable as the run progresses. | |||
'''Upgrade Priority:'''<br> | |||
- '''Damage''' upgrades increase all of your damage rolls by that value. It feels a lot less bad to roll a 3 as your minimum than it does to roll a 1. Highest priority alongside Projectile Count.<br> | |||
- '''Projectile Count''' upgrades are essential for this weapon as they increase dps and play perfectly into its gimmick. Highest priority alongside damage until you have around 10 Projectiles. At 10 or more Projectiles its priority should be decreased to the same as Crit Damage. At 20 or more Projectiles its priority should be decreased to below Crit Damage.<br> | |||
- '''Crit Damage''' upgrades pair very well with the Crit Chance gains this weapon will receive over time. High priority upgrade but not as important as Damage or early Projectile Count upgrades.<br> | |||
- '''Size''' upgrades allow this weapon to hit more enemies at once on impact. This will help with handling swarms of enemies but each Dice can only roll for damage once so it will not help scale Crit Chance. Nice to have a bit of but do not prioritize it over the upgrades above.<br> | |||
- '''Crit Chance''' upgrades are just ok. They're better than taking unneeded Projectile Speed but it's hard to see the value in taking it over any other stat considering those won't scale up naturally over time.<br> | |||
- '''Projectile Speed''' upgrades are nice to have a few of but you can likely gain enough of this stat through [[Charge Shrine]] bonuses that you shouldn't need too many of these to make Dice feel fast enough. Never prioritize this stat unless you have somehow gotten none of it and are already halfway through stage 3 of the run. | |||
'''Best Characters:'''<br> | |||
- [[Bush]] gains 1% Crit Damage per level which pairs very well with Dice's infinite Crit Chance scaling.<br> | |||
- [[Noelle]] gains 1% Size per level which completely eliminates the need to take Size upgrades while still being able to hit entire swarms of enemies at once. | |||
== Upgrades == | == Upgrades == | ||
The | The can receive the following upgrades upon leveling up: | ||
<div style="margin:0 auto;overflow:auto;width:auto;max-width:100%"> | |||
{| class="wikitable" | |||
|- | |||
! Stat | |||
! style="background-color: #20854b;" | Common | |||
! style="background-color: #0c5582;" | Uncommon | |||
! style="width: 60px; background-color: #7e0079;" | Rare | |||
! style="width: 60px; background-color: #7e1011;" | Epic | |||
! style="background-color: #897900;" | Legendary | |||
|- | |||
| Damage | |||
| style="background-color: #0c321c;" | 2 | |||
| style="background-color: #021420;" | 2.4 | |||
| style="background-color: #200020;" | 2.8 | |||
| style="background-color: #200607;" | 3.2 | |||
| style="background-color: #322e02;" | 4 | |||
|- | |||
| Crit Chance | |||
| style="background-color: #0c321c;" | 10% | |||
| style="background-color: #021420;" | 12% | |||
| style="background-color: #200020;" | 14% | |||
| style="background-color: #200607;" | 16% | |||
| style="background-color: #322e02;" | 20% | |||
|- | |||
| Crit Damage | |||
| style="background-color: #0c321c;" | 20% | |||
| style="background-color: #021420;" | 24% | |||
| style="background-color: #200020;" | 28% | |||
| style="background-color: #200607;" | 32% | |||
| style="background-color: #322e02;" | 40% | |||
|- | |||
| Projectile Count | |||
| style="background-color: #0c321c;" | 1 | |||
| style="background-color: #021420;" | 1.2 | |||
| style="background-color: #200020;" | 1.4 | |||
| style="background-color: #200607;" | 1.6 | |||
| style="background-color: #322e02;" | 2 | |||
|- | |||
| Projectile Speed | |||
| style="background-color: #0c321c;" | 0.2 | |||
| style="background-color: #021420;" | 0.24 | |||
| style="background-color: #200020;" | 0.28 | |||
| style="background-color: #200607;" | 0.32 | |||
| style="background-color: #322e02;" | 0.4 | |||
|- | |||
| Size | |||
| style="background-color: #0c321c;" | 15% | |||
| style="background-color: #021420;" | 18% | |||
| style="background-color: #200020;" | 21% | |||
| style="background-color: #200607;" | 24% | |||
| style="background-color: #322e02;" | 30% | |||
|- | |||
|}</div> | |||
== Trivia == | == Trivia == | ||
Latest revision as of 04:22, 30 October 2025
The Dice is a high-risk, high-reward unlockable weapon in Megabonk. It is known for its random damage output and a unique mechanic that allows it to permanently scale its own Critical Hit Chance, potentially becoming one of the most powerful weapons in a long run.
How to Unlock
Unlocking the Dice is one of the most challenging tasks in the game due to its reliance on extreme luck. The process involves two major steps:
- Find the Luck Tome: First, you must find the Luck Tome, which has an exceptionally low 0.01% chance to drop from any enemy. This requires a significant amount of grinding.
- Level Up the Tome: Once you have successfully found and equipped the Luck Tome in a run, you must upgrade it to Level 12 within that same run.
After this condition is met, the Dice must be purchased from the Unlocks tab for 4 Silver.
Strategy and Synergies
The Dice is a "snowball" weapon; it starts off weak and inconsistent but can grow to incredible power over time if you play into its gimmick. The entire strategy revolves around its special effect.
- Permanent Crit Scaling: Every time the Dice "rolls" a 6 for damage, its own Crit Chance is increased by 0.5% for the rest of the run. This effect has no limit.
- Projectile Count & Attack Speed bonuses: These two stats both play into Dice's gimmick by allowing you to roll for 6's more often. The more rolls you do, the faster you will scale up Crit Chance.
- Crit Damage bonuses: Since the Dice's Crit Chance will scale up naturally over time, every point of Crit Damage becomes exponentially more valuable as the run progresses.
Upgrade Priority:
- Damage upgrades increase all of your damage rolls by that value. It feels a lot less bad to roll a 3 as your minimum than it does to roll a 1. Highest priority alongside Projectile Count.
- Projectile Count upgrades are essential for this weapon as they increase dps and play perfectly into its gimmick. Highest priority alongside damage until you have around 10 Projectiles. At 10 or more Projectiles its priority should be decreased to the same as Crit Damage. At 20 or more Projectiles its priority should be decreased to below Crit Damage.
- Crit Damage upgrades pair very well with the Crit Chance gains this weapon will receive over time. High priority upgrade but not as important as Damage or early Projectile Count upgrades.
- Size upgrades allow this weapon to hit more enemies at once on impact. This will help with handling swarms of enemies but each Dice can only roll for damage once so it will not help scale Crit Chance. Nice to have a bit of but do not prioritize it over the upgrades above.
- Crit Chance upgrades are just ok. They're better than taking unneeded Projectile Speed but it's hard to see the value in taking it over any other stat considering those won't scale up naturally over time.
- Projectile Speed upgrades are nice to have a few of but you can likely gain enough of this stat through Charge Shrine bonuses that you shouldn't need too many of these to make Dice feel fast enough. Never prioritize this stat unless you have somehow gotten none of it and are already halfway through stage 3 of the run.
Best Characters:
- Bush gains 1% Crit Damage per level which pairs very well with Dice's infinite Crit Chance scaling.
- Noelle gains 1% Size per level which completely eliminates the need to take Size upgrades while still being able to hit entire swarms of enemies at once.
Upgrades
The can receive the following upgrades upon leveling up:
| Stat | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 2 | 2.4 | 2.8 | 3.2 | 4 |
| Crit Chance | 10% | 12% | 14% | 16% | 20% |
| Crit Damage | 20% | 24% | 28% | 32% | 40% |
| Projectile Count | 1 | 1.2 | 1.4 | 1.6 | 2 |
| Projectile Speed | 0.2 | 0.24 | 0.28 | 0.32 | 0.4 |
| Size | 15% | 18% | 21% | 24% | 30% |
Trivia
- As of patch V1.0.4, the permanent Crit Chance increase from rolling a 6 applies only to the Dice weapon itself, not to the player's global stats.
