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fixed the infobox and unified code to match other weapon pages. Also removed redundant information from the synergy section.
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{{Infobox weapon
{{Infobox weapon
| type = Melee, Cleave
| type = Melee
| description = Slashes through multiple enemies
| description = Slashes through multiple enemies
| unlock = Starter Weapon
| unlock = Starter Weapon

Latest revision as of 06:06, 30 October 2025

Sword
Type Melee
Description Slashes through multiple enemies
Unlock Starter Weapon
Upgrades With Damage, Projectile Count, Knockback, Size
Silver Reward N/A
Special Effect None.


The Sword is one of the primary starter weapons available at the beginning of Megabonk. As a reliable and easy-to-use melee weapon, it is the default choice for the character Sir Oofie.

The Sword is not only a solid weapon for early runs but also a crucial tool for progression, as it is required to unlock two other powerful weapons.

Strategy and Synergies

The Sword is a straightforward weapon that excels at clearing enemies directly in front of the player. Its wide, sweeping arc can hit multiple targets at once.

  • Upgrade Path: The most effective upgrades for the Sword are Damage (more damage is always good), Projectile Count (to add more slashes per attack), and Size (to increase the width of its slash arc). Knockback is also valuable as a defensive upgrade pushing enemies away to create breathing room, but it will not result in hitting more enemies or killing them faster.

Upgrades

The Sword can receive upgrades in the following stats upon leveling up:

Stat Common Uncommon Rare Epic Legendary
Damage 2 2.4 2.8 3.2 4
Projectile Count 1 1.2 1.4 1.6 2
Knockback 0.5 0.6 0.7 0.8 1
Size 20% 24% 28% 32% 40%

Related Unlocks

The Sword is a key progression weapon required to unlock the following:

  • Axe: Unlocked by killing 2,000 enemies with the Sword.
  • Dexecutioner: Unlocked by killing 12,500 enemies with the Sword.