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Created page with "{{#seo: |description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds. |image=Megabonk-Weapons-Banner.png }} In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tack..."
 
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{{#seo:
= Weapons =
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
In ''Megabonk'', weapons define each run by shaping combat style, scaling stats, and unlocking new synergies.
|image=Megabonk-Weapons-Banner.png
There are currently '''29 weapons''', with seven available from the start and the rest unlocked through quests, challenges, or rare events.
}}
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.


This guide provides a comprehensive overview of all weapons, their unlock conditions, and how their stats scale with upgrades.
This page lists every weapon in the game, their unlock requirements, and special traits.


__TOC__
__TOC__


== All Weapons Quick Navigation ==
== Complete Weapons List ==
<gallery mode="packed-hover" heights="60px" style="text-align:center;">
The table below includes all weapons currently in ''Megabonk''.
File:Sword.png|Sword
File:Flamewalker.png|Flamewalker
File:Lightning_Staff.png|Lightning Staff
File:Firestaff.png|Firestaff
File:Chunkers.png|Chunkers
File:Bone.png|Bone
File:Bow.png|Bow
File:Revolver.png|Revolver
File:Aegis.png|Aegis
File:Bananarang.png|Bananarang
File:Aura.png|Aura
File:Axe.png|Axe
File:Space_Noodle.png|Space Noodle
File:Sniper_Rifle.png|Sniper Rifle
File:Slutty_Rocket.png|Slutty Rocket
File:Shotgun.png|Shotgun
File:Mines.png|Mines
File:Wireless_Dagger.png|Wireless Dagger
File:Frostwalker.png|Frostwalker
File:Tornado.png|Tornado
File:Dexecutioner.png|Dexecutioner
File:Blood_Magic.png|Blood Magic
File:Black_Hole.png|Black Hole
File:Poison_Flask.png|Poison Flask
File:Katana.png|Katana
File:Dragon's_Breath.png|Dragon's Breath
File:Dice.png|Dice
File:Hero_Sword.png|Hero Sword
File:Corrupted_Sword.png|Corrupted Sword
</gallery>


== Starter Weapons ==
{| class="wikitable sortable"
These seven weapons are available from the beginning of the game.
! Weapon !! Unlock Method !! Description
* '''Sword:''' Slashes through multiple enemies.
|-
* '''Flamewalker:''' Leaves a trail of fire behind you.
| [[File:Flamewalker.png|40px|alt=Flamewalker|link=Flamewalker]] [[Flamewalker]] || Available from start || Leaves a trail of fire behind the player.
* '''Lightning Staff:''' Summons lightning to smite nearby enemies.
|-
* '''Firestaff:''' Shoots fireballs that explode on impact.
| [[File:Sword.png|40px|alt=Sword|link=Sword]] [[Sword]] || Available from start || Slashes through multiple enemies.
* '''Chunkers:''' Summons chunky rocks that orbit around you.
|-
* '''Bone:''' Throws bones that bounce off enemies.
| [[File:Lightning_Staff.png|40px|alt=Lightning Staff|link=Lightning Staff]] [[Lightning Staff]] || Available from start || Summons lightning to smite nearby enemies.
* '''Bow:''' Shoots arrows that pierce through enemies.
|-
 
| [[File:Firestaff.png|40px|alt=Firestaff|link=Firestaff]] [[Firestaff]] || Available from start || Shoots fireballs that explode on impact.
== Unlockable Weapons ==
|-
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.
| [[File:Chunkers.png|40px|alt=Chunkers|link=Chunkers]] [[Chunkers]] || Available from start || Summons chunky rocks that orbit around you.
 
|-
{| class="wikitable sortable" style="width:100%;"
| [[File:Bone.png|40px|alt=Bone|link=Bone]] [[Bone]] || Available from start || Throws bouncing bones that ricochet off enemies.
! Weapon !! Description !! Unlock Condition !! Tips & Notes !! Upgrades With (+ Damage) !! Silver
|-
| [[File:Bow.png|40px|alt=Bow|link=Bow]] [[Bow]] || Available from start || Shoots arrows that pierce enemies.
|-
|-
| {{anchor|Revolver}} [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| [[File:Revolver.png|40px|alt=Revolver|link=Revolver]] [[Revolver]] || Kill 7,500 enemies || Fires multiple bullets; scales with crit and bounces.
| Fires multiple bullets.
| Kill 7,500 enemies.
| All enemy types on any map count toward the total.
| Crit Chance, Crit Damage, Projectile Bounces, Projectile Count
| 1
|-
|-
| {{anchor|Aegis}} [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| [[File:Aegis.png|40px|alt=Aegis|link=Aegis]] [[Aegis]] || Block 500 damage with Armor as Sir Oofie || Blocks attacks and emits shockwaves.
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
| Activate the Armor Tome or use Charge Shrines to increase Armor. The Armor Tome is unlocked by killing 5,000 enemies as Sir Oofie.
| Projectile Count, Knockback, Size
| 1
|-
|-
| {{anchor|Bananarang}} [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| [[File:Bananarang.png|40px|alt=Bananarang|link=Bananarang]] [[Bananarang]] || Find the hidden banana in the Forest || Throws bananas that return to the player.
| Throws bananas that return.
| Find the hidden banana in any Forest tier.
| Required to unlock the [[Monke]] character.
| Projectile Count, Projectile Speed, Size
| 1
|-
|-
| {{anchor|Aura}} [[File:Aura.png|40px|link=Aura]] [[Aura]]
| [[File:Aura.png|40px|alt=Aura|link=Aura]] [[Aura]] || Don’t take damage for 2 minutes || Damages enemies in an area; prevents damage and stuns.
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
| Best attempted on the first Forest stage where enemies are weaker.
| Size
| 1
|-
|-
| {{anchor|Axe}} [[File:Axe.png|40px|link=Axe]] [[Axe]]
| [[File:Axe.png|40px|alt=Axe|link=Axe]] [[Axe]] || Kill 2,000 enemies using Sword || Throws spinning axes that deal AoE damage.
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
| Can be done with any character by picking up the Sword, but easiest with [[Sir Oofie]]'s default weapon.
| Duration, Projectile Count, Size
| 1
|-
|-
| {{anchor|Space Noodle}} [[File:Space_Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| [[File:Space_Noodle.png|40px|alt=Space Noodle|link=Space Noodle]] [[Space Noodle]] || Complete Desert Tier 2 as Tony McZoom || Mysterious noodle weapon (WIP).
| TBD
| Complete Desert Tier 2 as [[Tony McZoom]].
| You must defeat the final boss of the stage as Tony.
| TBD
| 2
|-
|-
| {{anchor|Sniper Rifle}} [[File:Sniper_Rifle.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| [[File:Sniper_Rifle.png|40px|alt=Sniper Rifle|link=Sniper Rifle]] [[Sniper Rifle]] || Get Precision Tome to Level 10 || Fires piercing bullets; can be aimed manually.
| Fires piercing bullets. Can be manually aimed.
| Get the Precision Tome to Level 10.
| The Precision Tome increases Critical Hit Chance. Required to unlock the [[Bush]] character.
| Projectile Count, Size
| 2
|-
|-
| {{anchor|Slutty Rocket}} [[File:Slutty_Rocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| [[File:Slutty_Rocket.png|40px|alt=Slutty Rocket|link=Slutty Rocket]] [[Slutty Rocket]] || Kill 15,000 enemies as CL4NK || Fires homing missiles.
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
| [[CL4NK]] is unlocked by defeating the Forest Tier 1 boss.
| Crit Chance, Projectile Count, Projectile Speed
| 2
|-
|-
| {{anchor|Shotgun}} [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| [[File:Shotgun.png|40px|alt=Shotgun|link=Shotgun]] [[Shotgun]] || 5% chance from Desert Stage 2 Tumbleweed || Fires spread shots; strongest at close range.
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 2.
| You must complete Desert Tier 1 to access Tier 2.
| TBD
| 2
|-
|-
| {{anchor|Mines}} [[File:Mines.png|40px|link=Mines]] [[Mines]]
| [[File:Mines.png|40px|alt=Mines|link=Mines]] [[Mines]] || Kill 7,500 enemies with Slutty Rocket || Deploys explosive mines that trigger near enemies.
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
| Focus on runs where you can get the Slutty Rocket early.
| TBD
| 2
|-
|-
| {{anchor|Wireless Dagger}} [[File:Wireless_Dagger.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| [[File:Wireless_Dagger.png|40px|alt=Wireless Dagger|link=Wireless Dagger]] [[Wireless Dagger]] || Upgrade Lightning Staff to Level 15 || Throws smart daggers at enemies.
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
| The Lightning Staff is a starter weapon. Focus on upgrading it during a single run.
| Duration, Projectile Count, Projectile Bounces, Projectile Speed
| 2
|-
|-
| {{anchor|Frostwalker}} [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| [[File:Frostwalker.png|40px|alt=Frostwalker|link=Frostwalker]] [[Frostwalker]] || Freeze 1,000 enemies with Ice Cube || Freezes and damages enemies in an area.
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the Ice Cube item.
| The Ice Cube is a Legendary item, so finding it depends on luck. Once found, try to hit large groups.
| Duration, Size
| 2
|-
|-
| {{anchor|Tornado}} [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| [[File:Tornado.png|40px|alt=Tornado|link=Tornado]] [[Tornado]] || Charge a Shrine during a Sandstorm in Desert || Summons tornadoes that knock enemies back.
| Sends out tornadoes that knock enemies back.
| Charge a Charge Shrine during a Sandstorm on any Desert stage.
| Wait near a shrine for a sandstorm to begin, then immediately activate the shrine.
| Projectile Count, Projectile Speed, Knockback, Size
| 2
|-
|-
| {{anchor|Dexecutioner}} [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| [[File:Dexecutioner.png|40px|alt=Dexecutioner|link=Dexecutioner]] [[Dexecutioner]] || Kill 12,500 enemies with Sword || Piercing blade with chance to execute.
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
| Play on higher difficulties to increase monster spawns and grind kills.
| Crit Chance, Projectile Count, Size
| 2
|-
|-
| {{anchor|Blood Magic}} [[File:Blood_Magic.png|40px|link=Blood Magic]] [[Blood Magic]]
| [[File:Blood_Magic.png|40px|alt=Blood Magic|link=Blood Magic]] [[Blood Magic]] || Get Bloody Tome to Level 12 || Summons blood magic; 5% chance to increase Max HP on kill.
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the Bloody Tome to Level 12.
| The Bloody Tome (unlocks at 12,500 total kills) increases Lifesteal.
| Projectile Count, Size
| 2
|-
|-
| {{anchor|Black Hole}} [[File:Black_Hole.png|40px|link=Black Hole]] [[Black Hole]]
| [[File:Black_Hole.png|40px|alt=Black Hole|link=Black Hole]] [[Black Hole]] || Get Knockback Tome to Level 10 || Creates a black hole that pulls enemies inward.
| Shoots a black hole that pulls enemies in.
| Get the Knockback Tome to Level 10.
| The Knockback Tome is a starter tome. Focus on upgrading it during a run.
| Duration, Projectile Count
| 2
|-
|-
| {{anchor|Poison Flask}} [[File:Poison_Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| [[File:Poison_Flask.png|40px|alt=Poison Flask|link=Poison Flask]] [[Poison Flask]] || Defeat Desert Scorpion miniboss 3 times || Throws toxic flasks that poison enemies.
| Throws flasks that poison enemies in an area.
| Kill the Scorpion Miniboss in the Desert 3 times.
| This miniboss can spawn at various points during a Desert run.
| Duration, Projectile Count, Projectile Speed, Size
| 2
|-
|-
| {{anchor|Katana}} [[File:Katana.png|40px|link=Katana]] [[Katana]]
| [[File:Katana.png|40px|alt=Katana|link=Katana]] [[Katana]] || 5% chance from Desert Stage 1 Tumbleweed || Sharp blade that targets nearest enemy.
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
| Chase and break every Tumbleweed you see.
| Crit Chance, Crit Damage, Projectile Count, Size
| 2
|-
|-
| {{anchor|Dragon's Breath}} [[File:Dragon's_Breath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| [[File:Dragons_Breath.png|40px|alt=Dragon’s Breath|link=Dragon’s Breath]] [[Dragon’s Breath]] || Kill 1,000 Wisps as Fox in Desert || Fires dragon flames in the movement direction.
| Fires dragon's breath in your movement direction.
| Kill 1,000 Wisps as [[Fox]] on the Desert map.
| Wisps are the ghost-like enemies found in the Desert.
| TBD
| 2
|-
|-
| {{anchor|Dice}} [[File:Dice.png|40px|link=Dice]] [[Dice]]
| [[File:Dice.png|40px|alt=Dice|link=Dice]] [[Dice]] || Get Luck Tome to Level 12 || Throws dice that deal 1–6 damage; crit chance increases on rolling 6.
| Throws a dice that deals 1-6 damage.
| Get the Luck Tome to Level 12.
| Rolling a 6 permanently increases Crit Chance for the Dice. The Luck Tome itself has a very low drop chance.
| Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
| 4
|-
|-
| {{anchor|Hero Sword}} [[File:Hero_Sword.png|40px|link=Hero Sword]] [[Hero Sword]]
| [[File:Hero_Sword.png|40px|alt=Hero Sword|link=Hero Sword]] [[Hero Sword]] || Defeat Stage Boss without items/shrines || Slashes enemies and fires slashing projectiles.
| Slashes and fires a slashing projectile.
| Defeat a Stage Boss without picking up any items, powerups, or using shrines.
| You can still upgrade your weapons and tomes from level-ups. Actively avoid chests and items on the ground.
| Projectile Count, Knockback, Size
| 4
|-
|-
| {{anchor|Corrupted Sword}} [[File:Corrupted_Sword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
| [[File:Corrupted_Sword.png|40px|alt=Corrupted Sword|link=Corrupted Sword]] [[Corrupted Sword]] || Get Cursed Tome to Level 20 in under 10 min || Slashes both directions; more damage at low HP.
| Slashes in both directions. Deals more damage at low HP.
| Get the Cursed Tome to Level 20 in under 10 minutes.
| The Cursed Tome appears after beating a boss in under 5 minutes. This requires a run focused on speed and XP gain.
| Projectile Count, Knockback, Size
| 8
|}
|}


== Weapon Stat Upgrades Explained ==
== Notes ==
When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
* All weapons can reach a maximum level of '''40'''
* Weapon upgrades provide unique stats: damage, projectile count, size, speed, crit chance/damage, bounce, knockback, and duration.
* Some weapons like [[Aura]] scale with only a few stats, making them more consistent in upgrades
* Unlocks must be purchased in the **Weapons tab** after meeting conditions.


; Projectile Count
[[Category:Weapons]]
: Increases the number of projectiles fired per attack.
; Projectile Speed
: Increases how fast projectiles travel.
; Size
: Increases the area-of-effect or size of projectiles.
; Knockback
: Increases the force with which enemies are pushed back.
; Duration
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]).
; Projectile Bounces
: Allows projectiles to bounce to another enemy after hitting one. Affects [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]].
; Crit Chance & Crit Damage
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].


[[Category:Weapons]]
{{#seo:
|description=Complete Megabonk weapons guide with all 29 weapons, unlock requirements, and effects. Learn how to get every weapon and master unique playstyles.
}}

Revision as of 19:01, 29 September 2025

Weapons

In Megabonk, weapons define each run by shaping combat style, scaling stats, and unlocking new synergies. There are currently 29 weapons, with seven available from the start and the rest unlocked through quests, challenges, or rare events.

This page lists every weapon in the game, their unlock requirements, and special traits.

Complete Weapons List

The table below includes all weapons currently in Megabonk.

Weapon Unlock Method Description
Flamewalker Flamewalker Available from start Leaves a trail of fire behind the player.
Sword Sword Available from start Slashes through multiple enemies.
Lightning Staff Lightning Staff Available from start Summons lightning to smite nearby enemies.
Firestaff Firestaff Available from start Shoots fireballs that explode on impact.
Chunkers Chunkers Available from start Summons chunky rocks that orbit around you.
Bone Bone Available from start Throws bouncing bones that ricochet off enemies.
Bow Bow Available from start Shoots arrows that pierce enemies.
Revolver Revolver Kill 7,500 enemies Fires multiple bullets; scales with crit and bounces.
Aegis Aegis Block 500 damage with Armor as Sir Oofie Blocks attacks and emits shockwaves.
Bananarang Bananarang Find the hidden banana in the Forest Throws bananas that return to the player.
Aura Aura Don’t take damage for 2 minutes Damages enemies in an area; prevents damage and stuns.
Axe Axe Kill 2,000 enemies using Sword Throws spinning axes that deal AoE damage.
Space Noodle Space Noodle Complete Desert Tier 2 as Tony McZoom Mysterious noodle weapon (WIP).
Sniper Rifle Sniper Rifle Get Precision Tome to Level 10 Fires piercing bullets; can be aimed manually.
Slutty Rocket Slutty Rocket Kill 15,000 enemies as CL4NK Fires homing missiles.
Shotgun Shotgun 5% chance from Desert Stage 2 Tumbleweed Fires spread shots; strongest at close range.
Mines Mines Kill 7,500 enemies with Slutty Rocket Deploys explosive mines that trigger near enemies.
Wireless Dagger Wireless Dagger Upgrade Lightning Staff to Level 15 Throws smart daggers at enemies.
Frostwalker Frostwalker Freeze 1,000 enemies with Ice Cube Freezes and damages enemies in an area.
Tornado Tornado Charge a Shrine during a Sandstorm in Desert Summons tornadoes that knock enemies back.
Dexecutioner Dexecutioner Kill 12,500 enemies with Sword Piercing blade with chance to execute.
Blood Magic Blood Magic Get Bloody Tome to Level 12 Summons blood magic; 5% chance to increase Max HP on kill.
Black Hole Black Hole Get Knockback Tome to Level 10 Creates a black hole that pulls enemies inward.
Poison Flask Poison Flask Defeat Desert Scorpion miniboss 3 times Throws toxic flasks that poison enemies.
Katana Katana 5% chance from Desert Stage 1 Tumbleweed Sharp blade that targets nearest enemy.
Dragon’s Breath Dragon’s Breath Kill 1,000 Wisps as Fox in Desert Fires dragon flames in the movement direction.
Dice Dice Get Luck Tome to Level 12 Throws dice that deal 1–6 damage; crit chance increases on rolling 6.
Hero Sword Hero Sword Defeat Stage Boss without items/shrines Slashes enemies and fires slashing projectiles.
Corrupted Sword Corrupted Sword Get Cursed Tome to Level 20 in under 10 min Slashes both directions; more damage at low HP.

Notes

  • All weapons can reach a maximum level of 40.
  • Weapon upgrades provide unique stats: damage, projectile count, size, speed, crit chance/damage, bounce, knockback, and duration.
  • Some weapons like Aura scale with only a few stats, making them more consistent in upgrades.
  • Unlocks must be purchased in the **Weapons tab** after meeting conditions.