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= Weapons =
{{#seo:
In ''Megabonk'', weapons define each run by shaping combat style, scaling stats, and unlocking new synergies. 
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
There are currently '''29 weapons''', with seven available from the start and the rest unlocked through quests, challenges, or rare events.
|image=Megabonk-Weapons-Banner.png
}}
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.


This page lists every weapon in the game, their unlock requirements, and special traits.
This guide provides a comprehensive overview of all weapons, their unlock conditions, and how their stats scale with upgrades.


__TOC__
__TOC__


== Complete Weapons List ==
== All Weapons Quick Navigation ==
The table below includes all weapons currently in ''Megabonk''.
<gallery mode="packed-hover" heights="60px" style="text-align:center;">
File:Sword.png|Sword
File:Flamewalker.png|Flamewalker
File:Lightning_Staff.png|Lightning Staff
File:Firestaff.png|Firestaff
File:Chunkers.png|Chunkers
File:Bone.png|Bone
File:Bow.png|Bow
File:Revolver.png|Revolver
File:Aegis.png|Aegis
File:Bananarang.png|Bananarang
File:Aura.png|Aura
File:Axe.png|Axe
File:Space_Noodle.png|Space Noodle
File:Sniper_Rifle.png|Sniper Rifle
File:Slutty_Rocket.png|Slutty Rocket
File:Shotgun.png|Shotgun
File:Mines.png|Mines
File:Wireless_Dagger.png|Wireless Dagger
File:Frostwalker.png|Frostwalker
File:Tornado.png|Tornado
File:Dexecutioner.png|Dexecutioner
File:Blood_Magic.png|Blood Magic
File:Black_Hole.png|Black Hole
File:Poison_Flask.png|Poison Flask
File:Katana.png|Katana
File:Dragon's_Breath.png|Dragon's Breath
File:Dice.png|Dice
File:Hero_Sword.png|Hero Sword
File:Corrupted_Sword.png|Corrupted Sword
</gallery>
 
== Starter Weapons ==
These seven weapons are available from the beginning of the game.
* '''Sword:''' Slashes through multiple enemies.
* '''Flamewalker:''' Leaves a trail of fire behind you.
* '''Lightning Staff:''' Summons lightning to smite nearby enemies.
* '''Firestaff:''' Shoots fireballs that explode on impact.
* '''Chunkers:''' Summons chunky rocks that orbit around you.
* '''Bone:''' Throws bones that bounce off enemies.
* '''Bow:''' Shoots arrows that pierce through enemies.
 
== Unlockable Weapons ==
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.


{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Weapon !! Unlock Method !! Description
! Weapon !! Description !! Unlock Condition !! Tips & Notes !! Upgrades With (+ Damage) !! Silver
|-
| [[File:Flamewalker.png|40px|alt=Flamewalker|link=Flamewalker]] [[Flamewalker]] || Available from start || Leaves a trail of fire behind the player.
|-
| [[File:Sword.png|40px|alt=Sword|link=Sword]] [[Sword]] || Available from start || Slashes through multiple enemies.
|-
| [[File:Lightning_Staff.png|40px|alt=Lightning Staff|link=Lightning Staff]] [[Lightning Staff]] || Available from start || Summons lightning to smite nearby enemies.
|-
|-
| [[File:Firestaff.png|40px|alt=Firestaff|link=Firestaff]] [[Firestaff]] || Available from start || Shoots fireballs that explode on impact.
| {{anchor|Revolver}} [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| Fires multiple bullets.
| Kill 7,500 enemies.
| All enemy types on any map count toward the total.
| Crit Chance, Crit Damage, Projectile Bounces, Projectile Count
| 1
|-
|-
| [[File:Chunkers.png|40px|alt=Chunkers|link=Chunkers]] [[Chunkers]] || Available from start || Summons chunky rocks that orbit around you.
| {{anchor|Aegis}} [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
| Activate the Armor Tome or use Charge Shrines to increase Armor. The Armor Tome is unlocked by killing 5,000 enemies as Sir Oofie.
| Projectile Count, Knockback, Size
| 1
|-
|-
| [[File:Bone.png|40px|alt=Bone|link=Bone]] [[Bone]] || Available from start || Throws bouncing bones that ricochet off enemies.
| {{anchor|Bananarang}} [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| Throws bananas that return.
| Find the hidden banana in any Forest tier.
| Required to unlock the [[Monke]] character.
| Projectile Count, Projectile Speed, Size
| 1
|-
|-
| [[File:Bow.png|40px|alt=Bow|link=Bow]] [[Bow]] || Available from start || Shoots arrows that pierce enemies.
| {{anchor|Aura}} [[File:Aura.png|40px|link=Aura]] [[Aura]]
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
| Best attempted on the first Forest stage where enemies are weaker.
| Size
| 1
|-
|-
| [[File:Revolver.png|40px|alt=Revolver|link=Revolver]] [[Revolver]] || Kill 7,500 enemies || Fires multiple bullets; scales with crit and bounces.
| {{anchor|Axe}} [[File:Axe.png|40px|link=Axe]] [[Axe]]
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
| Can be done with any character by picking up the Sword, but easiest with [[Sir Oofie]]'s default weapon.
| Duration, Projectile Count, Size
| 1
|-
|-
| [[File:Aegis.png|40px|alt=Aegis|link=Aegis]] [[Aegis]] || Block 500 damage with Armor as Sir Oofie || Blocks attacks and emits shockwaves.
| {{anchor|Space Noodle}} [[File:Space_Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| TBD
| Complete Desert Tier 2 as [[Tony McZoom]].
| You must defeat the final boss of the stage as Tony.
| TBD
| 2
|-
|-
| [[File:Bananarang.png|40px|alt=Bananarang|link=Bananarang]] [[Bananarang]] || Find the hidden banana in the Forest || Throws bananas that return to the player.
| {{anchor|Sniper Rifle}} [[File:Sniper_Rifle.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| Fires piercing bullets. Can be manually aimed.
| Get the Precision Tome to Level 10.
| The Precision Tome increases Critical Hit Chance. Required to unlock the [[Bush]] character.
| Projectile Count, Size
| 2
|-
|-
| [[File:Aura.png|40px|alt=Aura|link=Aura]] [[Aura]] || Don’t take damage for 2 minutes || Damages enemies in an area; prevents damage and stuns.
| {{anchor|Slutty Rocket}} [[File:Slutty_Rocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
| [[CL4NK]] is unlocked by defeating the Forest Tier 1 boss.
| Crit Chance, Projectile Count, Projectile Speed
| 2
|-
|-
| [[File:Axe.png|40px|alt=Axe|link=Axe]] [[Axe]] || Kill 2,000 enemies using Sword || Throws spinning axes that deal AoE damage.
| {{anchor|Shotgun}} [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 2.
| You must complete Desert Tier 1 to access Tier 2.
| TBD
| 2
|-
|-
| [[File:Space_Noodle.png|40px|alt=Space Noodle|link=Space Noodle]] [[Space Noodle]] || Complete Desert Tier 2 as Tony McZoom || Mysterious noodle weapon (WIP).
| {{anchor|Mines}} [[File:Mines.png|40px|link=Mines]] [[Mines]]
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
| Focus on runs where you can get the Slutty Rocket early.
| TBD
| 2
|-
|-
| [[File:Sniper_Rifle.png|40px|alt=Sniper Rifle|link=Sniper Rifle]] [[Sniper Rifle]] || Get Precision Tome to Level 10 || Fires piercing bullets; can be aimed manually.
| {{anchor|Wireless Dagger}} [[File:Wireless_Dagger.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
| The Lightning Staff is a starter weapon. Focus on upgrading it during a single run.
| Duration, Projectile Count, Projectile Bounces, Projectile Speed
| 2
|-
|-
| [[File:Slutty_Rocket.png|40px|alt=Slutty Rocket|link=Slutty Rocket]] [[Slutty Rocket]] || Kill 15,000 enemies as CL4NK || Fires homing missiles.
| {{anchor|Frostwalker}} [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the Ice Cube item.
| The Ice Cube is a Legendary item, so finding it depends on luck. Once found, try to hit large groups.
| Duration, Size
| 2
|-
|-
| [[File:Shotgun.png|40px|alt=Shotgun|link=Shotgun]] [[Shotgun]] || 5% chance from Desert Stage 2 Tumbleweed || Fires spread shots; strongest at close range.
| {{anchor|Tornado}} [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| Sends out tornadoes that knock enemies back.
| Charge a Charge Shrine during a Sandstorm on any Desert stage.
| Wait near a shrine for a sandstorm to begin, then immediately activate the shrine.
| Projectile Count, Projectile Speed, Knockback, Size
| 2
|-
|-
| [[File:Mines.png|40px|alt=Mines|link=Mines]] [[Mines]] || Kill 7,500 enemies with Slutty Rocket || Deploys explosive mines that trigger near enemies.
| {{anchor|Dexecutioner}} [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
| Play on higher difficulties to increase monster spawns and grind kills.
| Crit Chance, Projectile Count, Size
| 2
|-
|-
| [[File:Wireless_Dagger.png|40px|alt=Wireless Dagger|link=Wireless Dagger]] [[Wireless Dagger]] || Upgrade Lightning Staff to Level 15 || Throws smart daggers at enemies.
| {{anchor|Blood Magic}} [[File:Blood_Magic.png|40px|link=Blood Magic]] [[Blood Magic]]
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the Bloody Tome to Level 12.
| The Bloody Tome (unlocks at 12,500 total kills) increases Lifesteal.
| Projectile Count, Size
| 2
|-
|-
| [[File:Frostwalker.png|40px|alt=Frostwalker|link=Frostwalker]] [[Frostwalker]] || Freeze 1,000 enemies with Ice Cube || Freezes and damages enemies in an area.
| {{anchor|Black Hole}} [[File:Black_Hole.png|40px|link=Black Hole]] [[Black Hole]]
| Shoots a black hole that pulls enemies in.
| Get the Knockback Tome to Level 10.
| The Knockback Tome is a starter tome. Focus on upgrading it during a run.
| Duration, Projectile Count
| 2
|-
|-
| [[File:Tornado.png|40px|alt=Tornado|link=Tornado]] [[Tornado]] || Charge a Shrine during a Sandstorm in Desert || Summons tornadoes that knock enemies back.
| {{anchor|Poison Flask}} [[File:Poison_Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| Throws flasks that poison enemies in an area.
| Kill the Scorpion Miniboss in the Desert 3 times.
| This miniboss can spawn at various points during a Desert run.
| Duration, Projectile Count, Projectile Speed, Size
| 2
|-
|-
| [[File:Dexecutioner.png|40px|alt=Dexecutioner|link=Dexecutioner]] [[Dexecutioner]] || Kill 12,500 enemies with Sword || Piercing blade with chance to execute.
| {{anchor|Katana}} [[File:Katana.png|40px|link=Katana]] [[Katana]]
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
| Chase and break every Tumbleweed you see.
| Crit Chance, Crit Damage, Projectile Count, Size
| 2
|-
|-
| [[File:Blood_Magic.png|40px|alt=Blood Magic|link=Blood Magic]] [[Blood Magic]] || Get Bloody Tome to Level 12 || Summons blood magic; 5% chance to increase Max HP on kill.
| {{anchor|Dragon's Breath}} [[File:Dragon's_Breath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| Fires dragon's breath in your movement direction.
| Kill 1,000 Wisps as [[Fox]] on the Desert map.
| Wisps are the ghost-like enemies found in the Desert.
| TBD
| 2
|-
|-
| [[File:Black_Hole.png|40px|alt=Black Hole|link=Black Hole]] [[Black Hole]] || Get Knockback Tome to Level 10 || Creates a black hole that pulls enemies inward.
| {{anchor|Dice}} [[File:Dice.png|40px|link=Dice]] [[Dice]]
| Throws a dice that deals 1-6 damage.
| Get the Luck Tome to Level 12.
| Rolling a 6 permanently increases Crit Chance for the Dice. The Luck Tome itself has a very low drop chance.
| Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
| 4
|-
|-
| [[File:Poison_Flask.png|40px|alt=Poison Flask|link=Poison Flask]] [[Poison Flask]] || Defeat Desert Scorpion miniboss 3 times || Throws toxic flasks that poison enemies.
| {{anchor|Hero Sword}} [[File:Hero_Sword.png|40px|link=Hero Sword]] [[Hero Sword]]
| Slashes and fires a slashing projectile.
| Defeat a Stage Boss without picking up any items, powerups, or using shrines.
| You can still upgrade your weapons and tomes from level-ups. Actively avoid chests and items on the ground.
| Projectile Count, Knockback, Size
| 4
|-
|-
| [[File:Katana.png|40px|alt=Katana|link=Katana]] [[Katana]] || 5% chance from Desert Stage 1 Tumbleweed || Sharp blade that targets nearest enemy.
| {{anchor|Corrupted Sword}} [[File:Corrupted_Sword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
|-
| Slashes in both directions. Deals more damage at low HP.
| [[File:Dragons_Breath.png|40px|alt=Dragon’s Breath|link=Dragon’s Breath]] [[Dragon’s Breath]] || Kill 1,000 Wisps as Fox in Desert || Fires dragon flames in the movement direction.
| Get the Cursed Tome to Level 20 in under 10 minutes.
|-
| The Cursed Tome appears after beating a boss in under 5 minutes. This requires a run focused on speed and XP gain.
| [[File:Dice.png|40px|alt=Dice|link=Dice]] [[Dice]] || Get Luck Tome to Level 12 || Throws dice that deal 1–6 damage; crit chance increases on rolling 6.
| Projectile Count, Knockback, Size
|-
| 8
| [[File:Hero_Sword.png|40px|alt=Hero Sword|link=Hero Sword]] [[Hero Sword]] || Defeat Stage Boss without items/shrines || Slashes enemies and fires slashing projectiles.
|-
| [[File:Corrupted_Sword.png|40px|alt=Corrupted Sword|link=Corrupted Sword]] [[Corrupted Sword]] || Get Cursed Tome to Level 20 in under 10 min || Slashes both directions; more damage at low HP.
|}
|}


== Notes ==
== Weapon Stat Upgrades Explained ==
* All weapons can reach a maximum level of '''40'''.
When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
* Weapon upgrades provide unique stats: damage, projectile count, size, speed, crit chance/damage, bounce, knockback, and duration.
 
* Some weapons like [[Aura]] scale with only a few stats, making them more consistent in upgrades. 
; Projectile Count
* Unlocks must be purchased in the **Weapons tab** after meeting conditions.
: Increases the number of projectiles fired per attack.
; Projectile Speed
: Increases how fast projectiles travel.
; Size
: Increases the area-of-effect or size of projectiles.
; Knockback
: Increases the force with which enemies are pushed back.
; Duration
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]).
; Projectile Bounces
: Allows projectiles to bounce to another enemy after hitting one. Affects [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]].
; Crit Chance & Crit Damage
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].


[[Category:Weapons]]
[[Category:Weapons]]
{{#seo:
|description=Complete Megabonk weapons guide with all 29 weapons, unlock requirements, and effects. Learn how to get every weapon and master unique playstyles.
}}

Revision as of 19:01, 29 September 2025

In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This guide provides a comprehensive overview of all weapons, their unlock conditions, and how their stats scale with upgrades.

All Weapons Quick Navigation

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword: Slashes through multiple enemies.
  • Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff: Shoots fireballs that explode on impact.
  • Chunkers: Summons chunky rocks that orbit around you.
  • Bone: Throws bones that bounce off enemies.
  • Bow: Shoots arrows that pierce through enemies.

Unlockable Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition Tips & Notes Upgrades With (+ Damage) Silver
Template:Anchor Revolver Fires multiple bullets. Kill 7,500 enemies. All enemy types on any map count toward the total. Crit Chance, Crit Damage, Projectile Bounces, Projectile Count 1
Template:Anchor Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie. Activate the Armor Tome or use Charge Shrines to increase Armor. The Armor Tome is unlocked by killing 5,000 enemies as Sir Oofie. Projectile Count, Knockback, Size 1
Template:Anchor Bananarang Throws bananas that return. Find the hidden banana in any Forest tier. Required to unlock the Monke character. Projectile Count, Projectile Speed, Size 1
Template:Anchor Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes. Best attempted on the first Forest stage where enemies are weaker. Size 1
Template:Anchor Axe Throws spinning axes. Kill 2,000 enemies using the Sword. Can be done with any character by picking up the Sword, but easiest with Sir Oofie's default weapon. Duration, Projectile Count, Size 1
Template:Anchor Space Noodle TBD Complete Desert Tier 2 as Tony McZoom. You must defeat the final boss of the stage as Tony. TBD 2
Template:Anchor File:Sniper Rifle.png Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10. The Precision Tome increases Critical Hit Chance. Required to unlock the Bush character. Projectile Count, Size 2
Template:Anchor File:Slutty Rocket.png Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK. CL4NK is unlocked by defeating the Forest Tier 1 boss. Crit Chance, Projectile Count, Projectile Speed 2
Template:Anchor Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert Stage 2. You must complete Desert Tier 1 to access Tier 2. TBD 2
Template:Anchor Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket. Focus on runs where you can get the Slutty Rocket early. TBD 2
Template:Anchor File:Wireless Dagger.png Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15. The Lightning Staff is a starter weapon. Focus on upgrading it during a single run. Duration, Projectile Count, Projectile Bounces, Projectile Speed 2
Template:Anchor Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item. The Ice Cube is a Legendary item, so finding it depends on luck. Once found, try to hit large groups. Duration, Size 2
Template:Anchor Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage. Wait near a shrine for a sandstorm to begin, then immediately activate the shrine. Projectile Count, Projectile Speed, Knockback, Size 2
Template:Anchor Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword. Play on higher difficulties to increase monster spawns and grind kills. Crit Chance, Projectile Count, Size 2
Template:Anchor File:Blood Magic.png Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12. The Bloody Tome (unlocks at 12,500 total kills) increases Lifesteal. Projectile Count, Size 2
Template:Anchor File:Black Hole.png Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10. The Knockback Tome is a starter tome. Focus on upgrading it during a run. Duration, Projectile Count 2
Template:Anchor Poison Flask Throws flasks that poison enemies in an area. Kill the Scorpion Miniboss in the Desert 3 times. This miniboss can spawn at various points during a Desert run. Duration, Projectile Count, Projectile Speed, Size 2
Template:Anchor Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1. Chase and break every Tumbleweed you see. Crit Chance, Crit Damage, Projectile Count, Size 2
Template:Anchor Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map. Wisps are the ghost-like enemies found in the Desert. TBD 2
Template:Anchor Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12. Rolling a 6 permanently increases Crit Chance for the Dice. The Luck Tome itself has a very low drop chance. Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size 4
Template:Anchor File:Hero Sword.png Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines. You can still upgrade your weapons and tomes from level-ups. Actively avoid chests and items on the ground. Projectile Count, Knockback, Size 4
Template:Anchor File:Corrupted Sword.png Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes. The Cursed Tome appears after beating a boss in under 5 minutes. This requires a run focused on speed and XP gain. Projectile Count, Knockback, Size 8

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Projectile Count
Increases the number of projectiles fired per attack.
Projectile Speed
Increases how fast projectiles travel.
Size
Increases the area-of-effect or size of projectiles.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Affects Revolver, Bone, Wireless Dagger, and Lightning Staff.
Crit Chance & Crit Damage
Increases the chance and multiplier of critical hits. Primarily affects Katana, Dice, Bow, and Revolver.