Weapons: Difference between revisions
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File:Aura.png|Aura | File:Aura.png|Aura | ||
File:Axe.png|Axe | File:Axe.png|Axe | ||
File: | File:SpaceNoodle.png|Space Noodle | ||
File:Sniper.png|Sniper Rifle | File:Sniper.png|Sniper Rifle | ||
File:Slutty_Rocket.png|Slutty Rocket | File:Slutty_Rocket.png|Slutty Rocket | ||
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File:Tornado.png|Tornado | File:Tornado.png|Tornado | ||
File:Dexecutioner.png|Dexecutioner | File:Dexecutioner.png|Dexecutioner | ||
File: | File:BloodMagic.png|Blood Magic | ||
File:BlackHole.png|Black Hole | File:BlackHole.png|Black Hole | ||
File:Poison_Flask.png|Poison Flask | File:Poison_Flask.png|Poison Flask | ||
File:Katana.png|Katana | File:Katana.png|Katana | ||
File: | File:DragonsBreath.png|Dragon's Breath | ||
File:Dice.png|Dice | File:Dice.png|Dice | ||
File: | File:HeroSword.png|Hero Sword | ||
File: | File:CorruptedSword.png|Corrupted Sword | ||
</gallery> | </gallery> | ||
Revision as of 19:17, 29 September 2025
In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
This guide provides a comprehensive overview of all weapons, their unlock conditions, and how their stats scale with upgrades.
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Sword
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Flamewalker
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Lightning Staff
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Firestaff
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Chunkers
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Bone
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Bow
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Revolver
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Aegis
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Bananarang
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Aura
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Axe
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Space Noodle
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Sniper Rifle
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Slutty Rocket
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Shotgun
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Mines
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Wireless Dagger
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Frostwalker
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Tornado
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Dexecutioner
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Blood Magic
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Black Hole
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Poison Flask
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Katana
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Dragon's Breath
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Dice
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Hero Sword
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Corrupted Sword
Starter Weapons
These seven weapons are available from the beginning of the game.
- Sword: Slashes through multiple enemies.
- Flamewalker: Leaves a trail of fire behind you.
- Lightning Staff: Summons lightning to smite nearby enemies.
- Firestaff: Shoots fireballs that explode on impact.
- Chunkers: Summons chunky rocks that orbit around you.
- Bone: Throws bones that bounce off enemies.
- Bow: Shoots arrows that pierce through enemies.
Unlockable Weapons
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.
Weapon | Description | Unlock Condition | Tips & Notes | Upgrades With (+ Damage) | Silver |
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Fires multiple bullets. | Kill 7,500 enemies. | All enemy types on any map count toward the total. | Crit Chance, Crit Damage, Projectile Bounces, Projectile Count | 1 |
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Blocks attacks and sends out shockwaves. | Block 500 damage with Armor as Sir Oofie. | Activate the Armor Tome or use Charge Shrines to increase Armor. The Armor Tome is unlocked by killing 5,000 enemies as Sir Oofie. | Projectile Count, Knockback, Size | 1 |
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Throws bananas that return. | Find the hidden banana in any Forest tier. | Required to unlock the Monke character. | Projectile Count, Projectile Speed, Size | 1 |
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Damages enemies in an area around you. | Don't take any damage for 2 consecutive minutes. | Best attempted on the first Forest stage where enemies are weaker. | Size | 1 |
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Throws spinning axes. | Kill 2,000 enemies using the Sword. | Can be done with any character by picking up the Sword, but easiest with Sir Oofie's default weapon. | Duration, Projectile Count, Size | 1 |
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TBD | Complete Desert Tier 2 as Tony McZoom. | You must defeat the final boss of the stage as Tony. | TBD | 2 |
Template:Anchor File:Sniper Rifle.png Sniper Rifle | Fires piercing bullets. Can be manually aimed. | Get the Precision Tome to Level 10. | The Precision Tome increases Critical Hit Chance. Required to unlock the Bush character. | Projectile Count, Size | 2 |
Template:Anchor File:Slutty Rocket.png Slutty Rocket | Fires homing missiles. | Kill 15,000 enemies as CL4NK. | CL4NK is unlocked by defeating the Forest Tier 1 boss. | Crit Chance, Projectile Count, Projectile Speed | 2 |
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Fires a spread shot. Can be manually aimed. | 5% drop chance from breaking a Tumbleweed on Desert Stage 2. | You must complete Desert Tier 1 to access Tier 2. | TBD | 2 |
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Deploys proximity mines. | Kill 7,500 enemies with the Slutty Rocket. | Focus on runs where you can get the Slutty Rocket early. | TBD | 2 |
Template:Anchor File:Wireless Dagger.png Wireless Dagger | Throws smart daggers. | Get the Lightning Staff to Level 15. | The Lightning Staff is a starter weapon. Focus on upgrading it during a single run. | Duration, Projectile Count, Projectile Bounces, Projectile Speed | 2 |
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Freezes and damages enemies around you. | Freeze 1,000 enemies with the Ice Cube item. | The Ice Cube is a Legendary item, so finding it depends on luck. Once found, try to hit large groups. | Duration, Size | 2 |
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Sends out tornadoes that knock enemies back. | Charge a Charge Shrine during a Sandstorm on any Desert stage. | Wait near a shrine for a sandstorm to begin, then immediately activate the shrine. | Projectile Count, Projectile Speed, Knockback, Size | 2 |
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Piercing blade with a chance to instantly execute. | Kill 12,500 enemies using the Sword. | Play on higher difficulties to increase monster spawns and grind kills. | Crit Chance, Projectile Count, Size | 2 |
Template:Anchor File:Blood Magic.png Blood Magic | Summons blood magic. 5% chance to increase Max HP on kill. | Get the Bloody Tome to Level 12. | The Bloody Tome (unlocks at 12,500 total kills) increases Lifesteal. | Projectile Count, Size | 2 |
Template:Anchor File:Black Hole.png Black Hole | Shoots a black hole that pulls enemies in. | Get the Knockback Tome to Level 10. | The Knockback Tome is a starter tome. Focus on upgrading it during a run. | Duration, Projectile Count | 2 |
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Throws flasks that poison enemies in an area. | Kill the Scorpion Miniboss in the Desert 3 times. | This miniboss can spawn at various points during a Desert run. | Duration, Projectile Count, Projectile Speed, Size | 2 |
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A sharp blade that targets the closest enemy. | 5% drop chance from breaking a Tumbleweed on Desert Stage 1. | Chase and break every Tumbleweed you see. | Crit Chance, Crit Damage, Projectile Count, Size | 2 |
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Fires dragon's breath in your movement direction. | Kill 1,000 Wisps as Fox on the Desert map. | Wisps are the ghost-like enemies found in the Desert. | TBD | 2 |
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Throws a dice that deals 1-6 damage. | Get the Luck Tome to Level 12. | Rolling a 6 permanently increases Crit Chance for the Dice. The Luck Tome itself has a very low drop chance. | Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size | 4 |
Template:Anchor File:Hero Sword.png Hero Sword | Slashes and fires a slashing projectile. | Defeat a Stage Boss without picking up any items, powerups, or using shrines. | You can still upgrade your weapons and tomes from level-ups. Actively avoid chests and items on the ground. | Projectile Count, Knockback, Size | 4 |
Template:Anchor File:Corrupted Sword.png Corrupted Sword | Slashes in both directions. Deals more damage at low HP. | Get the Cursed Tome to Level 20 in under 10 minutes. | The Cursed Tome appears after beating a boss in under 5 minutes. This requires a run focused on speed and XP gain. | Projectile Count, Knockback, Size | 8 |
Weapon Stat Upgrades Explained
When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
- Projectile Count
- Increases the number of projectiles fired per attack.
- Projectile Speed
- Increases how fast projectiles travel.
- Size
- Increases the area-of-effect or size of projectiles.
- Knockback
- Increases the force with which enemies are pushed back.
- Duration
- Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
- Projectile Bounces
- Allows projectiles to bounce to another enemy after hitting one. Affects Revolver, Bone, Wireless Dagger, and Lightning Staff.
- Crit Chance & Crit Damage
- Increases the chance and multiplier of critical hits. Primarily affects Katana, Dice, Bow, and Revolver.