Jump to content

Bloody Tome: Difference between revisions

From Megabonk Wiki
AziSlays (talk | contribs)
AziSlays (talk | contribs)
 
(4 intermediate revisions by the same user not shown)
Line 19: Line 19:
* Each level increases the chance to heal 1 HP when you hit an enemy.   
* Each level increases the chance to heal 1 HP when you hit an enemy.   
* Above 100% lifesteal chance, healing for 1 HP becomes guaranteed, with an additional chance to heal up to a total of 2 HP on a single hit.   
* Above 100% lifesteal chance, healing for 1 HP becomes guaranteed, with an additional chance to heal up to a total of 2 HP on a single hit.   
* Lifesteal is disabled by Bleed inflicted by Bark Vader or Juge Anubis. Poison inflicted by Scorpions does not disable Lifesteal.


<div style="margin:0 auto;overflow:auto;width:auto;max-width:100%">
<div style="margin:0 auto;overflow:auto;width:auto;max-width:100%">
Line 42: Line 43:


== Synergies ==
== Synergies ==
* '''[[Cooldown Tome]]''' & multi-hit weapons: More hits → more healing procs
* '''[[Cooldown Tome]] / [[Quantity Tome]]''' & naturally fast firing or area of effect weapons: More hits → more healing procs.   
* '''[[Damage Tome]]:''' Stronger hits shorten fights, while lifesteal stabilizes HP.   
* '''[[Armor Tome]] / [[Shield Tome]]:''' Mitigation + self-heal allows longer engagements.   
* '''[[Armor Tome]] / [[Shield Tome]]:''' Mitigation + self-heal allows longer engagements.   
* '''[[Cursed Tome]]:''' Higher enemy density creates more opportunities to proc lifesteal.
* '''[[Cursed Tome]]:''' Higher enemy density creates more opportunities to proc lifesteal.


== Strategy Tips ==
== Strategy Tips ==
* Prioritize on melee and high-tick-rate builds.   
* Prioritize on melee or high-tick-rate builds.   
* Combine with area or duration effects to blanket crowds and sustain through chip damage.   
* Combine with area or duration effects to blanket crowds and sustain through chip damage.   
* Don’t neglect mitigation—lifesteal shines when you can safely stay in range to keep hitting.
* Don’t neglect mitigation—lifesteal shines when you can safely stay in range to keep hitting.
Line 54: Line 54:
== Notes ==
== Notes ==
* Actual sustain depends on hit frequency and enemy density.   
* Actual sustain depends on hit frequency and enemy density.   
* Over-healing does not stack beyond current missing HP.
* Over-healing does not stack beyond current missing HP without [[Chonkplate]].


{{TomeNav}}
{{TomeNav}}

Latest revision as of 04:59, 28 October 2025

Bloody Tome
Bloody Tome tome
Bloody Tome
Stat Lifesteal
Base upgrade +10%
How to unlock Kill 12,500 enemies
Max level 99
Effect Grants a chance to heal 1 HP on hit; over 100% guarantees 1 heal and can roll for a second point.

The Bloody Tome is a sustain-focused Tome in Megabonk that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run.

Overview

  • Stat: Lifesteal
  • Base upgrade per level: +10%
  • Max level: 99
  • Category: Sustain / Recovery

Effects

  • Each level increases the chance to heal 1 HP when you hit an enemy.
  • Above 100% lifesteal chance, healing for 1 HP becomes guaranteed, with an additional chance to heal up to a total of 2 HP on a single hit.
  • Lifesteal is disabled by Bleed inflicted by Bark Vader or Juge Anubis. Poison inflicted by Scorpions does not disable Lifesteal.
Lifesteal per upgrade
Common Uncommon Rare Epic Legendary
10% 12% 14% 16% 20%

How to Unlock

  • Unlock requirement: Kill 12,500 enemies.

Synergies

Strategy Tips

  • Prioritize on melee or high-tick-rate builds.
  • Combine with area or duration effects to blanket crowds and sustain through chip damage.
  • Don’t neglect mitigation—lifesteal shines when you can safely stay in range to keep hitting.

Notes

  • Actual sustain depends on hit frequency and enemy density.
  • Over-healing does not stack beyond current missing HP without Chonkplate.