Armor Tome: Difference between revisions
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| effect = Increases overall Armor, reducing incoming damage. | | effect = Increases overall Armor, reducing incoming damage. | ||
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The '''Armor Tome''' is a defensive Tome in ''Megabonk'' that increases a character’s total '''Armor'''. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions. | The '''Armor Tome''' is a defensive Tome in ''Megabonk'' that increases a character’s total '''Armor'''. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions. | ||
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== How to Unlock == | == How to Unlock == | ||
* Unlock requirement: | * Unlock requirement: '''Kill 5,000 enemies as Sir Oofie'''. | ||
This makes it one of the Tomes that requires a specific character to farm enemies in order to obtain. | This makes it one of the Tomes that requires a specific character to farm enemies in order to obtain. | ||
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* '''[[Cursed Tome]]:''' Increased enemy density pairs well with extra durability, allowing you to survive waves that would overwhelm glass-cannon builds. | * '''[[Cursed Tome]]:''' Increased enemy density pairs well with extra durability, allowing you to survive waves that would overwhelm glass-cannon builds. | ||
== Strategy == | == Strategy Tips == | ||
* Best suited for defensive or hybrid builds that prioritize survival. | * Best suited for defensive or hybrid builds that prioritize survival. | ||
* Effective in long boss fights where incoming damage is sustained over time. | * Effective in long boss fights where incoming damage is sustained over time. | ||
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* Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer. | * Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer. | ||
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{{#seo: | {{#seo: | ||
|description=Armor Tome in Megabonk. Learn its effects, stat upgrades, synergies, and how to unlock it by defeating 5,000 enemies as Sir Oofie. | |description=Armor Tome in Megabonk. Learn its effects, stat upgrades, synergies, and how to unlock it by defeating 5,000 enemies as Sir Oofie. | ||
}} | }} |
Latest revision as of 12:58, 2 October 2025
The Armor Tome is a defensive Tome in Megabonk that increases a character’s total Armor. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions.
Overview
- Stat: Armor
- Base upgrade per level: +12%
- Max level: 99
- Category: Defensive Tome
Effects
- Each level grants +12% Armor.
- Damage taken from all sources is reduced proportionally.
- Particularly valuable when combined with other forms of sustain such as Regen Tome, Shield Tome, and Bloody Tome.
How to Unlock
- Unlock requirement: Kill 5,000 enemies as Sir Oofie.
This makes it one of the Tomes that requires a specific character to farm enemies in order to obtain.
Synergies
- Shield Tome: Armor extends shield life by reducing incoming damage before HP is lost.
- Thorns Tome: Taking more hits while being tanky lets you reflect more consistent damage.
- Regen Tome / Bloody Tome: Armor slows down damage intake, giving regeneration and lifesteal more time to restore HP.
- Cursed Tome: Increased enemy density pairs well with extra durability, allowing you to survive waves that would overwhelm glass-cannon builds.
Strategy Tips
- Best suited for defensive or hybrid builds that prioritize survival.
- Effective in long boss fights where incoming damage is sustained over time.
- Useful for beginners struggling with survivability before mastering dodge mechanics.
- Investing heavily in Armor Tome can sometimes reduce the need for constant evasive play.
Notes
- Armor reduction scales linearly per level, but its real effectiveness depends on enemy DPS and how often you take hits.
- Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer.