Bloody Tome: Difference between revisions
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Created page with "{{Infobox tome | name = Bloody Tome | image = Bloody_Tome.png | stat = Lifesteal | upgrade = +10% | unlock = Kill 12,500 enemies | max = 99 | effect = Grants a chance to heal 1 HP on hit; over 100% guarantees 1 heal and can roll for a second point. }} The '''Bloody Tome''' is a sustain-focused Tome in ''Megabonk'' that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run. == Overview ==..." |
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| effect = Grants a chance to heal 1 HP on hit; over 100% guarantees 1 heal and can roll for a second point. | | effect = Grants a chance to heal 1 HP on hit; over 100% guarantees 1 heal and can roll for a second point. | ||
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The '''Bloody Tome''' is a sustain-focused Tome in ''Megabonk'' that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run. | The '''Bloody Tome''' is a sustain-focused Tome in ''Megabonk'' that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run. | ||
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== How to Unlock == | == How to Unlock == | ||
* Unlock requirement: | * Unlock requirement: '''Kill 12,500 enemies'''. | ||
== Synergies == | == Synergies == | ||
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* Over-healing does not stack beyond current missing HP. | * Over-healing does not stack beyond current missing HP. | ||
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{{#seo: | {{#seo: | ||
|description=Bloody Tome in Megabonk. Learn its lifesteal effects, per-level upgrades, synergies, and how to unlock it by killing 12,500 enemies. | |description=Bloody Tome in Megabonk. Learn its lifesteal effects, per-level upgrades, synergies, and how to unlock it by killing 12,500 enemies. | ||
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Latest revision as of 12:58, 2 October 2025
The Bloody Tome is a sustain-focused Tome in Megabonk that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run.
Overview
- Stat: Lifesteal
- Base upgrade per level: +10%
- Max level: 99
- Category: Sustain / Recovery
Effects
- Each level increases the chance to heal 1 HP when you hit an enemy.
- Above 100% lifesteal chance, healing for 1 HP becomes guaranteed, with an additional chance to heal up to a total of 2 HP on a single hit.
- Synergizes best with weapons or effects that produce many hits per second.
How to Unlock
- Unlock requirement: Kill 12,500 enemies.
Synergies
- Cooldown Tome & multi-hit weapons: More hits → more healing procs.
- Damage Tome: Stronger hits shorten fights, while lifesteal stabilizes HP.
- Armor Tome / Shield Tome: Mitigation + self-heal allows longer engagements.
- Cursed Tome: Higher enemy density creates more opportunities to proc lifesteal.
Strategy Tips
- Prioritize on melee and high-tick-rate builds.
- Combine with area or duration effects to blanket crowds and sustain through chip damage.
- Don’t neglect mitigation—lifesteal shines when you can safely stay in range to keep hitting.
Notes
- Actual sustain depends on hit frequency and enemy density.
- Over-healing does not stack beyond current missing HP.