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== How to Unlock ==
== How to Unlock ==
* Unlock requirement: **Kill 12,500 enemies**.
* Unlock requirement: '''Kill 12,500 enemies'''.


== Synergies ==
== Synergies ==
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* Over-healing does not stack beyond current missing HP.
* Over-healing does not stack beyond current missing HP.


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|description=Bloody Tome in Megabonk. Learn its lifesteal effects, per-level upgrades, synergies, and how to unlock it by killing 12,500 enemies.
|description=Bloody Tome in Megabonk. Learn its lifesteal effects, per-level upgrades, synergies, and how to unlock it by killing 12,500 enemies.
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Latest revision as of 12:58, 2 October 2025

Bloody Tome
Bloody Tome tome
Bloody Tome
Stat Lifesteal
Base upgrade +10%
How to unlock Kill 12,500 enemies
Max level 99
Effect Grants a chance to heal 1 HP on hit; over 100% guarantees 1 heal and can roll for a second point.

The Bloody Tome is a sustain-focused Tome in Megabonk that provides lifesteal on hit. It excels in rapid-hit builds, converting frequent attacks into steady healing throughout a run.

Overview

  • Stat: Lifesteal
  • Base upgrade per level: +10%
  • Max level: 99
  • Category: Sustain / Recovery

Effects

  • Each level increases the chance to heal 1 HP when you hit an enemy.
  • Above 100% lifesteal chance, healing for 1 HP becomes guaranteed, with an additional chance to heal up to a total of 2 HP on a single hit.
  • Synergizes best with weapons or effects that produce many hits per second.

How to Unlock

  • Unlock requirement: Kill 12,500 enemies.

Synergies

  • Cooldown Tome & multi-hit weapons: More hits → more healing procs.
  • Damage Tome: Stronger hits shorten fights, while lifesteal stabilizes HP.
  • Armor Tome / Shield Tome: Mitigation + self-heal allows longer engagements.
  • Cursed Tome: Higher enemy density creates more opportunities to proc lifesteal.

Strategy Tips

  • Prioritize on melee and high-tick-rate builds.
  • Combine with area or duration effects to blanket crowds and sustain through chip damage.
  • Don’t neglect mitigation—lifesteal shines when you can safely stay in range to keep hitting.

Notes

  • Actual sustain depends on hit frequency and enemy density.
  • Over-healing does not stack beyond current missing HP.