Shotgun: Difference between revisions
Appearance
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== Upgrades == | == Upgrades == | ||
* Damage | * '''Damage''' | ||
* Size | * '''Size''' | ||
* Knockback | * '''Knockback''' | ||
* Crit Chance | * '''Crit Chance''' | ||
* Projectile Count (Does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast) | * '''Projectile Count''' (Does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast) | ||
{{WeaponNav}} | {{WeaponNav}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 12:26, 15 October 2025
The Shotgun is an unlockable weapon in Megabonk that fire a spread of bullets at an enemy, with each pellet doing damage. This weapon fires in a 2 round burst before resetting its cycle.
Unlocked by interacting with Tumbleweed in Desert Tier 2, with a 5% drop chance.
Strategy and Synergies
- Tomes:
- Size Tome - Increases the size shotgun blast, hitting more enemies.
- Knockback Tome - Can greatly increase the already high knockback of this weapon.
- Projectile Count is not a priority on this weapon, as it does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast. You will still only do 2 bursts before resetting its attack cycle.
Upgrades
- Damage
- Size
- Knockback
- Crit Chance
- Projectile Count (Does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast)
