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Shotgun: Difference between revisions

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== Upgrades ==
== Upgrades ==


* Damage
* '''Damage'''
* Size
* '''Size'''
* Knockback
* '''Knockback'''
* Crit Chance
* '''Crit Chance'''
* Projectile Count (Does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast)
* '''Projectile Count''' (Does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast)
{{WeaponNav}}
{{WeaponNav}}


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 12:26, 15 October 2025

Shotgun
Type Area of Effect (AoE), Projectile
Description Fires a spread shot, stronger at close range. Can be manually aimed.
Unlock 5% drop chance from breaking a Tumbleweed on Desert Stage 2
Upgrades With Damage
Silver Reward 2
Special Effect None


The Shotgun is an unlockable weapon in Megabonk that fire a spread of bullets at an enemy, with each pellet doing damage. This weapon fires in a 2 round burst before resetting its cycle.

Unlocked by interacting with Tumbleweed in Desert Tier 2, with a 5% drop chance.

Strategy and Synergies

  • Tomes:
    • Size Tome - Increases the size shotgun blast, hitting more enemies.
    • Knockback Tome - Can greatly increase the already high knockback of this weapon.
  • Projectile Count is not a priority on this weapon, as it does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast. You will still only do 2 bursts before resetting its attack cycle.

Upgrades

  • Damage
  • Size
  • Knockback
  • Crit Chance
  • Projectile Count (Does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast)