Shield Tome: Difference between revisions
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* Provides a shield buffer that blocks incoming damage. | * Provides a shield buffer that blocks incoming damage. | ||
* Shield regenerates automatically when you avoid damage for a short time. | * Shield regenerates automatically when you avoid damage for a short time. | ||
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{| class="wikitable" | |||
|+ Shield per upgrade | |||
|- | |||
! style="background-color: #20854b;" | Common | |||
! style="background-color: #0c5582;" | Uncommon | |||
! style="width: 60px; background-color: #7e0079;" | Rare | |||
! style="width: 60px; background-color: #7e1011;" | Epic | |||
! style="background-color: #897900;" | Legendary | |||
|- | |||
| style="background-color: #0c321c;" | 25 | |||
| style="background-color: #021420;" | 30 | |||
| style="background-color: #200020;" | 35 | |||
| style="background-color: #200607;" | 40 | |||
| style="background-color: #322e02;" | 50 | |||
|- | |||
|}</div> | |||
== How to Unlock == | == How to Unlock == | ||
Revision as of 04:26, 28 October 2025
The Shield Tome adds a regenerating shield to your character in Megabonk. The shield takes damage first, protecting your HP. If you don’t take hits for a while, the shield refills, letting you absorb more punishment during long fights.
Overview
- Stat: Shield
- Base upgrade per level: +25
- Max level: 99
- Unlock: Default
Effects
- Provides a shield buffer that blocks incoming damage.
- Shield regenerates automatically when you avoid damage for a short time.
| Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|
| 25 | 30 | 35 | 40 | 50 |
How to Unlock
- This Tome is unlocked by default.
No conditions are required.
Synergies
- Regen Tome: Combine shield regen with HP regen for layered sustain.
- Evasion Tome: Evading hits keeps your shield up longer.
- Armor Tome: Reduces incoming damage, making the shield last even more.
- Cursed Tome: Extra enemy density makes shield sustain more important.
Strategy Tips
- Great defensive option, especially early in a run.
- Best when combined with other sustain sources so you don’t lose both shield and HP too quickly.
- Works well for melee builds that take chip damage while staying close to enemies.
Notes
- Shield can be thought of as a “second health bar” that encourages careful play.
- Synergizes with many defensive and sustain-focused Tomes.
