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== Synergies == | == Synergies == | ||
* '''[[Shield Tome]]:''' Armor | * '''[[Shield Tome]]:''' Armor reduces damage taken to Shield allowing it to last longer before breaking and taking HP damage. | ||
* '''[[Thorns Tome]]:''' Taking | * '''[[Thorns Tome]]:''' Taking less damage per hit allows you to make much better use of high Thorns damage. | ||
* '''[[Regen Tome]] / [[Bloody Tome]]:''' Armor | * '''[[Regen Tome]] / [[Bloody Tome]]:''' Armor reduces damage taken, making every point of health restored proportionally more valuable. | ||
* '''[[Cursed Tome]]:''' | * '''[[Cursed Tome]]:''' High difficulty increases the damage enemies deal. Armor helps mitigate this added threat significantly and can allow you to recover from what would otherwise be run ending mistakes. | ||
== Strategy Tips == | == Strategy Tips == | ||
Revision as of 05:38, 28 October 2025
The Armor Tome is a defensive Tome in Megabonk that increases a character’s total Armor. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions.
Overview
- Stat: Armor
- Base upgrade per level: +12%
- Max level: 99
- Category: Defensive Tome
Effects
- Each level grants +12% Armor.
- Damage taken from all sources is reduced proportionally.
- Particularly valuable when combined with other forms of sustain such as Regen Tome, Shield Tome, and Bloody Tome.
How to Unlock
- Unlock requirement: Kill 5,000 enemies as Sir Oofie.
This makes it one of the Tomes that requires a specific character to farm enemies in order to obtain.
Synergies
- Shield Tome: Armor reduces damage taken to Shield allowing it to last longer before breaking and taking HP damage.
- Thorns Tome: Taking less damage per hit allows you to make much better use of high Thorns damage.
- Regen Tome / Bloody Tome: Armor reduces damage taken, making every point of health restored proportionally more valuable.
- Cursed Tome: High difficulty increases the damage enemies deal. Armor helps mitigate this added threat significantly and can allow you to recover from what would otherwise be run ending mistakes.
Strategy Tips
- Best suited for defensive or hybrid builds that prioritize survival.
- Effective in long boss fights where incoming damage is sustained over time.
- Useful for beginners struggling with survivability before mastering dodge mechanics.
- Investing heavily in Armor Tome can sometimes reduce the need for constant evasive play.
Notes
- Armor reduction scales linearly per level, but its real effectiveness depends on enemy DPS and how often you take hits.
- Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer.
