Armor Tome: Difference between revisions
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== Effects == | == Effects == | ||
* Damage taken from all sources is reduced proportionally to your armor stat. Gains have diminishing returns however, and Armor caps out at around 94%. This cap takes much longer to reach than you would assume due to the diminishing returns. | |||
* Damage taken from all sources is reduced proportionally. | |||
<div style="margin:0 auto;overflow:auto;width:auto;max-width:100%"> | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! style="background-color: #20854b;" | Common | |||
! style="background-color: #0c5582;" | Uncommon | |||
! style="width: 60px; background-color: #7e0079;" | Rare | |||
! style="width: 60px; background-color: #7e1011;" | Epic | |||
! style="background-color: #897900;" | Legendary | |||
|- | |||
| style="background-color: #0c321c;" | 12% | |||
| style="background-color: #021420;" | 14% | |||
| style="background-color: #200020;" | 17% | |||
| style="background-color: #200607;" | 19% | |||
| style="background-color: #322e02;" | 24% | |||
|- | |||
|}</div> | |||
== How to Unlock == | == How to Unlock == | ||
Revision as of 05:42, 28 October 2025
The Armor Tome is a defensive Tome in Megabonk that increases a character’s total Armor. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions.
Overview
- Stat: Armor
- Base upgrade per level: +12%
- Max level: 99
- Category: Defensive Tome
Effects
- Damage taken from all sources is reduced proportionally to your armor stat. Gains have diminishing returns however, and Armor caps out at around 94%. This cap takes much longer to reach than you would assume due to the diminishing returns.
| Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|
| 12% | 14% | 17% | 19% | 24% |
How to Unlock
- Unlock requirement: Kill 5,000 enemies as Sir Oofie.
This makes it one of the Tomes that requires a specific character to farm enemies in order to obtain.
Synergies
- Shield Tome: Armor reduces damage taken to Shield allowing it to last longer before breaking and taking HP damage.
- Thorns Tome: Taking less damage per hit allows you to make much better use of high Thorns damage.
- Regen Tome / Bloody Tome: Armor reduces damage taken, making every point of health restored proportionally more valuable.
- Cursed Tome: High difficulty increases the damage enemies deal. Armor helps mitigate this added threat significantly and can allow you to recover from what would otherwise be run ending mistakes.
Strategy Tips
- Best suited for defensive or hybrid builds that prioritize survival.
- Effective in long boss fights where incoming damage is sustained over time.
- Useful for beginners struggling with survivability before mastering dodge mechanics.
- Investing heavily in Armor Tome can sometimes reduce the need for constant evasive play.
Notes
- Armor reduction scales linearly per level, but its real effectiveness depends on enemy DPS and how often you take hits.
- Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer.
