Shotgun: Difference between revisions
Appearance
→Strategy and Synergies: fixed a small phrasing issue |
|||
| Line 8: | Line 8: | ||
* [[Tomes]]: | * [[Tomes]]: | ||
** [[Size Tome]] - Increases the | ** [[Size Tome]] - Increases the shotgun blast's size, allowing it to hit more enemies. | ||
** [[Knockback Tome]] - Can greatly increase the already high knockback of this weapon. | ** [[Knockback Tome]] - Can greatly increase the already high knockback of this weapon. | ||
* '''Projectile Count''' is not a priority on this weapon, as it does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast. You will still only do 2 bursts before resetting its attack cycle. | * '''Projectile Count''' is not a priority on this weapon, as it does '''NOT''' increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast. You will still only do 2 bursts before resetting its attack cycle. | ||
Revision as of 23:14, 28 October 2025
The Shotgun is an unlockable weapon in Megabonk that fire a spread of bullets at an enemy, with each pellet doing damage. This weapon fires in a 2 round burst before resetting its cycle.
Unlocked by interacting with Tumbleweed in Desert Tier 2, with a 5% drop chance.
Strategy and Synergies
- Tomes:
- Size Tome - Increases the shotgun blast's size, allowing it to hit more enemies.
- Knockback Tome - Can greatly increase the already high knockback of this weapon.
- Projectile Count is not a priority on this weapon, as it does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast. You will still only do 2 bursts before resetting its attack cycle.
Upgrades
- Damage
- Size
- Knockback
- Crit Chance
- Projectile Count (Does NOT increase the number of shots you do each cycle, but instead adds a pellet to each shotgun blast)
