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Dice: Difference between revisions

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Created page with "{{Infobox weapon | name = Dice | image = Dice.png | type = Projectile, RNG | description = Throws a die that deals random 1-6 damage. | unlock = Get the Luck Tome to Level 12. | upgrades = Damage, Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size | silver = 4 | special = Rolling a 6 permanently increases the Dice's own Critical Hit Chance for the rest of the run. }} The '''Dice''' is a high-risk, high-reward unlockable weapon in ''Megabonk''..."
 
AziSlays (talk | contribs)
getting the Luck tome to Lv12 is "difficult"? lmao what? maybe if you're only doing attempts in tier 1 runs. oh ye I fixed the infobox and unified code you know the drill I just had to poke fun at the skill issueism. (for real though don't take this too seriously I'm just messing around)
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{{Infobox weapon
{{Infobox weapon
| name = Dice
| image = Dice.png
| type = Projectile, RNG
| type = Projectile, RNG
| description = Throws a die that deals random 1-6 damage.
| description = Throw dice that deal 1-6 damage. Rolling a 6 increases the weapons Crit Chance permanently.
| unlock = Get the Luck Tome to Level 12.
| unlock = Get the Luck Tome to Level 12.
| upgrades = Damage, Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
| upgrades = Damage, Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
| silver = 4
| silver = 4
| special = Rolling a 6 permanently increases the Dice's own Critical Hit Chance for the rest of the run.
| special = Rolling a 6 permanently increases the Dice's own Crit Chance by 0.5% for the rest of the run.
}}
}}


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# '''Level Up the Tome:''' Once you have successfully found and equipped the Luck Tome in a run, you must upgrade it to '''Level 12''' within that same run.
# '''Level Up the Tome:''' Once you have successfully found and equipped the Luck Tome in a run, you must upgrade it to '''Level 12''' within that same run.


After this difficult condition is met, the Dice must be purchased from the '''Unlocks''' tab for 4 Silver.
After this condition is met, the Dice must be purchased from the '''Unlocks''' tab for 4 Silver.


== Strategy and Synergies ==
== Strategy and Synergies ==

Revision as of 03:10, 30 October 2025

Dice
Type Projectile, RNG
Description Throw dice that deal 1-6 damage. Rolling a 6 increases the weapons Crit Chance permanently.
Unlock Get the Luck Tome to Level 12.
Upgrades With Damage, Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
Silver Reward 4
Special Effect Rolling a 6 permanently increases the Dice's own Crit Chance by 0.5% for the rest of the run.


The Dice is a high-risk, high-reward unlockable weapon in Megabonk. It is known for its random damage output and a unique mechanic that allows it to permanently scale its own Critical Hit Chance, potentially becoming one of the most powerful weapons in a long run.

How to Unlock

Unlocking the Dice is one of the most challenging tasks in the game due to its reliance on extreme luck. The process involves two major steps:

  1. Find the Luck Tome: First, you must find the Luck Tome, which has an exceptionally low 0.01% chance to drop from any enemy. This requires a significant amount of grinding.
  2. Level Up the Tome: Once you have successfully found and equipped the Luck Tome in a run, you must upgrade it to Level 12 within that same run.

After this condition is met, the Dice must be purchased from the Unlocks tab for 4 Silver.

Strategy and Synergies

The Dice is a "snowball" weapon; it starts off weak and inconsistent but can grow to incredible power levels with enough luck and time. The entire strategy revolves around its special effect.

  • Permanent Crit Scaling: Every time the Dice "rolls" a 6 for damage, its own internal Critical Hit Chance is permanently increased for the remainder of the run. This effect has no cap.
  • Maximize Rolls: The key to making the Dice powerful is to throw it as many times as possible to increase the odds of rolling a 6. Therefore, upgrades and Tomes that increase Attack Speed and Projectile Count are your highest priority.
  • Key Synergies:
    • Luck Tome: The unlock requirement is also its best partner. Higher Luck may increase the probability of rolling a 6, though this is unconfirmed.
    • Quantity Tome: More projectiles mean more rolls per second, which directly accelerates the crit-scaling process.
    • Crit Damage Upgrades: Since the Dice's Crit Chance can scale infinitely, every point of Crit Damage becomes exponentially more valuable as the run progresses.

Upgrades

The Dice has one of the largest upgrade pools, making it very versatile.

  • Damage
  • Crit Chance
  • Crit Damage
  • Projectile Count
  • Projectile Speed
  • Size

Trivia

  • As of patch V1.0.4, the permanent Crit Chance increase from rolling a 6 applies only to the Dice weapon itself, not to the player's global stats.