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= Weapons =
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
In ''Megabonk'', weapons define each run by shaping combat style, scaling stats, and unlocking new synergies. 
There are currently '''29 weapons''', with seven available from the start and the rest unlocked through quests, challenges, or rare events.


This page lists every weapon in the game, their unlock requirements, and special traits.
This page provides a detailed overview of all weapons and their unlock conditions.


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== Complete Weapons List ==
== Starter Weapons ==
The table below includes all weapons currently in ''Megabonk''.
These seven weapons are available from the beginning of the game.
* [[File:Sword.png|26px|alt=Sword icon|link=Sword]] '''[[Sword]]:''' Slashes through multiple enemies.
* [[File:Firewalker.png|26px|alt=Flamewalker icon|link=Flamewalker]] '''[[Flamewalker]]:''' Leaves a trail of fire behind you.
* [[File:LightningStaff.png|26px|alt=Lightning Staff icon|link=Lightning Staff]] '''[[Lightning Staff]]:''' Summons lightning to smite nearby enemies.
* [[File:Firestaff.png|26px|alt=Firestaff icon|link=Firestaff]] '''[[Firestaff]]:''' Shoots fireballs that explode on impact.
* [[File:Chunkers.png|26px|alt=Chunkers icon|link=Chunkers]] '''[[Chunkers]]:''' Summons chunky rocks that orbit around you.
* [[File:Bone.png|26px|alt=Bone icon|link=Bone]] '''[[Bone]]:''' Throws bones that bounce off enemies.
* [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies.


{| class="wikitable sortable"
== List of All Weapons ==
! Weapon !! Unlock Method !! Description
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.
|-
 
| [[File:Flamewalker.png|40px|alt=Flamewalker|link=Flamewalker]] [[Flamewalker]] || Available from start || Leaves a trail of fire behind the player.
{| class="wikitable sortable" style="width:100%;"
|-
! Weapon !! Description !! Unlock Condition
| [[File:Sword.png|40px|alt=Sword|link=Sword]] [[Sword]] || Available from start || Slashes through multiple enemies.
|-
| [[File:Lightning_Staff.png|40px|alt=Lightning Staff|link=Lightning Staff]] [[Lightning Staff]] || Available from start || Summons lightning to smite nearby enemies.
|-
|-
| [[File:Firestaff.png|40px|alt=Firestaff|link=Firestaff]] [[Firestaff]] || Available from start || Shoots fireballs that explode on impact.
| [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| Fires multiple bullets.
| Kill 7,500 enemies.
|-
|-
| [[File:Chunkers.png|40px|alt=Chunkers|link=Chunkers]] [[Chunkers]] || Available from start || Summons chunky rocks that orbit around you.
| [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
|-
|-
| [[File:Bone.png|40px|alt=Bone|link=Bone]] [[Bone]] || Available from start || Throws bouncing bones that ricochet off enemies.
| [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| Throws bananas that return.
| Find the hidden banana in any [[Interactables|Forest]] tier.
|-
|-
| [[File:Bow.png|40px|alt=Bow|link=Bow]] [[Bow]] || Available from start || Shoots arrows that pierce enemies.
| [[File:Aura.png|40px|link=Aura]] [[Aura]]
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
|-
|-
| [[File:Revolver.png|40px|alt=Revolver|link=Revolver]] [[Revolver]] || Kill 7,500 enemies || Fires multiple bullets; scales with crit and bounces.
| [[File:Axe.png|40px|link=Axe]] [[Axe]]
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
|-
|-
| [[File:Aegis.png|40px|alt=Aegis|link=Aegis]] [[Aegis]] || Block 500 damage with Armor as Sir Oofie || Blocks attacks and emits shockwaves.
| [[File:Space Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| Attaches to a nearby enemy. Deals damage to enemies in-between.
| Complete [[Interactables|Desert]] Tier 2 as [[Tony McZoom]].
|-
|-
| [[File:Bananarang.png|40px|alt=Bananarang|link=Bananarang]] [[Bananarang]] || Find the hidden banana in the Forest || Throws bananas that return to the player.
| [[File:Sniper.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| Fires piercing bullets. Can be manually aimed.
| Get the [[Precision Tome]] to Level 10.
|-
|-
| [[File:Aura.png|40px|alt=Aura|link=Aura]] [[Aura]] || Don’t take damage for 2 minutes || Damages enemies in an area; prevents damage and stuns.
| [[File:SluttyRocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
|-
|-
| [[File:Axe.png|40px|alt=Axe|link=Axe]] [[Axe]] || Kill 2,000 enemies using Sword || Throws spinning axes that deal AoE damage.
| [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] stage 2.
|-
|-
| [[File:Space_Noodle.png|40px|alt=Space Noodle|link=Space Noodle]] [[Space Noodle]] || Complete Desert Tier 2 as Tony McZoom || Mysterious noodle weapon (WIP).
| [[File:Mine.png|40px|link=Mines]] [[Mines]]
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
|-
|-
| [[File:Sniper_Rifle.png|40px|alt=Sniper Rifle|link=Sniper Rifle]] [[Sniper Rifle]] || Get Precision Tome to Level 10 || Fires piercing bullets; can be aimed manually.
| [[File:Bluetooth Knife.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
|-
|-
| [[File:Slutty_Rocket.png|40px|alt=Slutty Rocket|link=Slutty Rocket]] [[Slutty Rocket]] || Kill 15,000 enemies as CL4NK || Fires homing missiles.
| [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the [[Ice Cube]] item.
|-
|-
| [[File:Shotgun.png|40px|alt=Shotgun|link=Shotgun]] [[Shotgun]] || 5% chance from Desert Stage 2 Tumbleweed || Fires spread shots; strongest at close range.
| [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| Sends out tornadoes that knock enemies back.
| Charge a [[Charge Shrine]] during a [[Sandstorm]] on any [[Interactables|Desert]] stage.
|-
|-
| [[File:Mines.png|40px|alt=Mines|link=Mines]] [[Mines]] || Kill 7,500 enemies with Slutty Rocket || Deploys explosive mines that trigger near enemies.
| [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
|-
|-
| [[File:Wireless_Dagger.png|40px|alt=Wireless Dagger|link=Wireless Dagger]] [[Wireless Dagger]] || Upgrade Lightning Staff to Level 15 || Throws smart daggers at enemies.
| [[File:BloodMagic.png|40px|link=Blood Magic]] [[Blood Magic]]
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the [[Bloody Tome]] to Level 12.
|-
|-
| [[File:Frostwalker.png|40px|alt=Frostwalker|link=Frostwalker]] [[Frostwalker]] || Freeze 1,000 enemies with Ice Cube || Freezes and damages enemies in an area.
| [[File:BlackHole.png|40px|link=Black Hole]] [[Black Hole]]
| Shoots a black hole that pulls enemies in.
| Get the [[Knockback Tome]] to Level 10.
|-
|-
| [[File:Tornado.png|40px|alt=Tornado|link=Tornado]] [[Tornado]] || Charge a Shrine during a Sandstorm in Desert || Summons tornadoes that knock enemies back.
| [[File:Poison Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| Throws flasks that poison enemies in an area.
| Kill [[Scorpionussy]] [[Miniboss]] in the [[Interactables|Desert]] 3 times.
|-
|-
| [[File:Dexecutioner.png|40px|alt=Dexecutioner|link=Dexecutioner]] [[Dexecutioner]] || Kill 12,500 enemies with Sword || Piercing blade with chance to execute.
| [[File:Katana.png|40px|link=Katana]] [[Katana]]
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] Stage 1.
|-
|-
| [[File:Blood_Magic.png|40px|alt=Blood Magic|link=Blood Magic]] [[Blood Magic]] || Get Bloody Tome to Level 12 || Summons blood magic; 5% chance to increase Max HP on kill.
| [[File:DragonsBreath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| Fires dragon's breath in your movement direction.
| Kill 1,000 [[Wisps]] as [[Fox]] on the [[Interactables|Desert]] map.
|-
|-
| [[File:Black_Hole.png|40px|alt=Black Hole|link=Black Hole]] [[Black Hole]] || Get Knockback Tome to Level 10 || Creates a black hole that pulls enemies inward.
| [[File:Dice.png|40px|link=Dice]] [[Dice]]
| Throws a dice that deals 1-6 damage.
| Get the [[Luck Tome]] to Level 12.
|-
|-
| [[File:Poison_Flask.png|40px|alt=Poison Flask|link=Poison Flask]] [[Poison Flask]] || Defeat Desert Scorpion miniboss 3 times || Throws toxic flasks that poison enemies.
| [[File:HeroSword.png|40px|link=Hero Sword]] [[Hero Sword]]
| Slashes and fires a slashing projectile.
| Defeat a [[Stage Boss]] without picking up any items, powerups, or using shrines.
|-
|-
| [[File:Katana.png|40px|alt=Katana|link=Katana]] [[Katana]] || 5% chance from Desert Stage 1 Tumbleweed || Sharp blade that targets nearest enemy.
| [[File:CorruptedSword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
|-
| Slashes in both directions. Deals more damage at low HP.
| [[File:Dragons_Breath.png|40px|alt=Dragon’s Breath|link=Dragon’s Breath]] [[Dragon’s Breath]] || Kill 1,000 Wisps as Fox in Desert || Fires dragon flames in the movement direction.
| Get the [[Cursed Tome]] to Level 20 in under 10 minutes.
|-
| [[File:Dice.png|40px|alt=Dice|link=Dice]] [[Dice]] || Get Luck Tome to Level 12 || Throws dice that deal 1–6 damage; crit chance increases on rolling 6.
|-
| [[File:Hero_Sword.png|40px|alt=Hero Sword|link=Hero Sword]] [[Hero Sword]] || Defeat Stage Boss without items/shrines || Slashes enemies and fires slashing projectiles.
|-
| [[File:Corrupted_Sword.png|40px|alt=Corrupted Sword|link=Corrupted Sword]] [[Corrupted Sword]] || Get Cursed Tome to Level 20 in under 10 min || Slashes both directions; more damage at low HP.
|}
|}


== Notes ==
== Weapon Stat Upgrades Explained ==
* All weapons can reach a maximum level of '''40'''.
When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
* Weapon upgrades provide unique stats: damage, projectile count, size, speed, crit chance/damage, bounce, knockback, and duration. 
* Some weapons like [[Aura]] scale with only a few stats, making them more consistent in upgrades
* Unlocks must be purchased in the **Weapons tab** after meeting conditions.


[[Category:Weapons]]
; Projectile Count
: Increases the number of projectiles fired per attack.
; Projectile Speed
: Increases how fast projectiles travel.
; Size
: Increases the area-of-effect or size of projectiles.
; Knockback
: Increases the force with which enemies are pushed back.
; Duration
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]).
; Projectile Bounces
: Allows projectiles to bounce to another enemy after hitting one. Affects [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]].
; Crit Chance & Crit Damage
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].


{{#seo:
{{#seo:
|description=Complete Megabonk weapons guide with all 29 weapons, unlock requirements, and effects. Learn how to get every weapon and master unique playstyles.
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
}}
}}
[[Category:Weapons]]

Latest revision as of 03:42, 1 October 2025

In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This page provides a detailed overview of all weapons and their unlock conditions.

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword icon Sword: Slashes through multiple enemies.
  • Flamewalker icon Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff icon Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff icon Firestaff: Shoots fireballs that explode on impact.
  • Chunkers icon Chunkers: Summons chunky rocks that orbit around you.
  • Bone icon Bone: Throws bones that bounce off enemies.
  • Bow icon Bow: Shoots arrows that pierce through enemies.

List of All Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition
Revolver Fires multiple bullets. Kill 7,500 enemies.
Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie.
Bananarang Throws bananas that return. Find the hidden banana in any Forest tier.
Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes.
Axe Throws spinning axes. Kill 2,000 enemies using the Sword.
Space Noodle Attaches to a nearby enemy. Deals damage to enemies in-between. Complete Desert Tier 2 as Tony McZoom.
Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10.
Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK.
Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert stage 2.
Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket.
Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15.
Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item.
Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage.
Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword.
Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12.
Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10.
Poison Flask Throws flasks that poison enemies in an area. Kill Scorpionussy Miniboss in the Desert 3 times.
Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map.
Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12.
Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines.
Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes.

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Projectile Count
Increases the number of projectiles fired per attack.
Projectile Speed
Increases how fast projectiles travel.
Size
Increases the area-of-effect or size of projectiles.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Affects Revolver, Bone, Wireless Dagger, and Lightning Staff.
Crit Chance & Crit Damage
Increases the chance and multiplier of critical hits. Primarily affects Katana, Dice, Bow, and Revolver.