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Weapon Stat Upgrades Explained: separated Crit Chance & Crit damage because the information given for them was wrong and this was the easiest way to fix it. Adjusted wording of Projectile Count to be clearer & specified shotgun works differently with it. Changed order of stats listed to match the way I have them in the upgrade tables, hope you don't mind.
 
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= Weapons =
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
In ''Megabonk'', weapons define each run by shaping combat style, scaling stats, and unlocking new synergies. 
There are currently '''29 weapons''', with seven available from the start and the rest unlocked through quests, challenges, or rare events.


This page lists every weapon in the game, their unlock requirements, and special traits.
This page provides a detailed overview of all weapons and their unlock conditions.


__TOC__
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== Complete Weapons List ==
== Starter Weapons ==
The table below includes all weapons currently in ''Megabonk''.
These seven weapons are available from the beginning of the game.
* [[File:Sword.png|26px|alt=Sword icon|link=Sword]] '''[[Sword]]:''' Slashes through multiple enemies.
* [[File:Firewalker.png|26px|alt=Flamewalker icon|link=Flamewalker]] '''[[Flamewalker]]:''' Leaves a trail of fire behind you.
* [[File:LightningStaff.png|26px|alt=Lightning Staff icon|link=Lightning Staff]] '''[[Lightning Staff]]:''' Summons lightning to smite nearby enemies.
* [[File:Firestaff.png|26px|alt=Firestaff icon|link=Firestaff]] '''[[Firestaff]]:''' Shoots fireballs that explode on impact.
* [[File:Chunkers.png|26px|alt=Chunkers icon|link=Chunkers]] '''[[Chunkers]]:''' Summons chunky rocks that orbit around you.
* [[File:Bone.png|26px|alt=Bone icon|link=Bone]] '''[[Bone]]:''' Throws bones that bounce off enemies.
* [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies.


{| class="wikitable sortable"
== List of All Weapons ==
! Weapon !! Unlock Method !! Description
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.
|-
 
| [[File:Flamewalker.png|40px|alt=Flamewalker|link=Flamewalker]] [[Flamewalker]] || Available from start || Leaves a trail of fire behind the player.
{| class="wikitable sortable" style="width:100%;"
|-
! Weapon !! Description !! Unlock Condition
| [[File:Sword.png|40px|alt=Sword|link=Sword]] [[Sword]] || Available from start || Slashes through multiple enemies.
|-
| [[File:Lightning_Staff.png|40px|alt=Lightning Staff|link=Lightning Staff]] [[Lightning Staff]] || Available from start || Summons lightning to smite nearby enemies.
|-
| [[File:Firestaff.png|40px|alt=Firestaff|link=Firestaff]] [[Firestaff]] || Available from start || Shoots fireballs that explode on impact.
|-
| [[File:Chunkers.png|40px|alt=Chunkers|link=Chunkers]] [[Chunkers]] || Available from start || Summons chunky rocks that orbit around you.
|-
| [[File:Bone.png|40px|alt=Bone|link=Bone]] [[Bone]] || Available from start || Throws bouncing bones that ricochet off enemies.
|-
| [[File:Bow.png|40px|alt=Bow|link=Bow]] [[Bow]] || Available from start || Shoots arrows that pierce enemies.
|-
|-
| [[File:Revolver.png|40px|alt=Revolver|link=Revolver]] [[Revolver]] || Kill 7,500 enemies || Fires multiple bullets; scales with crit and bounces.
| [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| Fires multiple bullets.
| Kill 7,500 enemies.
|-
|-
| [[File:Aegis.png|40px|alt=Aegis|link=Aegis]] [[Aegis]] || Block 500 damage with Armor as Sir Oofie || Blocks attacks and emits shockwaves.
| [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
|-
|-
| [[File:Bananarang.png|40px|alt=Bananarang|link=Bananarang]] [[Bananarang]] || Find the hidden banana in the Forest || Throws bananas that return to the player.
| [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| Throws bananas that return.
| Find the hidden banana in any [[Interactables|Forest]] tier.
|-
|-
| [[File:Aura.png|40px|alt=Aura|link=Aura]] [[Aura]] || Don’t take damage for 2 minutes || Damages enemies in an area; prevents damage and stuns.
| [[File:Aura.png|40px|link=Aura]] [[Aura]]
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
|-
|-
| [[File:Axe.png|40px|alt=Axe|link=Axe]] [[Axe]] || Kill 2,000 enemies using Sword || Throws spinning axes that deal AoE damage.
| [[File:Axe.png|40px|link=Axe]] [[Axe]]
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
|-
|-
| [[File:Space_Noodle.png|40px|alt=Space Noodle|link=Space Noodle]] [[Space Noodle]] || Complete Desert Tier 2 as Tony McZoom || Mysterious noodle weapon (WIP).
| [[File:Space Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| Attaches to a nearby enemy. Deals damage to enemies in-between.
| Complete [[Interactables|Desert]] Tier 2 as [[Tony McZoom]].
|-
|-
| [[File:Sniper_Rifle.png|40px|alt=Sniper Rifle|link=Sniper Rifle]] [[Sniper Rifle]] || Get Precision Tome to Level 10 || Fires piercing bullets; can be aimed manually.
| [[File:Sniper.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| Fires piercing bullets. Can be manually aimed.
| Get the [[Precision Tome]] to Level 10.
|-
|-
| [[File:Slutty_Rocket.png|40px|alt=Slutty Rocket|link=Slutty Rocket]] [[Slutty Rocket]] || Kill 15,000 enemies as CL4NK || Fires homing missiles.
| [[File:SluttyRocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
|-
|-
| [[File:Shotgun.png|40px|alt=Shotgun|link=Shotgun]] [[Shotgun]] || 5% chance from Desert Stage 2 Tumbleweed || Fires spread shots; strongest at close range.
| [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] stage 2.
|-
|-
| [[File:Mines.png|40px|alt=Mines|link=Mines]] [[Mines]] || Kill 7,500 enemies with Slutty Rocket || Deploys explosive mines that trigger near enemies.
| [[File:Mine.png|40px|link=Mines]] [[Mines]]
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
|-
|-
| [[File:Wireless_Dagger.png|40px|alt=Wireless Dagger|link=Wireless Dagger]] [[Wireless Dagger]] || Upgrade Lightning Staff to Level 15 || Throws smart daggers at enemies.
| [[File:Bluetooth Knife.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
|-
|-
| [[File:Frostwalker.png|40px|alt=Frostwalker|link=Frostwalker]] [[Frostwalker]] || Freeze 1,000 enemies with Ice Cube || Freezes and damages enemies in an area.
| [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the [[Ice Cube]] item.
|-
|-
| [[File:Tornado.png|40px|alt=Tornado|link=Tornado]] [[Tornado]] || Charge a Shrine during a Sandstorm in Desert || Summons tornadoes that knock enemies back.
| [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| Sends out tornadoes that knock enemies back.
| Charge a [[Charge Shrine]] during a [[Sandstorm]] on any [[Interactables|Desert]] stage.
|-
|-
| [[File:Dexecutioner.png|40px|alt=Dexecutioner|link=Dexecutioner]] [[Dexecutioner]] || Kill 12,500 enemies with Sword || Piercing blade with chance to execute.
| [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
|-
|-
| [[File:Blood_Magic.png|40px|alt=Blood Magic|link=Blood Magic]] [[Blood Magic]] || Get Bloody Tome to Level 12 || Summons blood magic; 5% chance to increase Max HP on kill.
| [[File:BloodMagic.png|40px|link=Blood Magic]] [[Blood Magic]]
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the [[Bloody Tome]] to Level 12.
|-
|-
| [[File:Black_Hole.png|40px|alt=Black Hole|link=Black Hole]] [[Black Hole]] || Get Knockback Tome to Level 10 || Creates a black hole that pulls enemies inward.
| [[File:BlackHole.png|40px|link=Black Hole]] [[Black Hole]]
| Shoots a black hole that pulls enemies in.
| Get the [[Knockback Tome]] to Level 10.
|-
|-
| [[File:Poison_Flask.png|40px|alt=Poison Flask|link=Poison Flask]] [[Poison Flask]] || Defeat Desert Scorpion miniboss 3 times || Throws toxic flasks that poison enemies.
| [[File:Poison Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| Throws flasks that poison enemies in an area.
| Kill [[Scorpionussy]] [[Miniboss]] in the [[Interactables|Desert]] 3 times.
|-
|-
| [[File:Katana.png|40px|alt=Katana|link=Katana]] [[Katana]] || 5% chance from Desert Stage 1 Tumbleweed || Sharp blade that targets nearest enemy.
| [[File:Katana.png|40px|link=Katana]] [[Katana]]
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] Stage 1.
|-
|-
| [[File:Dragons_Breath.png|40px|alt=Dragon’s Breath|link=Dragon’s Breath]] [[Dragon’s Breath]] || Kill 1,000 Wisps as Fox in Desert || Fires dragon flames in the movement direction.
| [[File:DragonsBreath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| Fires dragon's breath in your movement direction.
| Kill 1,000 [[Wisps]] as [[Fox]] on the [[Interactables|Desert]] map.
|-
|-
| [[File:Dice.png|40px|alt=Dice|link=Dice]] [[Dice]] || Get Luck Tome to Level 12 || Throws dice that deal 1–6 damage; crit chance increases on rolling 6.
| [[File:Dice.png|40px|link=Dice]] [[Dice]]
| Throws a dice that deals 1-6 damage.
| Get the [[Luck Tome]] to Level 12.
|-
|-
| [[File:Hero_Sword.png|40px|alt=Hero Sword|link=Hero Sword]] [[Hero Sword]] || Defeat Stage Boss without items/shrines || Slashes enemies and fires slashing projectiles.
| [[File:HeroSword.png|40px|link=Hero Sword]] [[Hero Sword]]
| Slashes and fires a slashing projectile.
| Defeat a [[Stage Boss]] without picking up any items, powerups, or using shrines.
|-
|-
| [[File:Corrupted_Sword.png|40px|alt=Corrupted Sword|link=Corrupted Sword]] [[Corrupted Sword]] || Get Cursed Tome to Level 20 in under 10 min || Slashes both directions; more damage at low HP.
| [[File:CorruptedSword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
| Slashes in both directions. Deals more damage at low HP.
| Get the [[Cursed Tome]] to Level 20 in under 10 minutes.
|}
|}


== Notes ==
== Weapon Stat Upgrades Explained ==
* All weapons can reach a maximum level of '''40'''.
When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
* Weapon upgrades provide unique stats: damage, projectile count, size, speed, crit chance/damage, bounce, knockback, and duration. 
* Some weapons like [[Aura]] scale with only a few stats, making them more consistent in upgrades
* Unlocks must be purchased in the **Weapons tab** after meeting conditions.


[[Category:Weapons]]
; Crit Chance
: Increases the Crit Chance of that specific weapon. Only [[Bow]], [[Revolver]], [[Slutty Rocket]], [[Shotgun]], [[Dexecutioner]], [[Katana]], and [[Dice]] have this as a stat option on level up.
; Crit Damage
: Increases the Crit Damage multiplier of that specific weapon. Only [[Bow]], [[Revolver]], [[Katana]], and [[Dice]] have this as a stat option on level up.
; Projectile Count
: Increases the number of times the weapon fires per attack cycle. The [[Shotgun]] instead adds 1 additional pellet to its shots for each Projectile Count gained, increasing its total damage potential per attack.
; Projectile Bounces
: Allows projectiles to bounce to another enemy after hitting one. Only [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]] have this as a stat option on level up.
; Projectile Speed
: Increases how fast projectiles travel.
; Knockback
: Increases the force with which enemies are pushed back.
; Duration
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]).
; Size
: Increases the area-of-effect or size of projectiles.


{{#seo:
{{#seo:
|description=Complete Megabonk weapons guide with all 29 weapons, unlock requirements, and effects. Learn how to get every weapon and master unique playstyles.
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
}}
}}

Latest revision as of 04:22, 3 November 2025

In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This page provides a detailed overview of all weapons and their unlock conditions.

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword icon Sword: Slashes through multiple enemies.
  • Flamewalker icon Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff icon Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff icon Firestaff: Shoots fireballs that explode on impact.
  • Chunkers icon Chunkers: Summons chunky rocks that orbit around you.
  • Bone icon Bone: Throws bones that bounce off enemies.
  • Bow icon Bow: Shoots arrows that pierce through enemies.

List of All Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition
Revolver Fires multiple bullets. Kill 7,500 enemies.
Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie.
Bananarang Throws bananas that return. Find the hidden banana in any Forest tier.
Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes.
Axe Throws spinning axes. Kill 2,000 enemies using the Sword.
Space Noodle Attaches to a nearby enemy. Deals damage to enemies in-between. Complete Desert Tier 2 as Tony McZoom.
Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10.
Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK.
Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert stage 2.
Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket.
Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15.
Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item.
Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage.
Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword.
Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12.
Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10.
Poison Flask Throws flasks that poison enemies in an area. Kill Scorpionussy Miniboss in the Desert 3 times.
Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map.
Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12.
Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines.
Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes.

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Crit Chance
Increases the Crit Chance of that specific weapon. Only Bow, Revolver, Slutty Rocket, Shotgun, Dexecutioner, Katana, and Dice have this as a stat option on level up.
Crit Damage
Increases the Crit Damage multiplier of that specific weapon. Only Bow, Revolver, Katana, and Dice have this as a stat option on level up.
Projectile Count
Increases the number of times the weapon fires per attack cycle. The Shotgun instead adds 1 additional pellet to its shots for each Projectile Count gained, increasing its total damage potential per attack.
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Only Revolver, Bone, Wireless Dagger, and Lightning Staff have this as a stat option on level up.
Projectile Speed
Increases how fast projectiles travel.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Size
Increases the area-of-effect or size of projectiles.