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{{#seo:
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
|image=Megabonk-Weapons-Banner.png
}}
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.


This guide provides a comprehensive overview of all weapons, their unlock conditions, and how their stats scale with upgrades.
This page provides a detailed overview of all weapons and their unlock conditions.


__TOC__
__TOC__
== All Weapons Quick Navigation ==
<gallery mode="packed-hover" heights="60px" style="text-align:center;">
File:Sword.png|Sword
File:Flamewalker.png|Flamewalker
File:Lightning_Staff.png|Lightning Staff
File:Firestaff.png|Firestaff
File:Chunkers.png|Chunkers
File:Bone.png|Bone
File:Bow.png|Bow
File:Revolver.png|Revolver
File:Aegis.png|Aegis
File:Bananarang.png|Bananarang
File:Aura.png|Aura
File:Axe.png|Axe
File:Space_Noodle.png|Space Noodle
File:Sniper.png|Sniper Rifle
File:Slutty_Rocket.png|Slutty Rocket
File:Shotgun.png|Shotgun
File:Mines.png|Mines
File:Wireless_Dagger.png|Wireless Dagger
File:Frostwalker.png|Frostwalker
File:Tornado.png|Tornado
File:Dexecutioner.png|Dexecutioner
File:Blood_Magic.png|Blood Magic
File:Black_Hole.png|Black Hole
File:Poison_Flask.png|Poison Flask
File:Katana.png|Katana
File:Dragon's_Breath.png|Dragon's Breath
File:Dice.png|Dice
File:Hero_Sword.png|Hero Sword
File:Corrupted_Sword.png|Corrupted Sword
</gallery>


== Starter Weapons ==
== Starter Weapons ==
These seven weapons are available from the beginning of the game.
These seven weapons are available from the beginning of the game.
* '''Sword:''' Slashes through multiple enemies.
* [[File:Sword.png|26px|alt=Sword icon|link=Sword]] '''[[Sword]]:''' Slashes through multiple enemies.
* '''Flamewalker:''' Leaves a trail of fire behind you.
* [[File:Firewalker.png|26px|alt=Flamewalker icon|link=Flamewalker]] '''[[Flamewalker]]:''' Leaves a trail of fire behind you.
* '''Lightning Staff:''' Summons lightning to smite nearby enemies.
* [[File:LightningStaff.png|26px|alt=Lightning Staff icon|link=Lightning Staff]] '''[[Lightning Staff]]:''' Summons lightning to smite nearby enemies.
* '''Firestaff:''' Shoots fireballs that explode on impact.
* [[File:Firestaff.png|26px|alt=Firestaff icon|link=Firestaff]] '''[[Firestaff]]:''' Shoots fireballs that explode on impact.
* '''Chunkers:''' Summons chunky rocks that orbit around you.
* [[File:Chunkers.png|26px|alt=Chunkers icon|link=Chunkers]] '''[[Chunkers]]:''' Summons chunky rocks that orbit around you.
* '''Bone:''' Throws bones that bounce off enemies.
* [[File:Bone.png|26px|alt=Bone icon|link=Bone]] '''[[Bone]]:''' Throws bones that bounce off enemies.
* '''Bow:''' Shoots arrows that pierce through enemies.
* [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies.


== Unlockable Weapons ==
== List of All Weapons ==
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
! Weapon !! Description !! Unlock Condition !! Tips & Notes !! Upgrades With (+ Damage) !! Silver
! Weapon !! Description !! Unlock Condition
|-
|-
| {{anchor|Revolver}} [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| Fires multiple bullets.
| Fires multiple bullets.
| Kill 7,500 enemies.
| Kill 7,500 enemies.
| All enemy types on any map count toward the total.
| Crit Chance, Crit Damage, Projectile Bounces, Projectile Count
| 1
|-
|-
| {{anchor|Aegis}} [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| Blocks attacks and sends out shockwaves.
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
| Block 500 damage with Armor as [[Sir Oofie]].
| Activate the Armor Tome or use Charge Shrines to increase Armor. The Armor Tome is unlocked by killing 5,000 enemies as Sir Oofie.
| Projectile Count, Knockback, Size
| 1
|-
|-
| {{anchor|Bananarang}} [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| Throws bananas that return.
| Throws bananas that return.
| Find the hidden banana in any Forest tier.
| Find the hidden banana in any [[Interactables|Forest]] tier.
| Required to unlock the [[Monke]] character.
| Projectile Count, Projectile Speed, Size
| 1
|-
|-
| {{anchor|Aura}} [[File:Aura.png|40px|link=Aura]] [[Aura]]
| [[File:Aura.png|40px|link=Aura]] [[Aura]]
| Damages enemies in an area around you.
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
| Don't take any damage for 2 consecutive minutes.
| Best attempted on the first Forest stage where enemies are weaker.
| Size
| 1
|-
|-
| {{anchor|Axe}} [[File:Axe.png|40px|link=Axe]] [[Axe]]
| [[File:Axe.png|40px|link=Axe]] [[Axe]]
| Throws spinning axes.
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
| Kill 2,000 enemies using the [[Sword]].
| Can be done with any character by picking up the Sword, but easiest with [[Sir Oofie]]'s default weapon.
| Duration, Projectile Count, Size
| 1
|-
|-
| {{anchor|Space Noodle}} [[File:Space_Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| [[File:Space Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| TBD
| Attaches to a nearby enemy. Deals damage to enemies in-between.
| Complete Desert Tier 2 as [[Tony McZoom]].
| Complete [[Interactables|Desert]] Tier 2 as [[Tony McZoom]].
| You must defeat the final boss of the stage as Tony.
| TBD
| 2
|-
|-
| {{anchor|Sniper Rifle}} [[File:Sniper_Rifle.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| [[File:Sniper.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| Fires piercing bullets. Can be manually aimed.
| Fires piercing bullets. Can be manually aimed.
| Get the Precision Tome to Level 10.
| Get the [[Precision Tome]] to Level 10.
| The Precision Tome increases Critical Hit Chance. Required to unlock the [[Bush]] character.
| Projectile Count, Size
| 2
|-
|-
| {{anchor|Slutty Rocket}} [[File:Slutty_Rocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| [[File:SluttyRocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| Fires homing missiles.
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
| Kill 15,000 enemies as [[CL4NK]].
| [[CL4NK]] is unlocked by defeating the Forest Tier 1 boss.
| Crit Chance, Projectile Count, Projectile Speed
| 2
|-
|-
| {{anchor|Shotgun}} [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| Fires a spread shot. Can be manually aimed.
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 2.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] stage 2.
| You must complete Desert Tier 1 to access Tier 2.
| TBD
| 2
|-
|-
| {{anchor|Mines}} [[File:Mines.png|40px|link=Mines]] [[Mines]]
| [[File:Mine.png|40px|link=Mines]] [[Mines]]
| Deploys proximity mines.
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
| Kill 7,500 enemies with the [[Slutty Rocket]].
| Focus on runs where you can get the Slutty Rocket early.
| TBD
| 2
|-
|-
| {{anchor|Wireless Dagger}} [[File:Wireless_Dagger.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| [[File:Bluetooth Knife.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| Throws smart daggers.
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
| Get the [[Lightning Staff]] to Level 15.
| The Lightning Staff is a starter weapon. Focus on upgrading it during a single run.
| Duration, Projectile Count, Projectile Bounces, Projectile Speed
| 2
|-
|-
| {{anchor|Frostwalker}} [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| Freezes and damages enemies around you.
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the Ice Cube item.
| Freeze 1,000 enemies with the [[Ice Cube]] item.
| The Ice Cube is a Legendary item, so finding it depends on luck. Once found, try to hit large groups.
| Duration, Size
| 2
|-
|-
| {{anchor|Tornado}} [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| Sends out tornadoes that knock enemies back.
| Sends out tornadoes that knock enemies back.
| Charge a Charge Shrine during a Sandstorm on any Desert stage.
| Charge a [[Charge Shrine]] during a [[Sandstorm]] on any [[Interactables|Desert]] stage.
| Wait near a shrine for a sandstorm to begin, then immediately activate the shrine.
| Projectile Count, Projectile Speed, Knockback, Size
| 2
|-
|-
| {{anchor|Dexecutioner}} [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| Piercing blade with a chance to instantly execute.
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
| Kill 12,500 enemies using the [[Sword]].
| Play on higher difficulties to increase monster spawns and grind kills.
| Crit Chance, Projectile Count, Size
| 2
|-
|-
| {{anchor|Blood Magic}} [[File:Blood_Magic.png|40px|link=Blood Magic]] [[Blood Magic]]
| [[File:BloodMagic.png|40px|link=Blood Magic]] [[Blood Magic]]
| Summons blood magic. 5% chance to increase Max HP on kill.
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the Bloody Tome to Level 12.
| Get the [[Bloody Tome]] to Level 12.
| The Bloody Tome (unlocks at 12,500 total kills) increases Lifesteal.
| Projectile Count, Size
| 2
|-
|-
| {{anchor|Black Hole}} [[File:Black_Hole.png|40px|link=Black Hole]] [[Black Hole]]
| [[File:BlackHole.png|40px|link=Black Hole]] [[Black Hole]]
| Shoots a black hole that pulls enemies in.
| Shoots a black hole that pulls enemies in.
| Get the Knockback Tome to Level 10.
| Get the [[Knockback Tome]] to Level 10.
| The Knockback Tome is a starter tome. Focus on upgrading it during a run.
| Duration, Projectile Count
| 2
|-
|-
| {{anchor|Poison Flask}} [[File:Poison_Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| [[File:Poison Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| Throws flasks that poison enemies in an area.
| Throws flasks that poison enemies in an area.
| Kill the Scorpion Miniboss in the Desert 3 times.
| Kill [[Scorpionussy]] [[Miniboss]] in the [[Interactables|Desert]] 3 times.
| This miniboss can spawn at various points during a Desert run.
| Duration, Projectile Count, Projectile Speed, Size
| 2
|-
|-
| {{anchor|Katana}} [[File:Katana.png|40px|link=Katana]] [[Katana]]
| [[File:Katana.png|40px|link=Katana]] [[Katana]]
| A sharp blade that targets the closest enemy.
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] Stage 1.
| Chase and break every Tumbleweed you see.
| Crit Chance, Crit Damage, Projectile Count, Size
| 2
|-
|-
| {{anchor|Dragon's Breath}} [[File:Dragon's_Breath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| [[File:DragonsBreath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| Fires dragon's breath in your movement direction.
| Fires dragon's breath in your movement direction.
| Kill 1,000 Wisps as [[Fox]] on the Desert map.
| Kill 1,000 [[Wisps]] as [[Fox]] on the [[Interactables|Desert]] map.
| Wisps are the ghost-like enemies found in the Desert.
| TBD
| 2
|-
|-
| {{anchor|Dice}} [[File:Dice.png|40px|link=Dice]] [[Dice]]
| [[File:Dice.png|40px|link=Dice]] [[Dice]]
| Throws a dice that deals 1-6 damage.
| Throws a dice that deals 1-6 damage.
| Get the Luck Tome to Level 12.
| Get the [[Luck Tome]] to Level 12.
| Rolling a 6 permanently increases Crit Chance for the Dice. The Luck Tome itself has a very low drop chance.
| Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size
| 4
|-
|-
| {{anchor|Hero Sword}} [[File:Hero_Sword.png|40px|link=Hero Sword]] [[Hero Sword]]
| [[File:HeroSword.png|40px|link=Hero Sword]] [[Hero Sword]]
| Slashes and fires a slashing projectile.
| Slashes and fires a slashing projectile.
| Defeat a Stage Boss without picking up any items, powerups, or using shrines.
| Defeat a [[Stage Boss]] without picking up any items, powerups, or using shrines.
| You can still upgrade your weapons and tomes from level-ups. Actively avoid chests and items on the ground.
| Projectile Count, Knockback, Size
| 4
|-
|-
| {{anchor|Corrupted Sword}} [[File:Corrupted_Sword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
| [[File:CorruptedSword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
| Slashes in both directions. Deals more damage at low HP.
| Slashes in both directions. Deals more damage at low HP.
| Get the Cursed Tome to Level 20 in under 10 minutes.
| Get the [[Cursed Tome]] to Level 20 in under 10 minutes.
| The Cursed Tome appears after beating a boss in under 5 minutes. This requires a run focused on speed and XP gain.
| Projectile Count, Knockback, Size
| 8
|}
|}


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; Crit Chance & Crit Damage
; Crit Chance & Crit Damage
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].
{{#seo:
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
}}


[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 03:42, 1 October 2025

In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This page provides a detailed overview of all weapons and their unlock conditions.

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword icon Sword: Slashes through multiple enemies.
  • Flamewalker icon Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff icon Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff icon Firestaff: Shoots fireballs that explode on impact.
  • Chunkers icon Chunkers: Summons chunky rocks that orbit around you.
  • Bone icon Bone: Throws bones that bounce off enemies.
  • Bow icon Bow: Shoots arrows that pierce through enemies.

List of All Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition
Revolver Fires multiple bullets. Kill 7,500 enemies.
Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie.
Bananarang Throws bananas that return. Find the hidden banana in any Forest tier.
Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes.
Axe Throws spinning axes. Kill 2,000 enemies using the Sword.
Space Noodle Attaches to a nearby enemy. Deals damage to enemies in-between. Complete Desert Tier 2 as Tony McZoom.
Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10.
Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK.
Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert stage 2.
Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket.
Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15.
Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item.
Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage.
Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword.
Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12.
Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10.
Poison Flask Throws flasks that poison enemies in an area. Kill Scorpionussy Miniboss in the Desert 3 times.
Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map.
Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12.
Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines.
Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes.

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Projectile Count
Increases the number of projectiles fired per attack.
Projectile Speed
Increases how fast projectiles travel.
Size
Increases the area-of-effect or size of projectiles.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Affects Revolver, Bone, Wireless Dagger, and Lightning Staff.
Crit Chance & Crit Damage
Increases the chance and multiplier of critical hits. Primarily affects Katana, Dice, Bow, and Revolver.