Weapons: Difference between revisions
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→Weapon Stat Upgrades Explained: separated Crit Chance & Crit damage because the information given for them was wrong and this was the easiest way to fix it. Adjusted wording of Projectile Count to be clearer & specified shotgun works differently with it. Changed order of stats listed to match the way I have them in the upgrade tables, hope you don't mind. |
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In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests. | In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests. | ||
This | This page provides a detailed overview of all weapons and their unlock conditions. | ||
__TOC__ | __TOC__ | ||
== Starter Weapons == | == Starter Weapons == | ||
These seven weapons are available from the beginning of the game. | These seven weapons are available from the beginning of the game. | ||
* '''Sword:''' Slashes through multiple enemies. | * [[File:Sword.png|26px|alt=Sword icon|link=Sword]] '''[[Sword]]:''' Slashes through multiple enemies. | ||
* '''Flamewalker:''' Leaves a trail of fire behind you. | * [[File:Firewalker.png|26px|alt=Flamewalker icon|link=Flamewalker]] '''[[Flamewalker]]:''' Leaves a trail of fire behind you. | ||
* '''Lightning Staff:''' Summons lightning to smite nearby enemies. | * [[File:LightningStaff.png|26px|alt=Lightning Staff icon|link=Lightning Staff]] '''[[Lightning Staff]]:''' Summons lightning to smite nearby enemies. | ||
* '''Firestaff:''' Shoots fireballs that explode on impact. | * [[File:Firestaff.png|26px|alt=Firestaff icon|link=Firestaff]] '''[[Firestaff]]:''' Shoots fireballs that explode on impact. | ||
* '''Chunkers:''' Summons chunky rocks that orbit around you. | * [[File:Chunkers.png|26px|alt=Chunkers icon|link=Chunkers]] '''[[Chunkers]]:''' Summons chunky rocks that orbit around you. | ||
* '''Bone:''' Throws bones that bounce off enemies. | * [[File:Bone.png|26px|alt=Bone icon|link=Bone]] '''[[Bone]]:''' Throws bones that bounce off enemies. | ||
* '''Bow:''' Shoots arrows that pierce through enemies. | * [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies. | ||
== | == List of All Weapons == | ||
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs. | The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs. | ||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
! Weapon !! Description !! Unlock Condition | ! Weapon !! Description !! Unlock Condition | ||
|- | |- | ||
| | | [[File:Revolver.png|40px|link=Revolver]] [[Revolver]] | ||
| Fires multiple bullets. | | Fires multiple bullets. | ||
| Kill 7,500 enemies. | | Kill 7,500 enemies. | ||
|- | |- | ||
| | | [[File:Aegis.png|40px|link=Aegis]] [[Aegis]] | ||
| Blocks attacks and sends out shockwaves. | | Blocks attacks and sends out shockwaves. | ||
| Block 500 damage with Armor as [[Sir Oofie]]. | | Block 500 damage with Armor as [[Sir Oofie]]. | ||
|- | |- | ||
| | | [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]] | ||
| Throws bananas that return. | | Throws bananas that return. | ||
| Find the hidden banana in any | | Find the hidden banana in any [[Interactables|Forest]] tier. | ||
|- | |- | ||
| | | [[File:Aura.png|40px|link=Aura]] [[Aura]] | ||
| Damages enemies in an area around you. | | Damages enemies in an area around you. | ||
| Don't take any damage for 2 consecutive minutes. | | Don't take any damage for 2 consecutive minutes. | ||
|- | |- | ||
| | | [[File:Axe.png|40px|link=Axe]] [[Axe]] | ||
| Throws spinning axes. | | Throws spinning axes. | ||
| Kill 2,000 enemies using the [[Sword]]. | | Kill 2,000 enemies using the [[Sword]]. | ||
|- | |- | ||
| | | [[File:Space Noodle.png|40px|link=Space Noodle]] [[Space Noodle]] | ||
| | | Attaches to a nearby enemy. Deals damage to enemies in-between. | ||
| Complete Desert Tier 2 as [[Tony McZoom]]. | | Complete [[Interactables|Desert]] Tier 2 as [[Tony McZoom]]. | ||
|- | |- | ||
| | | [[File:Sniper.png|40px|link=Sniper Rifle]] [[Sniper Rifle]] | ||
| Fires piercing bullets. Can be manually aimed. | | Fires piercing bullets. Can be manually aimed. | ||
| Get the Precision Tome to Level 10. | | Get the [[Precision Tome]] to Level 10. | ||
|- | |- | ||
| | | [[File:SluttyRocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]] | ||
| Fires homing missiles. | | Fires homing missiles. | ||
| Kill 15,000 enemies as [[CL4NK]]. | | Kill 15,000 enemies as [[CL4NK]]. | ||
|- | |- | ||
| | | [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]] | ||
| Fires a spread shot. Can be manually aimed. | | Fires a spread shot. Can be manually aimed. | ||
| 5% drop chance from breaking a Tumbleweed on | | 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] stage 2. | ||
| | |||
|- | |- | ||
| | | [[File:Mine.png|40px|link=Mines]] [[Mines]] | ||
| Deploys proximity mines. | | Deploys proximity mines. | ||
| Kill 7,500 enemies with the [[Slutty Rocket]]. | | Kill 7,500 enemies with the [[Slutty Rocket]]. | ||
|- | |- | ||
| | | [[File:Bluetooth Knife.png|40px|link=Wireless Dagger]] [[Wireless Dagger]] | ||
| Throws smart daggers. | | Throws smart daggers. | ||
| Get the [[Lightning Staff]] to Level 15. | | Get the [[Lightning Staff]] to Level 15. | ||
|- | |- | ||
| | | [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]] | ||
| Freezes and damages enemies around you. | | Freezes and damages enemies around you. | ||
| Freeze 1,000 enemies with the Ice Cube item. | | Freeze 1,000 enemies with the [[Ice Cube]] item. | ||
|- | |- | ||
| | | [[File:Tornado.png|40px|link=Tornado]] [[Tornado]] | ||
| Sends out tornadoes that knock enemies back. | | Sends out tornadoes that knock enemies back. | ||
| Charge a Charge Shrine during a Sandstorm on any Desert stage. | | Charge a [[Charge Shrine]] during a [[Sandstorm]] on any [[Interactables|Desert]] stage. | ||
|- | |- | ||
| | | [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]] | ||
| Piercing blade with a chance to instantly execute. | | Piercing blade with a chance to instantly execute. | ||
| Kill 12,500 enemies using the [[Sword]]. | | Kill 12,500 enemies using the [[Sword]]. | ||
|- | |- | ||
| | | [[File:BloodMagic.png|40px|link=Blood Magic]] [[Blood Magic]] | ||
| Summons blood magic. 5% chance to increase Max HP on kill. | | Summons blood magic. 5% chance to increase Max HP on kill. | ||
| Get the Bloody Tome to Level 12. | | Get the [[Bloody Tome]] to Level 12. | ||
|- | |- | ||
| | | [[File:BlackHole.png|40px|link=Black Hole]] [[Black Hole]] | ||
| Shoots a black hole that pulls enemies in. | | Shoots a black hole that pulls enemies in. | ||
| Get the Knockback Tome to Level 10. | | Get the [[Knockback Tome]] to Level 10. | ||
|- | |- | ||
| | | [[File:Poison Flask.png|40px|link=Poison Flask]] [[Poison Flask]] | ||
| Throws flasks that poison enemies in an area. | | Throws flasks that poison enemies in an area. | ||
| Kill | | Kill [[Scorpionussy]] [[Miniboss]] in the [[Interactables|Desert]] 3 times. | ||
|- | |- | ||
| | | [[File:Katana.png|40px|link=Katana]] [[Katana]] | ||
| A sharp blade that targets the closest enemy. | | A sharp blade that targets the closest enemy. | ||
| 5% drop chance from breaking a Tumbleweed on Desert Stage 1. | | 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] Stage 1. | ||
|- | |- | ||
| | | [[File:DragonsBreath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]] | ||
| Fires dragon's breath in your movement direction. | | Fires dragon's breath in your movement direction. | ||
| Kill 1,000 Wisps as [[Fox]] on the Desert map. | | Kill 1,000 [[Wisps]] as [[Fox]] on the [[Interactables|Desert]] map. | ||
|- | |- | ||
| | | [[File:Dice.png|40px|link=Dice]] [[Dice]] | ||
| Throws a dice that deals 1-6 damage. | | Throws a dice that deals 1-6 damage. | ||
| Get the Luck Tome to Level 12. | | Get the [[Luck Tome]] to Level 12. | ||
|- | |- | ||
| | | [[File:HeroSword.png|40px|link=Hero Sword]] [[Hero Sword]] | ||
| Slashes and fires a slashing projectile. | | Slashes and fires a slashing projectile. | ||
| Defeat a Stage Boss without picking up any items, powerups, or using shrines. | | Defeat a [[Stage Boss]] without picking up any items, powerups, or using shrines. | ||
|- | |- | ||
| | | [[File:CorruptedSword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]] | ||
| Slashes in both directions. Deals more damage at low HP. | | Slashes in both directions. Deals more damage at low HP. | ||
| Get the Cursed Tome to Level 20 in under 10 minutes. | | Get the [[Cursed Tome]] to Level 20 in under 10 minutes. | ||
|} | |} | ||
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When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build). | When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build). | ||
; Crit Chance | |||
: Increases the Crit Chance of that specific weapon. Only [[Bow]], [[Revolver]], [[Slutty Rocket]], [[Shotgun]], [[Dexecutioner]], [[Katana]], and [[Dice]] have this as a stat option on level up. | |||
; Crit Damage | |||
: Increases the Crit Damage multiplier of that specific weapon. Only [[Bow]], [[Revolver]], [[Katana]], and [[Dice]] have this as a stat option on level up. | |||
; Projectile Count | ; Projectile Count | ||
: Increases the number of | : Increases the number of times the weapon fires per attack cycle. The [[Shotgun]] instead adds 1 additional pellet to its shots for each Projectile Count gained, increasing its total damage potential per attack. | ||
; Projectile Bounces | |||
: Allows projectiles to bounce to another enemy after hitting one. Only [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]] have this as a stat option on level up. | |||
; Projectile Speed | ; Projectile Speed | ||
: Increases how fast projectiles travel. | : Increases how fast projectiles travel. | ||
; Knockback | ; Knockback | ||
: Increases the force with which enemies are pushed back. | : Increases the force with which enemies are pushed back. | ||
; Duration | ; Duration | ||
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]). | : Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]). | ||
; | ; Size | ||
: Increases the area-of-effect or size of projectiles. | |||
: Increases the | |||
{{#seo: | |||
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds. | |||
}} | |||
Latest revision as of 04:22, 3 November 2025
In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
This page provides a detailed overview of all weapons and their unlock conditions.
Starter Weapons
These seven weapons are available from the beginning of the game.
Sword: Slashes through multiple enemies.
Flamewalker: Leaves a trail of fire behind you.
Lightning Staff: Summons lightning to smite nearby enemies.
Firestaff: Shoots fireballs that explode on impact.
Chunkers: Summons chunky rocks that orbit around you.
Bone: Throws bones that bounce off enemies.
Bow: Shoots arrows that pierce through enemies.
List of All Weapons
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.
| Weapon | Description | Unlock Condition |
|---|---|---|
| Fires multiple bullets. | Kill 7,500 enemies. | |
| Blocks attacks and sends out shockwaves. | Block 500 damage with Armor as Sir Oofie. | |
| Throws bananas that return. | Find the hidden banana in any Forest tier. | |
| Damages enemies in an area around you. | Don't take any damage for 2 consecutive minutes. | |
| Throws spinning axes. | Kill 2,000 enemies using the Sword. | |
| Attaches to a nearby enemy. Deals damage to enemies in-between. | Complete Desert Tier 2 as Tony McZoom. | |
| Fires piercing bullets. Can be manually aimed. | Get the Precision Tome to Level 10. | |
| Fires homing missiles. | Kill 15,000 enemies as CL4NK. | |
| Fires a spread shot. Can be manually aimed. | 5% drop chance from breaking a Tumbleweed on Desert stage 2. | |
| Deploys proximity mines. | Kill 7,500 enemies with the Slutty Rocket. | |
| Throws smart daggers. | Get the Lightning Staff to Level 15. | |
| Freezes and damages enemies around you. | Freeze 1,000 enemies with the Ice Cube item. | |
| Sends out tornadoes that knock enemies back. | Charge a Charge Shrine during a Sandstorm on any Desert stage. | |
| Piercing blade with a chance to instantly execute. | Kill 12,500 enemies using the Sword. | |
| Summons blood magic. 5% chance to increase Max HP on kill. | Get the Bloody Tome to Level 12. | |
| Shoots a black hole that pulls enemies in. | Get the Knockback Tome to Level 10. | |
| Throws flasks that poison enemies in an area. | Kill Scorpionussy Miniboss in the Desert 3 times. | |
| A sharp blade that targets the closest enemy. | 5% drop chance from breaking a Tumbleweed on Desert Stage 1. | |
| Fires dragon's breath in your movement direction. | Kill 1,000 Wisps as Fox on the Desert map. | |
| Throws a dice that deals 1-6 damage. | Get the Luck Tome to Level 12. | |
| Slashes and fires a slashing projectile. | Defeat a Stage Boss without picking up any items, powerups, or using shrines. | |
| Slashes in both directions. Deals more damage at low HP. | Get the Cursed Tome to Level 20 in under 10 minutes. |
Weapon Stat Upgrades Explained
When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
- Crit Chance
- Increases the Crit Chance of that specific weapon. Only Bow, Revolver, Slutty Rocket, Shotgun, Dexecutioner, Katana, and Dice have this as a stat option on level up.
- Crit Damage
- Increases the Crit Damage multiplier of that specific weapon. Only Bow, Revolver, Katana, and Dice have this as a stat option on level up.
- Projectile Count
- Increases the number of times the weapon fires per attack cycle. The Shotgun instead adds 1 additional pellet to its shots for each Projectile Count gained, increasing its total damage potential per attack.
- Projectile Bounces
- Allows projectiles to bounce to another enemy after hitting one. Only Revolver, Bone, Wireless Dagger, and Lightning Staff have this as a stat option on level up.
- Projectile Speed
- Increases how fast projectiles travel.
- Knockback
- Increases the force with which enemies are pushed back.
- Duration
- Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
- Size
- Increases the area-of-effect or size of projectiles.