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{{#seo:
|description=Complete guide to all 29 weapons in Megabonk: what they do and how to unlock them for new builds and playstyles.
|image=Megabonk-Weapons-Banner.png
}}
= Weapons =
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
In ''Megabonk'', weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of '''29 unique weapons''' to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.


This guide provides a comprehensive overview of all weapons, their unlock conditions, and concise descriptions.
This page provides a detailed overview of all weapons and their unlock conditions.


__TOC__
__TOC__
== All Weapons Quick Navigation ==
{{WeaponNav}}


== Starter Weapons ==
== Starter Weapons ==
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* [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies.
* [[File:Bow.png|26px|alt=Bow icon|link=Bow]] '''[[Bow]]:''' Shoots arrows that pierce through enemies.


== Unlockable Weapons ==
== List of All Weapons ==
After meeting the requirement, purchase the weapon in the Main Menu → '''Unlocks''' → Weapons tab.
The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the '''Unlocks''' tab in the Main Menu to be available in runs.


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
! Weapon !! Description !! Unlock Condition
! Weapon !! Description !! Unlock Condition
|-
|-
| [[File:Revolver.png|40px|alt=Revolver icon|link=Revolver]] [[Revolver]] || Fires multiple bullets. || Kill 7,500 enemies.
| [[File:Revolver.png|40px|link=Revolver]] [[Revolver]]
| Fires multiple bullets.
| Kill 7,500 enemies.
|-
|-
| [[File:Aegis.png|40px|alt=Aegis icon|link=Aegis]] [[Aegis]] || Blocks attacks and sends out shockwaves. || Block 500 damage with Armor as [[Sir Oofie]].
| [[File:Aegis.png|40px|link=Aegis]] [[Aegis]]
| Blocks attacks and sends out shockwaves.
| Block 500 damage with Armor as [[Sir Oofie]].
|-
|-
| [[File:Bananarang.png|40px|alt=Bananarang icon|link=Bananarang]] [[Bananarang]] || Throws bananas that return. || Find the hidden banana in the [[Forest]].
| [[File:Bananarang.png|40px|link=Bananarang]] [[Bananarang]]
| Throws bananas that return.
| Find the hidden banana in any [[Interactables|Forest]] tier.
|-
|-
| [[File:Aura.png|40px|alt=Aura icon|link=Aura]] [[Aura]] || Damages enemies in an area around you. || Don’t take any damage for 2 consecutive minutes.
| [[File:Aura.png|40px|link=Aura]] [[Aura]]
| Damages enemies in an area around you.
| Don't take any damage for 2 consecutive minutes.
|-
|-
| [[File:Axe.png|40px|alt=Axe icon|link=Axe]] [[Axe]] || Throws spinning axes (AoE). || Kill 2,000 enemies using the [[Sword]].
| [[File:Axe.png|40px|link=Axe]] [[Axe]]
| Throws spinning axes.
| Kill 2,000 enemies using the [[Sword]].
|-
|-
| [[File:Space Noodle.png|40px|alt=Space Noodle icon|link=Space Noodle]] [[Space Noodle]] || ??? (WIP). || Complete Desert Tier 2 as [[Tony McZoom]].
| [[File:Space Noodle.png|40px|link=Space Noodle]] [[Space Noodle]]
| Attaches to a nearby enemy. Deals damage to enemies in-between.
| Complete [[Interactables|Desert]] Tier 2 as [[Tony McZoom]].
|-
|-
| [[File:Sniper.png|40px|alt=Sniper Rifle icon|link=Sniper Rifle]] [[Sniper Rifle]] || Fires piercing bullets; can be aimed manually. || Get the [[Precision Tome]] to Level 10.
| [[File:Sniper.png|40px|link=Sniper Rifle]] [[Sniper Rifle]]
| Fires piercing bullets. Can be manually aimed.
| Get the [[Precision Tome]] to Level 10.
|-
|-
| [[File:SluttyRocket.png|40px|alt=Slutty Rocket icon|link=Slutty Rocket]] [[Slutty Rocket]] || Fires homing missiles. || Kill 15,000 enemies as [[CL4NK]].
| [[File:SluttyRocket.png|40px|link=Slutty Rocket]] [[Slutty Rocket]]
| Fires homing missiles.
| Kill 15,000 enemies as [[CL4NK]].
|-
|-
| [[File:Shotgun.png|40px|alt=Shotgun icon|link=Shotgun]] [[Shotgun]] || Fires a spread shot; stronger up close. || 5% drop from Desert Stage 2 Tumbleweed.
| [[File:Shotgun.png|40px|link=Shotgun]] [[Shotgun]]
| Fires a spread shot. Can be manually aimed.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] stage 2.
|-
|-
| [[File:Mine.png|40px|alt=Mines icon|link=Mines]] [[Mines]] || Deploys proximity mines. || Kill 7,500 enemies with [[Slutty Rocket]].
| [[File:Mine.png|40px|link=Mines]] [[Mines]]
| Deploys proximity mines.
| Kill 7,500 enemies with the [[Slutty Rocket]].
|-
|-
| [[File:Bluetooth Knife.png|40px|alt=Wireless Dagger icon|link=Wireless Dagger]] [[Wireless Dagger]] || Throws smart daggers. || Get the [[Lightning Staff]] to Level 15.
| [[File:Bluetooth Knife.png|40px|link=Wireless Dagger]] [[Wireless Dagger]]
| Throws smart daggers.
| Get the [[Lightning Staff]] to Level 15.
|-
|-
| [[File:Frostwalker.png|40px|alt=Frostwalker icon|link=Frostwalker]] [[Frostwalker]] || Freezes and damages in an area. || Freeze 1,000 enemies with the Ice Cube.
| [[File:Frostwalker.png|40px|link=Frostwalker]] [[Frostwalker]]
| Freezes and damages enemies around you.
| Freeze 1,000 enemies with the [[Ice Cube]] item.
|-
|-
| [[File:Tornado.png|40px|alt=Tornado icon|link=Tornado]] [[Tornado]] || Sends out tornadoes; knocks enemies back. || Charge a Shrine during a Sandstorm in Desert.
| [[File:Tornado.png|40px|link=Tornado]] [[Tornado]]
| Sends out tornadoes that knock enemies back.
| Charge a [[Charge Shrine]] during a [[Sandstorm]] on any [[Interactables|Desert]] stage.
|-
|-
| [[File:Dexecutioner.png|40px|alt=Dexecutioner icon|link=Dexecutioner]] [[Dexecutioner]] || Piercing blade; chance to execute. || Kill 12,500 enemies using the [[Sword]].
| [[File:Dexecutioner.png|40px|link=Dexecutioner]] [[Dexecutioner]]
| Piercing blade with a chance to instantly execute.
| Kill 12,500 enemies using the [[Sword]].
|-
|-
| [[File:BloodMagic.png|40px|alt=Blood Magic icon|link=Blood Magic]] [[Blood Magic]] || Blood magic; 5% chance to gain Max HP on kill. || Get the Bloody Tome to Level 12.
| [[File:BloodMagic.png|40px|link=Blood Magic]] [[Blood Magic]]
| Summons blood magic. 5% chance to increase Max HP on kill.
| Get the [[Bloody Tome]] to Level 12.
|-
|-
| [[File:BlackHole.png|40px|alt=Black Hole icon|link=Black Hole]] [[Black Hole]] || Shoots a black hole that pulls enemies in. || Get the Knockback Tome to Level 10.
| [[File:BlackHole.png|40px|link=Black Hole]] [[Black Hole]]
| Shoots a black hole that pulls enemies in.
| Get the [[Knockback Tome]] to Level 10.
|-
|-
| [[File:Poison Flask.png|40px|alt=Poison Flask icon|link=Poison Flask]] [[Poison Flask]] || Throws toxic flasks (AoE, poison). || Kill the Desert Scorpion miniboss 3 times.
| [[File:Poison Flask.png|40px|link=Poison Flask]] [[Poison Flask]]
| Throws flasks that poison enemies in an area.
| Kill [[Scorpionussy]] [[Miniboss]] in the [[Interactables|Desert]] 3 times.
|-
|-
| [[File:Katana.png|40px|alt=Katana icon|link=Katana]] [[Katana]] || Sharp blade that targets the nearest enemy. || 5% chance from Desert Stage 1 Tumbleweed.
| [[File:Katana.png|40px|link=Katana]] [[Katana]]
| A sharp blade that targets the closest enemy.
| 5% drop chance from breaking a [[Tumbleweed]] on [[Interactables|Desert]] Stage 1.
|-
|-
| [[File:DragonsBreath.png|40px|alt=Dragon's Breath icon|link=Dragon's Breath]] [[Dragon's Breath]] || Fires dragon flames in movement direction. || Kill 1,000 Wisps as [[Fox]] in Desert.
| [[File:DragonsBreath.png|40px|link=Dragon's Breath]] [[Dragon's Breath]]
| Fires dragon's breath in your movement direction.
| Kill 1,000 [[Wisps]] as [[Fox]] on the [[Interactables|Desert]] map.
|-
|-
| [[File:Dice.png|40px|alt=Dice icon|link=Dice]] [[Dice]] || Throws a dice that deals 1–6 damage. || Get the [[Luck Tome]] to Level 12.
| [[File:Dice.png|40px|link=Dice]] [[Dice]]
| Throws a dice that deals 1-6 damage.
| Get the [[Luck Tome]] to Level 12.
|-
|-
| [[File:HeroSword.png|40px|alt=Hero Sword icon|link=Hero Sword]] [[Hero Sword]] || Slashes and fires a slashing projectile. || Defeat a Stage Boss without items or shrines.
| [[File:HeroSword.png|40px|link=Hero Sword]] [[Hero Sword]]
| Slashes and fires a slashing projectile.
| Defeat a [[Stage Boss]] without picking up any items, powerups, or using shrines.
|-
|-
| [[File:CorruptedSword.png|40px|alt=Corrupted Sword icon|link=Corrupted Sword]] [[Corrupted Sword]] || Slashes both directions; stronger at low HP. || Get the [[Cursed Tome]] to Level 20 in under 10 minutes.
| [[File:CorruptedSword.png|40px|link=Corrupted Sword]] [[Corrupted Sword]]
| Slashes in both directions. Deals more damage at low HP.
| Get the [[Cursed Tome]] to Level 20 in under 10 minutes.
|}
|}


== Weapon Stat Upgrades (Overview) ==
== Weapon Stat Upgrades Explained ==
On level-up, weapons can roll different stats besides Damage. Typical stats include: '''Projectile Count, Projectile Speed, Size, Knockback, Duration, Projectile Bounces, Crit Chance, Crit Damage'''
When you level up, you can choose upgrades for your weapons. While '''Damage''' is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).
Some weapons roll fewer stats (e.g., [[Aura]]), leading to more consistent damage increases per level.


[[Category:Weapons]]
; Projectile Count
: Increases the number of projectiles fired per attack.
; Projectile Speed
: Increases how fast projectiles travel.
; Size
: Increases the area-of-effect or size of projectiles.
; Knockback
: Increases the force with which enemies are pushed back.
; Duration
: Increases how long a continuous or area effect lasts (e.g., [[Axe]], [[Black Hole]]).
; Projectile Bounces
: Allows projectiles to bounce to another enemy after hitting one. Affects [[Revolver]], [[Bone]], [[Wireless Dagger]], and [[Lightning Staff]].
; Crit Chance & Crit Damage
: Increases the chance and multiplier of critical hits. Primarily affects [[Katana]], [[Dice]], [[Bow]], and [[Revolver]].
 
{{#seo:
|description=The complete guide to all 29 weapons in Megabonk. Learn how to unlock every weapon, their stats, scaling, and tips for creating the best builds.
}}

Latest revision as of 17:27, 3 October 2025

In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This page provides a detailed overview of all weapons and their unlock conditions.

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword icon Sword: Slashes through multiple enemies.
  • Flamewalker icon Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff icon Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff icon Firestaff: Shoots fireballs that explode on impact.
  • Chunkers icon Chunkers: Summons chunky rocks that orbit around you.
  • Bone icon Bone: Throws bones that bounce off enemies.
  • Bow icon Bow: Shoots arrows that pierce through enemies.

List of All Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition
Revolver Fires multiple bullets. Kill 7,500 enemies.
Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie.
Bananarang Throws bananas that return. Find the hidden banana in any Forest tier.
Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes.
Axe Throws spinning axes. Kill 2,000 enemies using the Sword.
Space Noodle Attaches to a nearby enemy. Deals damage to enemies in-between. Complete Desert Tier 2 as Tony McZoom.
Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10.
Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK.
Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert stage 2.
Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket.
Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15.
Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item.
Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage.
Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword.
Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12.
Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10.
Poison Flask Throws flasks that poison enemies in an area. Kill Scorpionussy Miniboss in the Desert 3 times.
Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map.
Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12.
Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines.
Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes.

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Projectile Count
Increases the number of projectiles fired per attack.
Projectile Speed
Increases how fast projectiles travel.
Size
Increases the area-of-effect or size of projectiles.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Affects Revolver, Bone, Wireless Dagger, and Lightning Staff.
Crit Chance & Crit Damage
Increases the chance and multiplier of critical hits. Primarily affects Katana, Dice, Bow, and Revolver.