Weapons
Weapons
In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.
This guide provides a comprehensive overview of all weapons, their unlock conditions, and concise descriptions.
Starter Weapons
These seven weapons are available from the beginning of the game.
Sword: Slashes through multiple enemies.
Flamewalker: Leaves a trail of fire behind you.
Lightning Staff: Summons lightning to smite nearby enemies.
Firestaff: Shoots fireballs that explode on impact.
Chunkers: Summons chunky rocks that orbit around you.
Bone: Throws bones that bounce off enemies.
Bow: Shoots arrows that pierce through enemies.
Unlockable Weapons
After meeting the requirement, purchase the weapon in the Main Menu → Unlocks → Weapons tab.
Weapon | Description | Unlock Condition |
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Fires multiple bullets. | Kill 7,500 enemies. |
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Blocks attacks and sends out shockwaves. | Block 500 damage with Armor as Sir Oofie. |
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Throws bananas that return. | Find the hidden banana in the Forest. |
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Damages enemies in an area around you. | Don’t take any damage for 2 consecutive minutes. |
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Throws spinning axes (AoE). | Kill 2,000 enemies using the Sword. |
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??? (WIP). | Complete Desert Tier 2 as Tony McZoom. |
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Fires piercing bullets; can be aimed manually. | Get the Precision Tome to Level 10. |
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Fires homing missiles. | Kill 15,000 enemies as CL4NK. |
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Fires a spread shot; stronger up close. | 5% drop from Desert Stage 2 Tumbleweed. |
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Deploys proximity mines. | Kill 7,500 enemies with Slutty Rocket. |
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Throws smart daggers. | Get the Lightning Staff to Level 15. |
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Freezes and damages in an area. | Freeze 1,000 enemies with the Ice Cube. |
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Sends out tornadoes; knocks enemies back. | Charge a Shrine during a Sandstorm in Desert. |
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Piercing blade; chance to execute. | Kill 12,500 enemies using the Sword. |
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Blood magic; 5% chance to gain Max HP on kill. | Get the Bloody Tome to Level 12. |
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Shoots a black hole that pulls enemies in. | Get the Knockback Tome to Level 10. |
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Throws toxic flasks (AoE, poison). | Kill the Desert Scorpion miniboss 3 times. |
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Sharp blade that targets the nearest enemy. | 5% chance from Desert Stage 1 Tumbleweed. |
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Fires dragon flames in movement direction. | Kill 1,000 Wisps as Fox in Desert. |
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Throws a dice that deals 1–6 damage. | Get the Luck Tome to Level 12. |
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Slashes and fires a slashing projectile. | Defeat a Stage Boss without items or shrines. |
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Slashes both directions; stronger at low HP. | Get the Cursed Tome to Level 20 in under 10 minutes. |
Weapon Stat Upgrades (Overview)
On level-up, weapons can roll different stats besides Damage. Typical stats include: Projectile Count, Projectile Speed, Size, Knockback, Duration, Projectile Bounces, Crit Chance, Crit Damage. Some weapons roll fewer stats (e.g., Aura), leading to more consistent damage increases per level.