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Weapons

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Revision as of 04:22, 3 November 2025 by AziSlays (talk | contribs) (Weapon Stat Upgrades Explained: separated Crit Chance & Crit damage because the information given for them was wrong and this was the easiest way to fix it. Adjusted wording of Projectile Count to be clearer & specified shotgun works differently with it. Changed order of stats listed to match the way I have them in the upgrade tables, hope you don't mind.)
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In Megabonk, weapons are a player's primary means of survival. While you begin with a set of starter weapons, there are a total of 29 unique weapons to unlock, each offering different playstyles and build possibilities. Unlocking new weapons is crucial for tackling higher difficulties and completing challenging quests.

This page provides a detailed overview of all weapons and their unlock conditions.

Starter Weapons

These seven weapons are available from the beginning of the game.

  • Sword icon Sword: Slashes through multiple enemies.
  • Flamewalker icon Flamewalker: Leaves a trail of fire behind you.
  • Lightning Staff icon Lightning Staff: Summons lightning to smite nearby enemies.
  • Firestaff icon Firestaff: Shoots fireballs that explode on impact.
  • Chunkers icon Chunkers: Summons chunky rocks that orbit around you.
  • Bone icon Bone: Throws bones that bounce off enemies.
  • Bow icon Bow: Shoots arrows that pierce through enemies.

List of All Weapons

The following weapons must be unlocked by meeting specific conditions. After unlocking, they must be purchased with Silver from the Unlocks tab in the Main Menu to be available in runs.

Weapon Description Unlock Condition
Revolver Fires multiple bullets. Kill 7,500 enemies.
Aegis Blocks attacks and sends out shockwaves. Block 500 damage with Armor as Sir Oofie.
Bananarang Throws bananas that return. Find the hidden banana in any Forest tier.
Aura Damages enemies in an area around you. Don't take any damage for 2 consecutive minutes.
Axe Throws spinning axes. Kill 2,000 enemies using the Sword.
Space Noodle Attaches to a nearby enemy. Deals damage to enemies in-between. Complete Desert Tier 2 as Tony McZoom.
Sniper Rifle Fires piercing bullets. Can be manually aimed. Get the Precision Tome to Level 10.
Slutty Rocket Fires homing missiles. Kill 15,000 enemies as CL4NK.
Shotgun Fires a spread shot. Can be manually aimed. 5% drop chance from breaking a Tumbleweed on Desert stage 2.
Mines Deploys proximity mines. Kill 7,500 enemies with the Slutty Rocket.
Wireless Dagger Throws smart daggers. Get the Lightning Staff to Level 15.
Frostwalker Freezes and damages enemies around you. Freeze 1,000 enemies with the Ice Cube item.
Tornado Sends out tornadoes that knock enemies back. Charge a Charge Shrine during a Sandstorm on any Desert stage.
Dexecutioner Piercing blade with a chance to instantly execute. Kill 12,500 enemies using the Sword.
Blood Magic Summons blood magic. 5% chance to increase Max HP on kill. Get the Bloody Tome to Level 12.
Black Hole Shoots a black hole that pulls enemies in. Get the Knockback Tome to Level 10.
Poison Flask Throws flasks that poison enemies in an area. Kill Scorpionussy Miniboss in the Desert 3 times.
Katana A sharp blade that targets the closest enemy. 5% drop chance from breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath Fires dragon's breath in your movement direction. Kill 1,000 Wisps as Fox on the Desert map.
Dice Throws a dice that deals 1-6 damage. Get the Luck Tome to Level 12.
Hero Sword Slashes and fires a slashing projectile. Defeat a Stage Boss without picking up any items, powerups, or using shrines.
Corrupted Sword Slashes in both directions. Deals more damage at low HP. Get the Cursed Tome to Level 20 in under 10 minutes.

Weapon Stat Upgrades Explained

When you level up, you can choose upgrades for your weapons. While Damage is a possible upgrade for all weapons, other stats are specific to certain weapon types. The more stats a weapon can have, the more varied its upgrades can be (which can be good or bad depending on your build).

Crit Chance
Increases the Crit Chance of that specific weapon. Only Bow, Revolver, Slutty Rocket, Shotgun, Dexecutioner, Katana, and Dice have this as a stat option on level up.
Crit Damage
Increases the Crit Damage multiplier of that specific weapon. Only Bow, Revolver, Katana, and Dice have this as a stat option on level up.
Projectile Count
Increases the number of times the weapon fires per attack cycle. The Shotgun instead adds 1 additional pellet to its shots for each Projectile Count gained, increasing its total damage potential per attack.
Projectile Bounces
Allows projectiles to bounce to another enemy after hitting one. Only Revolver, Bone, Wireless Dagger, and Lightning Staff have this as a stat option on level up.
Projectile Speed
Increases how fast projectiles travel.
Knockback
Increases the force with which enemies are pushed back.
Duration
Increases how long a continuous or area effect lasts (e.g., Axe, Black Hole).
Size
Increases the area-of-effect or size of projectiles.